A lost era of video art?

March 13th, 2010

DOCAM Summit 2010

The fifth DOCAM Summit took place in Montreal this week, the final meeting of this five year SSHRC-funded research project into the documentation and conservation of new media artworks. Some of the challenges shadowing the preservation of media arts heritage include technological obsolescence, the notion of authenticity when applied to digital or variable components, the importance of documenting user experience, and the ways in which the technologies used in a work contribute to its identity. The project took a multidisciplinary approach to these issues, leveraging the expertise of museum professionals and university researchers from a variety of disciplines to produce practical tools that can be used by artists, curators and conservators to document and preserve our experience of media artworks.

The first session of the Summit focused on the history of technology and its importance in understanding the preservation challenges inherent to new media. Presentations were made by Alain Depocas, the Director of Research at DOCAM, Mona Jimenez, Associate Arts Professor/Associate Director in New York University’s graduate program in Moving Image Archiving and Preservation, Sylvie Lacerte, author, researcher, independent curator and former DOCAM coordinator and Jean Gagnon, independent curator and former Executive Director of the Daniel Langlois Foundation, the host institution of the DOCAM Research Alliance. In the discussion that ensued, themes such as pedagogy, interdisciplinarity and the historicity of video art were raised, reflecting many of the main research themes tackled by DOCAM.

Mona Jimenez’s presentation ‘Custom Machines and Conservation Studies’ provided an excellent example of the relationship between technological processes and the effects and behaviours that they produce to create a work of art. She believes that students today who are familiar with digital video do not necessarily have a good understanding of the way in which analog video is constructed in time. In her teaching she includes course material on custom machines created by artists of the 60’s and 70’s as a way of enhancing her students appreciation of video as a signal constructed and shaped in time by physical processes and devices. To illustrate this point she showed segments of a video made at the Experimental TV Center that demonstrate the processes at work in Nam June Paik’s raster manipulation unit, or “wobbulator” of 1976. This visual recording of a video artwork in operation gives us a more holistic appreciation for the work than what we might get by viewing a tape of the output alone. She argued that conservation studies often focus too much on preserving tape as a product rather than the physical mechanisms, processes and knowledge that created the work in time.

Jean Gagnon also argued that recognition of the techno-aesthetic aspects of video art is necessary in preservation to ensure that the end product is not isolated from the processes which created it. Lamentably he pointed out that amazing collections of video art languish in the vaults of institutions such as the National Gallery of Canada, and fears that we may face a lost era of video art from the 1980’s, especially if the historicity of the technological components of these works is not acknowledged as an important element of their preservation.

Alain Depocas presented the Technological Timeline, an output of the DOCAM project which juxtaposes technological components, technologies and artworks in an online visual interface in order to reveal the evolution of these technologies in the context of their usage in media artworks. It provides a visual interface that ties together the histories of specific works used as case studies during the project and their technological components. It is expected that this type of information will be useful as a pedagogical aid that underlines the techno-aesthetic nature of media art.

DOCAM technological timeline

DOCAM technological timeline

Sylvie Lacerte presented her work as head of the DOCAM seminar, a graduate seminar which was held for four years, alternating between McGill University and UQAM. The seminar attracted students from a wide variety of disciplines, including art history, information science and museology. The participants of the session all agreed that this kind of interdisciplinarity across professional communities will be crucial to the future of threatened works of video art. In a later session, Jon Ippolito argued for the role of crowdsourcing in preserving media art and asserted the importance of engaging not only professional communities but also user/fan communities in documentary practices and preservation strategies. He used the example of informal online communities dedicated to the emulation of video games from the 80’s to demonstrate how knowledge existing outside institutional walls may be a valuable asset to long term preservation.

The video recording of this session and of the entire DOCAM Summit will be made available online shortly at www.docam.ca. In the meantime, the tools and resources produced by the research alliance over the past 5 years are freely available on their website – browse and enjoy!

Il était une fois Marcel Dzama

February 24th, 2010

Marcel Dzama a peut-être (très certainement) un problème avec la physiologie des femmes. Allez voir son exposition au Musée d’art contemporain de Montréal (jusqu’au 25 avril) et vous verrez. Peut-être pas tout de suite, ou automatiquement, mais après 5-6 œuvres vous verrez ce que je veux dire. Les personnages féminins ont trop souvent, pour ne pas le mentionner, quelques choses de surréaliste qui leur sort d’entre les jambes, ou bien des parties de corps qui manque, ou des parties de corps en trop. À un tel point que je me suis sentie comme une freak en sortant de là. There, I said it. Maintenant, l’exposition vaut la peine d’être vue. Regarder ses dessins les uns après les autres est comme lire un conte pour adulte et je suis restée bouche bée devant ses dioramas et certaines de ces sculptures. Il y aussi deux films qui sont quand même amusants (présentés end DVD), dont un qui met en scène les personnages de ses dessins joués par du monde déguisés. Les costumes sont réussis mais le film un peut trop long (20 min). Quelqu’un m’a dit ; on voit vraiment l’influence de Guy Maddin dans ses films. Une autre m’a dit ; un vrai Maddin rip-off.


