In grateful memory of our dear friends and colleagues Dr. Sandra Alfoldy (1969–2019) and Dr. Valérie Lamontagne (1968-2019).
How do we talk about making in the 21st century?
Led by Steven Loft with Sandra Alfoldy, Tom Bessai and Valerie Lamontagne
http://artengine.ca/unhanded
The Unhanded Symposium brings together a range of perspectives from different disciplines to discuss, debate and interrogate what it means to make objects in the 21st century. Through a series of four panel discussions we will explore ideas around language, materials, mistakes, challenges and opportunities when working at the intersection of digital and physical technologies.
Our first panel considers the way we talk about making. Which terms do you we use to describe what is done now? Some reach back to claim connection to european traditions of craft while others search for new broadly inclusive language. What is important in staking a claim on terms and definitions? How do we facilitate constructive and inclusive conversations about making?
Dr. Sandra Alfoldy received her Ph.D. in craft history from Concordia University in 2001, and completed her postdoctoral fellowship at the University of Rochester in 2002. Her current research focuses on the relationship between craft and popular culture. She is the author of “The Allied Arts: Architecture and Craft in Postwar Canada” (McGill Queen’s University Press, 2012), “Crafting Identity: the development of professional fine craft in Canada” (McGill Queen’s University Press, 2005), editor of “Neocraft: Modernity and the Crafts” (NSCAD Press, 2007), and co-editor of “Craft, Space and Interior Design: 1855-2005” (Ashgate Press, 2008).
Valérie Lamontagne is an artist-designer and PhD scholar researching “Performative Wearables: Bodies, Fashion, Technologies and Laboratory Cultures” at Concordia University where she teaches in the Department of Design & Computation Arts. She has curated and collaborated on design and media arts exhibitions and events such as: “The Future of Fashion is Now” at Museum Boijmans Van Beuningen, Rotterdam, Netherlands (2014); “TechnoSensual” at MuseumsQuartier, Vienna, Austria (2012); “Clothing Without Cloth” at V2_ Institute for the Unstable Media, Rotterdam, Netherlands (2011); “Electromode” at Vancouver Winter Olympics, Canada (2010); “Sartorial Flux” at A+D Gallery, Columbia College, Chicago, USA (2006); “Ellipse” at Musée National des Beaux Arts du Québec, Canada (2002); and “Location / Dislocation” at New Museum, New York, USA (2001). Her artworks and designs have been featured internationally in festivals, galleries, museums, magazines and publications. She is the owner & designer at 3lectromode, a wearable electronics atelier dedicated to avant-garde crafting and consulting in fashionable technologies; and founder-director of Agence Simultané, a post-digital incubator and production company.
Steven Loft is a Mohawk of the Six Nations with Jewish heritage. A curator, scholar, writer and media artist, in 2010 he was named Trudeau National Visiting Fellow at Ryerson University in Toronto, where he continued his research into Indigenous art and aesthetics. Loft has held positions as Curator-In-Residence, Indigenous Art at the National Gallery of Canada (2008-2010); Director/Curator of the Urban Shaman Gallery, Winnipeg (2002-2008); Aboriginal Curator at the Art Gallery of Hamilton (2000-2002) and Producer and Artistic Director of the Native Indian/Inuit Photographers’ Association (1993-1998). He is currently the coordinator of the Aboriginal Arts Office of the Canada Council for the Arts. He co-edited Transference, Technology, Tradition: Aboriginal Media and New Media Art (Banff Centre Press, 2005) and is the editor of the Coded Territories: Indigenous Pathways in New Media (University of Calgary Press, 2014).
Tom Bessai, OAA, MRAIC Managing Director, Design Fabrication Zone, Ryerson University and Principal, Denegri Bessai Studio Architecture. Bessai is a registered architect in Ontario. He is the Managing Director of the Design Fabrication Zone at Ryerson University, an institutional incubator focused on innovative digital fabrication practices and workflow. Under DFZ direction, the lab will feature versatile robotics infrastructure with the capacity for advanced fabrication and augmented reality production and performance. Tom is a founder and principal for technology and design research at Denegri Bessai Studio. The work of the studio has appeared in a range of local and international publications. DB Studio has won numerous awards including the 2016 Ontario Association of Architects Award for Best Emerging Practice. Before founding DB Studio with partner Maria Denegri, Tom worked for several prestigious architects including Arriola Fiol Arquitectos in Barcelona and the office of Frank Gehry in Los Angeles.In grateful memory of our dear friends and colleagues Dr. Sandra Alfoldy (1969–2019) and Dr. Valérie Lamontagne (1968-2019).
