[Lab] Kinect Scanning and 3D Models

Jamie jamie at steppinofftheedge.com
Thu Feb 13 21:32:18 EST 2014


I'd also be interested in this as well!

In particular generating a Sketch-up model of a tabletop sized version of this
<http://image.dhgate.com/albu_251029089_00-1.0x0/maneki-neko-lucky-cat-chinese-feng-shui-waving.jpg>-
for basis of an art installation constructed like
this<http://www.keithgibbonsfurniture.co.uk/#/the-giant-toad/4546290722>
.








On Thu, Feb 13, 2014 at 6:36 PM, Paul Young <paul7young at gmail.com> wrote:

> Hey everybody,
>
> I was wondering if anyone has any experience using the Kinect for
> real-time visual art/3D scanning/etc.? I've used it with Unity3D to provide
> gesture input but it was very abstracted and made easy to use for games. I
> currently interested in its 3D scanning capabilities and I'm wondering what
> kind of quality/resolution/issues the Kinect has when it comes to scanning.
> I'd like to scan my head (seems like a standard Kinect scanning item) and
> I'm wondering if the scan is fairly accurate and the model output is 1:1
> real size, if it's not how can that be adjusted. Any help or pointers would
> be appreciated.
>
> --
> Paul Young
>
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