V’là l’printemps, v’là l’joli vent,
Crystal Doré

Then and now

February 12th, 2010

Dennis Stec has been a dedicated volunteer at Artengine in the last few years,. He helped us build the M70 Lab, install Nite Ride and did tech at Electric Fields. Seeing as he’s an old timer I thought it would be great if he started to also contribute some of the aged perspective to our blog. This is the first of his posts, and indeed his first blog post ever. Enjoy! . . . oh yeah he is also my dad. Go old man! Go!

So I attended a Nerdy meeting at ArtEngine on Wed Feb10.

It’s a gathering of interesting and diverse folks who share a common interest in technology as it relates to application, art, innovation, and dare I say some good old fashion techno-tinkering or some would say ‘hacking’, thus the start-up name: Ottawa Hacker Society (OHS). There’s an open easy flow of information on applications, hardware, past wins and/or frustrations!

Ryan had invited me, thinking that I’d find the tech side interesting. He was always fascinated by some of my past automation projects. Back in 1972 my first techno application involved designing and installing a manufacturing work cell using an industrial robot that controlled/loaded/unloaded a milling machine. This was during the time when robots were just beginning to be used in the industrial world particularly in heavy, dangerous or highly repetitive environments. It was referred to then as ‘programmable industrial automation’ and the automotive industry led the way using these robots mostly for spot-welding their frames in an assembly line environment.

CP Rail had a large manufacturing operation in Winnipeg that had been planned for a modernization and technological ‘makeover’. One of the ‘makeovers’ was a 50 year old horizontal milling machine operation that was processing heavy forged steel plates: they had been manually handled at a rate of about 60 per day. So this became my first big automation venture. It turned out to be the first non-automotive industrial robot application in Canada (and of the first 10 in North America). The robot selected for the task was a Unimate 2000 (serial number 00125 if I’m not mistaken ;) which had a maximum lifting capacity of about 75 lbs. and operated with 6 degrees of motion: 5 for the robot plus 1 on the clamping hand/head.

One of the constraints of the robot was that it could only program 125 user-defined points in space and there was no thought, at that time of having continuous path motion…it was all point-to-point movement. (In fairness there were thoughts of continuous path motion!!! As any ungrateful/ enthusiastic user of new technology will attest we always ask (sometimes annoyingly so) why this really neat bit of hardware or software doesn’t do EVERYTHING…Oh!!! that will be available in the next “release” or 2). All of my industrial engineering training was put to the test to ensure that the steel plates could be picked up, placed in the machine fixture, removed and palletized while efficiently using each point in space as frugally as possible! We were able to store the programme for each part number on a standard cassette tape and kept a library of tapes for different production runs.

Back then the robot CPU and memory were comparatively primitive. The Unimate’s memory was a glass/copper wire encased drum about 6” in diameter and10” long. Compare that to a terabyte of portable storage that you can hold in the palm of your hand! Physically the memory housing on the Unimate was almost the size of the MakerBot Printer… WOW! Flash forward to ArtEngine lab 38 years later…

Andrew Plumb presented the encore show piece performance of a 3D printer. It was impressive. The unit from MakerBot Industries, Model Cupcake CNC was showcased in the latest (Vol 21) of Make (It’s a great mag .. I just got my new subscription). The ‘Cupcake” is a 3 axis unit moving on X,Y and Z axes carrying a heated extruder head which extrudes/deposits molten plastic on a continuous path as directed by the attached computer. Now we’re all used to seeing a printer doing 2D but to have it buildup a depth on the 3rd axis was alot out of the ordinary. Over a period of about 20-30 minutes a full size, fully functional ‘referee’ whistle was formed, built, manufactured. Think abot that! And yes it blew the shrill sound that one would expect. The ‘Cupcake’ kit (some assembly required) can be purchase for approx 1000 US$.

Seeing this miniature manufacturing cell caused the flashback to my early manufacturing and automation days. A lot of metal manufacturing is about taking a chunk of metal and cutting or drilling, or milling material away and what’s left is the piece that you wanted to make. The material you removed is all scrap…and there’s usually lots of it. The ‘3D Printer’ takes the exact opposite approach…It starts with nothing! You tell it what the piece should look like and it builds it from scratch. Exactly!! No scrap!! I’m thinking that the environmental advantage of that should be a huge bonus notwithstanding the turnaround time for concept, design, prototype and the flexibility of the dreamer asking, “What if?”.