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0:14
good morning uh Sego bonjour my name is
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Steve Loft I’m gunnyanga haga of the honoshone and I first want to
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acknowledge that we gather today on the unseated traditional territory of the
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Algonquin anishnabe peoples and I want to personally thank my brothers and
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sisters of the Algonquin Nations for hosting me and us here on this territory
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today um when Ryan first asked me to be on this panel and uh told me about the
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theme I was confused and I still am uh and I hope to be more
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confused but I did start to think about a tour I had done a couple of years ago
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of sites of petroglyphs across this land
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for those of you don’t know petroglyphs are rock carvings done by indigenous
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peoples of Turtle Island some thousands of years old and
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I think about the makers of those carvings and I some of whom would be my
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ancestors and I think about them looking to the skies
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and reflecting on our philosophies their philosophies
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their cosmologies through our stories our Traditions our dances our songs but
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also looking seeing where we’re placed and trying to
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articulate through what they make who they and we are
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for me making is fundamentally about relationships
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it’s our relationship to the Earth to the land to the environs
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and to the beings we share with it’s our relationship with each other
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and it’s our relationship to the cosmos whether that’s through earthenware
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vessels through wearable technology through the structures that we inhabit
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the things that we make articulate Who We Are
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trying to place ourselves in a much wider much
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an infinite environment not all that we make is good or good for
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us but at its best what we make
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can become like the petroglyphs the markers of our civilization in the
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best and truest sense of that word and our Legacy to the infinite
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so I’m really proud to be on a panel today with three very very distinguished
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uh guests who I’m looking forward to hearing from in the interests of brevity
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mine not theirs I won’t read their full bios I do encourage you to they’re very
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accomplished people but I’ll very briefly introduce them here and then go
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to our first panelist um Dr Sandra alfoldi received her PhD in
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craft history from Concordia University and completed her postdoctoral fellowship and at the University of
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Rochester her current research focuses on the relationship between craft and popular culture
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she’s currently at nasca the Nova Scotia College of Art and Design University in
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Halifax and I’m proud to say that she hired one of my best friends so she is
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now by extension become one of my best friends [Music] then we will have Tom vasai
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Tom is a registered architect in Ontario he is the managing director of the
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design fabrication Zone at Ryerson University where I used to be so again I have an automatic new friend
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and I’ve lost my spot uh an Institutional incubator focused on Innovative digital fabrication practice
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practices and workflow he is coordinating the construction and fit
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out of a new state-of-the-art workspace on campus the Ryerson future lab which I hope we’ll hear more about and then we
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have Valerie lamontan uh who is an artist designer and PhD scholar researching perform a performative
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wearables bodies fashion Technologies and laboratory cultures at Concordia
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University where she teaches in the department of design and computation Arts with my friend Jason Lewis who so
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we’re all instant friends um so please uh help me welcoming our
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panelists and I’ll pass it over to Dr
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fancy Clicker we have a fancy Clicker we were just saying we feel like it’s a
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TV show and we’re going to give all of you cars but we’re not that’s right Ryan is Ryan
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is thank you so much it is such an honor and privilege to be here and I will keep
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my remarks brief so we can move into the discussion portion but I had to write them down as a professor of art history
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I just conditioned I just want to thank Remco and Ryan for the opportunity to be
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part of today uh the idea right from the Inception was a really exciting one so
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I’m curious to see how it all unfolds so given the title of this morning’s
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panel I have decided to call my own presentation uh talking making and I
