Garnet Hertz

Artengine's UNHANDED

Garnet Hertz’s talk delves into his personal relationship with his 3D printer, using it as a lens to explore broader themes of technological adoption. He discusses the initial excitement and promises of new technology, the eventual realization of its limitations and challenges, and advocates for a balanced approach that integrates both old and new tools in creative endeavors. Through anecdotes and reflections, Hertz offers a nuanced perspective on technology, emphasizing the importance of critical engagement and realistic expectations.

This presentation was part of the symposium Unhanded. In this panel we ask about the variety of new relationships with materials that emerging with the increasing ubiquitousness of digital technologies. With the increased complexity of tools we wonder how do we learn about materials? How do we get to know them? How do we share this knowledge? We can now know the molecular structure of wood or metal without touching it. Is this a more intimate relationship than working directly with our hands? Does it matter? If the objects coming out of digital and mechanical processes are more removed from our handywork, how might they carry the mark of the machine? Should we be able to read the machine in the material?

Garnet Hertz is Canada Research Chair in Design and Media Arts, and is Associate Professor of Design at Emily Carr University. His art and research investigates DIY culture, electronic art and critical design practices. He has exhibited in 18 countries in venues including SIGGRAPH, Ars Electronica, and DEAF and has won top international awards for his work, including the Oscar Signorini Award in robotic art, a Fulbright award, and Best Paper Award at the ACM Conference on Human Factors in Computing Systems (CHI). He has worked as Faculty at Art Center College of Design and Research Scientist at the University of California Irvine. His research is widely cited in academic publications, and popular press on his work has disseminated through 25 countries including in publications like The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.

I think after working with 3D printing for a while, I sort of miss getting my hands dirty in plasticine or I really miss grinding metal. cI think a lot of people go through a cycle where this, this nostalgia comes up and this is really, really powerful stuff.

I tend to be quite nostalgic in my work

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