Andrew explained that there is a company in Europe that actually produces pieces in stainless steel and bronze (He had some samples). It’s a 2 step process using the 3D printer to lay the shape down with micro stainless balls using a bonding glue and then using a sintering process to infuse the bronze resulting in a impressively robust precision casting.

This technology is amazing now but its going to be really really amazing what its going to produce when they get the entire unit to operate in 4 or 5 axes.

So if there are any designers or dreamers out there take a look at this technology or talk to Andrew.

Dennis Stec

The BBC loves electronic art

February 4th, 2010


Perusing my CRUMB list emails this morning highlighted this eloquent quote from BBC art critic Will Gompertz:

It’s interesting that, as far as I am aware, no contemporary artist has yet harnessed this extraordinary technology to make a significant artwork. Of course, maybe I’m wrong and am missing something great – do you know of any net-based art works that are worth a look?

Maybe you have made one (an artwork made specifically for the medium, as opposed to a film such as the one above, which uses the net only as a means of dissemination)?

If you, like me, can’t find any net-based art of note, why do you think that is? Why, when there’s been such a boom in contemporary art around the world, has no artist made the medium of the web his or her canvas? And if someone were to use the net as a medium, as opposed to making an image, or a video, or even an interactive Flash animation, what would the resulting art look, or sound, or feel like?

You can read the full article here.

Responses on the list where a mix of surprise and habitual disappointment with the mainstream art press. Of particular note was the irony of a this being posted on the man’s blog, and that he previously worked for the Tate (where he ran Tate online), which has commissioned several significant net art pieces.

I often try not to read comment threads on major news outlets. I end up finding my world view so out of sync with the readers that it leaves me either depressed or angry or a super hybrid of the two, but I’m not sure if it’s just British people, but there was a surprising amount of politeness in the response to such an asinine statement. It’s worth checking some of the recommendations provided by the polite rebukers, but you can also just follow a few of the links below.

One of the most widely popular net-art pieces of the last years is Jonathan Harris’ “We Feel Fine”, which was so successful they have now made a book about the project, and we all know if they cut down trees for you it means your legit.

For an elegant flash version of the contemporary urban routine try this:

http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html

But for more general repositories of all things creatively networked there are of course these staples.

Rhizome

Furtherfield

HTTP Gallery in London

and for CanCon you really can’t beat the Fondation Daniel Langlois for it’s media art history. Check out details on works by David Rockeby and Rafael Lozano-Hemmer and surprise many of them use impressive and elegant network technologies!

Street with a View

January 28th, 2010

Artengine’s winter workshops got started last night with our introduction to electronic art. I shared the instructor job with the very knowledgeable and talented Elizabeth McKinnon of collective (gulp), and she brought this project to our attention which is worth sharing here.

Street with a View is a hybrid street theatre project designed to intervene in the Google Street View recording process to leave a trace of surreal tableaux’s that you can witness through Google. It is a fantastic idea that I am pretty sure was much more ambitious at the outset. The group approached Google with it and had their cooperation for it, so although the final result is still very nice you get the sense that maybe Google agreed only if it would be in a back alley in Pittsburgh. The marching band is fantastic though! You can follow the rest of the scenes, marathon, knotted bed sheet escape, giant turkey by clicking through the map. It’s all near the alley . . . .
View Larger Map

More workshops to come. Check out the list. We have VJ workshops, circuit bending, sound creation and custom programming. I promise you will have fun!

AD

Magie et toaster

January 27th, 2010

Il ne vous reste que quelques semaines pour aller voir l’expo de David Hoffos au Musée des beaux-arts. Autre que “magique” je ne sais pas quel mot choisir pour décrire le travail et l’expérience. Une parfaite sortie pour la Saint-Valentin, puisque justement l’expo se termine le 14 février. Une autre expo à voir, au ROM (Toronto) jusqu’au 31 janvier, Cut/Paste: Creative Reuse in Canadian Design qui présente des créations canadiennes innovatrices fabriquées d’objets rétros, trouvés, récupérés… comme une chaise faite de bâtons de hockey, des mignonnes tables à café faites avec de cabarets d’Expo67, des lampes en bombonne d’extincteur, mais également des objets plus touchants à voir comme un toaster fait d’un étui à cigarettes en métal fabriqué par un prisonnier. Il y a aussi une machine qui presse les cennes noires en médaillons conçus par quatre artistes. Il vous faudra un toonnie et une cenne pour l’activer. Moi j’ai choisi le design de Douglas Coupland, et voici ce qu’on peut lire gravé sur ma pièce: GOVERNMENTS WANT YOU TO DESTROY MONEY. EVERY PENNY DESTROYED IS MONEY THEY NO LONGER HAVE TO ACCOUNT FOR.