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just want to do that very briefly I was really interested in the title of today’s symposium unhanded
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and I had a few questions about that what does that mean is this title the
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idea of removing the hand from making or is the focus today going to be on how we
6:33
talk about the hand and its role in the process of making I like both these ideas so in my brief four minutes what
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I’d like to do is just go over both of them so this session that we’re on begins
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with the question what terms do we use to describe what is done right now
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I’m researching craft in popular culture so I’m answering that question from a kind of popular culture perspective but
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in my research for the book I’m working on called craft washing I thought that’s a dangerous
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title I’ve found that these terms are most commonly used oh sorry look I
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jumped right passing handcrafted made by hand artisanal made
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with love and small batch but within professional studio practice
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these terms are almost poisonous you will rarely find these being used in that way so there are really two types
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of craft washing going on today in my opinion first I think within studio
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practice professional studio practice if technology is used it is often described
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as facilitating the Maker’s vision so there’s an idea that technology is
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very positive it helps but the maker has not lost use of his or her hand and
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although the hand is rarely foregrounded it’s the Maker’s originality the Creative Vision the thinking that gets
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the spotlight on the other hand within corporations and pop culture
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technology is unacknowledged and the hand crafted
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and the idea of crafting with love is what’s emphasized no matter how ironic like uh Domino’s Artisan Pizza for 7.99
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another question this panel asks is what are the links to European traditions of
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craft and how do they relate to a new more broadly inclusive language
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and I don’t mean to be too negative but the reality in my opinion is that still
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today the fields of craft and design history and and studies are predominantly eurocentric why because we
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constantly foreground European philosophers European artists designers and concerns
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so Enlightenment ideas around the use of the hand as part of creative making and
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technique still underpin our art academies our art institutions the way we curate the way that collectors
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collect so for example I I was just recently rereading Johann Wolfgang von
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Gold’s art and handicraft from 1797. where he argues that the only route to a
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true work of art is quote compounding pure sensuality with intellect
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and I think that’s what we’re talking about here over 220 years later we’re
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still debating that relationship we are deeply critical
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like gotta was of what he called mindless imitation blind tradition and
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complacent inheritance if you are adhering to any of those you’re in trouble then you’re in trouble now
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and he saw that this was a real problem in 18th century craft work so I think
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we’re still extraordinarily critical of that today so how do we discuss this idea of tradition imitation inheritance
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in the processes of making in the 21st century unhanding reflect an increase in
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intellect is that what we’re after or is unhanding a diminishment of sensuality
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so you know I’m curious about that relationship and how do we apply this to a globally uh new and inclusive language
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and I think there’s the rub we still are applying that and so that
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eurocentric imperative is still there we haven’t resolved the yearning that we always have to make and own beautifully
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handcrafted objects that can enhance our lives with the good old desire for cheap
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handcrafted items so I wonder when we talk about the role
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of the Maker’s hand if we’re just shopped at h m I just had to buy my teenager back to school well wait I had
11:05
to pay for it he bought them but you know h m is where the kids go Forever 21 because it’s cheap
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they’re not stopping to ask whether or not the Maker’s hands are involved how much technology is at play here what’s
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going on in that relationship where’s the Mindless imitation the blind tradition the complacent inheritance in
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a global discussion so the final question that this panel asks is what is at stake that’s a big
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question and not to be overly dramatic but I think the answer like gota used is
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everything he wrote in 1797 being worried about the industrial revolution of mass production
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leading to the death of art he said quote the perfecting of Machinery the
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refinement of handicraft and factory production bids fair to be the outer downfall of Art