La Saint-Valentin s’en vient mes amours,
Crystal Doré

Hackerspace in the Artengine Lab

January 27th, 2010


Good times ahead for the renegade technologist in you as Artengine has started to work with a loose formation of geeks to bring a new hackerspace to fruition in Ottawa. It’s all in very early stages, but we will be meeting again on February 10th in the M70 Lab for a bit of a work and play gathering.

The Hackerspace people have been around for abit, but I think we have found a great complimentary energy and it’s going to be good times ahead.

For a view on a much more fully formed Hackerspace check out the Foulab in Montréal. I wish I could be there for their Basic Principles of Refrigeration workshop!

Pecha Kucha in Ottawa

January 18th, 2010

This clever little ideas sharing concept is coming to Ottawa this month. It started in Tokyo a number of years ago mainly focusing on networking young designers. The concept for the night is simple and quick. You get 20 slides at 20 seconds each for a total of 6 minutes and 40 seconds of speaking time. This leaves little time for ummming and aweing so presenters are presumably working on one specific idea or some refined Coles Notes version of their work. It holds great potential for an inspiring night as presentations need not concern themselves too much with practical details.

It should also be a great cross section of creative people working in architecture and design brought together with local artists. The full line up of speakers is available on their website, but highlights for me include Lee Bee and DAÏMÕN Artistic Director Marie-Hélène Leblanc. This first edition of the Pecha Kucha is free, which implies that the following ones may cost your more at the door so come check out this first edition!

Pecha Kucha
January 27th, 2010
Doors are at 7PM
Presentations at 8PM
Arts Court
2 Daly Avenue
Free!

Battle of the Kitten . . . more to move you with

December 9th, 2009

The YouTube Battle was blast over the weekend. The Rideau Valley Roller Girls stole the show with their fishnets and dance moves and general awesomeness. They sailed throw the ranks with the audience showing their appreciation with glowsticks and bunny hops.

Our invited host, Jeremy Bailey, treated us to a nice little bit of MAX program in the form of a kitten that the audience had to move towards the side of their choosing. Their was a back up to the kitten which involved stretching Kanye’s face with a combination of high pitch and high volume. Points where awarded from Kanye’s face for the competitor. Big kudos to Jeremy for carrying off such a treacherous undertaking as the modest audience seemed very competitive and fairly resolute in resisting laughter even for the hot sauce foot licking video, which was a high light for me I know.

I don’t have any screen caps of the kitten software, so instead you should have a look at some of Jeremy’s videos. There is, of course, lots more on youtube . . .

Below is an excerpt from the performance work we originally hoped to bring up to Ottawa. It was orginally commissioned by HTTP in London, UK and I got the chance to see it in Toronto at Subtle Technologies. It’s presentation at this science and art conference was hilarious because the rigorous academic types really wanted to get it right. I think they practically bumped rush the stage, motivated by their desire for more time to get it right cos they couldn’t handle that the whole thing was designed to be awkward and perhaps unsuccessful . . .

Vancouver in Stereo – Channel One

November 25th, 2009

Interactive Futures is a rad little festival/symposium in Vancouver. It’s theme this year was stereo. The dominant representation in that theme was stereoscopic video (3D glasses kind of stuff), but the symposium expanded the concept through into more intellectual considerations on the idea of stereo in creative technological practice. Day one IF had heavy representation from a wide variety of approaches in stereo, but day two veered off into the intellectual with presentations by Steve Dietz, Paula Levine and Ottawa’s own Catherine Richards.

At first the tech loving side of me questioned the drift away from the purely stereoscopic presentations. Expanding the notions of stereo into our dual existence, divided between the technological mediated living and the un-plugged world seemed to be stretching the concept, but as each very intelligent presenter laid out their perspective I was engaged beyond my simple techno-fascination. In fact, I felt a little embarrassed at my simple boyish fetishization of the seductive left eye/right eye images. This was perhaps most pronounced when Catherine Richards pointed out the parallels between our reaction to stereo and the anecdote about the first witnesses to the power of cinema who leaped out of the way of the train on screen. My love of the stereo had been exposed for a kind of old world innocence. I felt naked without my 21st century cynicism.

But despite the increased critical focus the academics brought to my binocular experience, I think that the fascination with the development of stereo video is warranted. The creation of culture within a critical and academic context heavily encourages the development of cerebral conceptual work, and there is much in the newly accessible stereo work that focuses on simple wonder. Wonder in art often reduces me to simplistic “Cool!” or “Awesome!” reviews of the experience, and while I try to be cautious of my own spectacle fetishism I worry about the schism in contemporary culture between spectacular and meaningful work. Few seem to be able to marry the two, but many of the artist at Interactive Futures, particularly Willy Lemaitre and Munro Ferguson, are able to create meaningful work that embraces the wonder of the technique.

Willy Lemaitre, Edia

Will follow up with more from Infteractive Futures, when I have caught up with all the work waiting for me at my desk back here at the engine.

AD