11:54
so if we unhand our world are we still risking losing art or is this really
12:00
just about control that’s it thank you
12:05
[Applause]
12:12
that’s right next okay
12:17
um well um I’m gonna follow up and and give you let’s say some terms of reference from the side of
12:24
from the kind of from another sort of disciplinary angle so um I am in a I’m
12:29
an architect uh by training and I have always been very engaged and involved in technology in my work
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um so in a way on this panel I think that I will try to speak for the kind of
12:42
evolving or changing role of Architects and designers in the context of some of the the uh the new tools and strategies
12:49
that are are kind of in front of us uh as we you know try to decide uh in in
12:55
what way where we work um how do we design and how are we making things and what’s that what’s the
13:01
relationship between those two things um so so I guess I’ll try to give you
13:07
some Concepts and strategies and I really there are um three little categories that I’m going to run through
13:13
to try to sort of put some of this terminology and some of these ideas on the table that we can discuss so one is
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um uh I think most usefully looked at through the lens of and this will be
13:27
very quick ideal projects what are the kind of Ideal digital fabrication projects as seen from the kind of
13:32
architecture and design Community second um just underneath those projects what are
13:39
some of the kind of um preoccupations that I know some of my colleagues in here are are engaged in
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for example James Hayes will be on the panel later around you know technology and workflow like what are we kind of
13:50
looking for when we’re working between the digital let’s say and digital fabrication or making what are the what
13:57
are the kind of uh frames of reference in that regard and finally very importantly and this this addresses a
14:03
little bit some of the the search that Remco was was commenting on in the introduction
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how do you turn an art engine that has a collection of small maker spaces into something that actually has larger
14:14
spaces Etc that can leverage a broader audience and a larger spectrum of work
14:20
so what are these um what are the kind of um what’s the digi-fab ecosystem
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let’s call it starting to look like um so let’s have a quick look at that at some
14:30
of these ideas so ideal projects um really there’s uh in in terms of the
14:36
terminology coming from Architects there was always geometry order and meaning and many of us on the kind of
14:42
architecture and the academic architecture side can spend years unpacking these Roger Khanna would be
14:47
able to speak to this for probably a marathon session of 48 Hours of just talking about these topics so there they
14:53
are and they remain at that kind of found foundational level in this discussion next other ideas though have
15:00
started to kind of permeate Notions of local response and minimum use of energy those that are interested in building
15:06
science have been talking about these things but really there’s another dimension to this that’s about the experience so how do we start to make
15:12
less generic spaces and more particular spaces and these are tending to be done through the lens of Technology
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performance versus Behavior we as Architects we deal a lot with engineers
15:24
and we are always Engineers are very kind of quick to discuss
15:30
the performance of buildings and performance of the spaces that we occupy I’m exploring a broader term that I
15:38
think is more useful in the context of this kind of the sort of the unknown qualities that are currently in our
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design making design fabrication kind of um syntax which would be Behavior not
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how we behave in in buildings rather but not nor how buildings kind of in an empirical sense perform but rather this
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relationship between let’s say people technology space a set of ideas a performance how are those kind of
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behaviors uh important and finally a couple of other comments redundancy has
16:09
become a really important kind of thing that people are looking for in this design world how do we create systems that are uh playful that overlap in
16:18
various ways and finally um hybridization and interaction to terms
16:25
that I think are really will become very uh essential in the kind of syntax or lexicon of discussions around design and
16:32
technology so uh I’ll run you through some very very quickly some images that start to give you a sense of some of
16:38
these ideal projects and they in one we can ruminate on which of these kind of categorizations they sort of represent
16:44
or or or or uh stand to exemplify um these are these are MIT media lab
16:51
projects you’ll find that the in the in within this bandwidth of design and digital fabrication there’s a kind of uh
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what I’m showing represent really they’re not building projects but rather these kind of experimental projects
17:04
that’s that are starting to be exemplary of some of these qualities that we’re looking for
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um so I’m just going to run through some of these um this particular image could the the
17:16
kinds of technologies that might be put into play with that for example this group bought and Dolly have been working
17:21
with could start to leverage fabrication technology for the activation of a space very similar to this and
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that gives you a little quick look at some projects some example projects I really don’t take the time to go into
17:35
those technology and workflow um so really there’s a couple of quick
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things and I don’t want to belabor the discussion with these too much because they are somewhat technical so really there’s there’s
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an interest in material testing that is kind of re-emerged in in architecture kind of syntax material testing rather
17:54
than just design which originally on paper and then using digital tools computation and simulation the idea that
18:02
you are not only using computers to facilitate drawing and designing but rather you’re starting to take advantage
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of the kind of algorithmic processes in computers in order to make uh sort of self-generating designs to make sort of
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generative generative systems let’s say on the one hand and then on the other with simulation the idea that you’re able to
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test the properties of real material systems in computer programs so rather
18:27
than going out there and testing how something kind of performs or bends or flexes you can do a very if you can do a
18:34
very accurate simulation of that then all of a sudden it opens up a whole world of design possibilities
18:39
the the other one that’s very important these days and that’s really Central to the discussion let’s say in Academia around design and Fabrication is uh is
18:47
sort of feedback machine feedback really what that means is when you sort of give over making to machines robots CNC
18:55
machines Etc what gives back what those machines give back let’s say their limitations and their capacities become
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really important in what you can and want to produce and the methods by which you work and finally um so just I’ll run
19:09
through these quickly material testing as it was done back in the day that’s from fry Auto in the 60s
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um the idea of computation as a generative strategy on on your left being tested in physical materials and
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finding some some parallel there um feedback from machines this is a very
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elaborate project that’s being run from the ICD Institute guard where you’re using
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um the you’re using various combinations of of robotic Technologies and finally one last point that I didn’t have on my
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first list but really like networked activity uh to what extent do you need to be in the presence of the tools that
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the fabrication Tools in order to do the digital production that would go into let’s say an Enterprise and so this is
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an example from Martin Reese who’s a who’s a who works with at the one of the kind of preeminent facade design
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companies in the world the the model on your on your right on your right was done by hundreds of people working
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networked across the world on a kind of parametric modeling program in order to produce this kind of really you know
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smooth and and curvy building that’s on the left so those ideas are really uh
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you know maybe on the technical side but I think to kind of underwrite some of these discussions with what the people that are working in design between
20:27
you know hand and digital digital design and digital fabrication these are the
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kind of things that they’re they’re researching and preoccupied with finally a last sort of area of Interest where
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terminology is also becoming very important and this crosses over between profession the profession let’s say and
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Academia or institutions uh institutions including I would say as a kind of a category the the maker spaces that are
20:50
and maker faires Etc that are that are kind of cropping up in all of the cities in Canada and around the world
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um so what is the what’s a kind of digital fabrication ecosystem look like uh what does that really mean so some of
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the things to look for um spaces and devices for making
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um and where where they how they sit together and in what uh relationship so
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this is this is the very question that ramco was asking like well if we have new tools and equipment how is it going
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to be organized Etc um the devices themselves this is from a
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guy he’s he’s the term that he’s using is uh the democratization of technology or or uh the digital vernacular
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um and um James Stevens is he’s very interested in taking apart laser cutters and
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putting them back together making a CNC machine and packaging it up in a box and carrying it off to a site where you can
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work with people on site the understanding of the kind of nuances of these machines sometimes they’re very
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simple and sometimes they become more complex and what relationship we might have with these devices [Applause]
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um sorry there
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um the institutionally the spaces that are getting created this is a space that’s
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going to be under the purvey of the design fabrication Zone which is this incubator that I’m directing and it’s a
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pretty multivalent like high-tech fabrication lab that but instead of it being locked in the kind of back rooms
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of a particular faculty Department it’s open to the whole university so we’ll be dealing with a lot of the kind of
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questions about who will use the space and in what capacity with that in mind like how are we teaching these things
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what are the sort of shared spaces of learning around um the the these digital tools so these
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are some examples of what that starts to look like very Hands-On lots of people kind of around these technology and
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these technology spaces a example of work on a site in the same regard but
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here a couple of other aspects to that could that technology space that that space of fabrication become double as a
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performance space so the slide on the left starts to look at that possibility with things like a projection mapping
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and using these fabrication tools to start moving cameras and sensors and screens
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in some sort of configuration with people and finally the last slide is really the on the on this side is really
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to just talk about if we’re interested in all these things is it should it be and is it happening in these back rooms
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or do you need to start making these things kind of public in various ways through display so this issue of display
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performance and those I think are at the kind of front door of some of these what
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are currently kind of you know obscure Labs with lots of technical processes going on so that gives you a sense of
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these are the preoccupations and let’s say the blind spots and the interests coming from let’s say the design side
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and the architecture side in this area so I hope that wasn’t too too long thank you [Applause]
23:58
and how do I go forward okay all right uh hello good morning thank you for having me
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um and uh what thought-provoking presentations already so
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um I’m going to talk about fashion and technology and I really wanted to present the landscape of what that looks
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like and I thought it would be a fun exercise to give a visual compendium uh
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through the alphabet so there’s going to be a lot of visuals and don’t panic if
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we don’t get to them all As yeah okay so we got to one slide
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um there we go oh we’re at Z Already okay that was fun
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oh so we’ll go from Z to A there we go so fun exercise so why not okay
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um so really um and I just want to say my art you know my argument or at least my
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reasoning for uh such a structure is that wearables as a kind of epistemic culture doesn’t have a hierarchy right
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now it’s not as if textile or fashion or engineering can claim to own it and for
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me that’s what is both confusing and exciting about it so let’s go through it let’s see if I have enough time oh no
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there we go we got a little mishmash okay we’re back to a all right so art important to look at Art uh fashion Tech
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interactive garments something that’s existed for a long time Oscar Schlemmer triadic ballet try to articulate all of
25:26
that b is for biofabrication so when we’re looking at Fashion Tech we really
25:31
have to look at other fields that are engaging this is the work of Suzanne Lee via bio Couture so she creates
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biological textiles and fashions C is for collaboration so we mentioned
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anukavi Pike earlier on she’s really uh capitalized or like really like led the
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way to how a fashion Tech designer could work with Intel could work with shapeways could work uh with
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um various different companies to develop things could work with Engineers of course she’s not the only one but
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it’s one example uh D is for design so we need good design when we talk about
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fashion Tech Montreal has Ying GAO at UCam she’s one of the few fashion Tech
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designers who are really approaching it from fashion and so her work is very seductive very considered in terms of
26:19
the fashion landscape uh e is for energy something that is
26:24
Keen and key to our daily lives something that fashion Tech is addressing this is the work of Pauline
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van dongen she’s developing uh this is in collaboration with Phillips and also
26:35
with einhoven school a solar shirt which is uh a kind of a platform well
26:40
essentially to recharge your garments and making it somehow uh aesthetically I guess the videos don’t work but that’s
26:45
probably good for time uh F is for fashion so fashion as we know is not just the the Garment it’s not just the
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item it’s also uh it is a hierarchy it is a kind of law system you’re in you’re
26:58
out this is the wonderful work of Otto von Bush he’s at Parsons and he creates these performances with fashion police
27:05
fashion bullying are we in are we out how do we fit into that ecology because it’s you know a rough world out there uh
27:13
G is for Gadget I mean God Only Knows uh and uh Joey barazowska is here who’s
27:18
also a colleague at Concordia we talked about where wearables and it meant all kinds of things and then all of a sudden
27:23
Apple you know showed up and said hey it’s a watch you know it’s a it’s a wrist thing you stick it on your wrist
27:29
or maybe on your head uh but perhaps not anywhere else on your body and I would argue that it’s larger than that but
27:35
that’s a really important space for it um H is for health so of course we’re
27:40
looking to wearables to give us to provide us with new ways of self-monitoring of distance monitoring
27:47
of leading Better Lives more aware lives om singal is a Montreal company that has
27:54
developed a biometric shirt so that’s one of the platforms for that I is for
28:00
interaction is that right did I get it right okay yeah so this is a wonderful piece uh by benaz uh farahi which is the
28:08
caress of the gays so the Garment actually reacts to uh your presence to your looking at it it responds like it
28:15
like an animal who might sort of like shiver and move around so how do we create conversations that are you know
28:22
completely visual completely kinetic a whole new platform for that uh J’s for
28:27
jewelry so you know beyond Gadget which might appeal to more of a kind of male sector jewelry uh they’ve really tried
28:34
to kind of uh Market Jewelry accessories so again we’re back on the wrist but we’re looking at how can it be a luxury
28:40
item and there’s tons of this out there K is for knitting knitting is a really important part of developing smart
28:47
Fabrics smart textiles and new ways of producing uh fashion Tech Nike developed
28:53
its Flyknit running shoe which is all made of one piece so zero waste so kind of like an interesting Direction L is
29:00
for laboratory where we make things and we’ve discussed this a little bit so far is really key to what will be made it
29:07
was you know one of the chapters in my dissertation is really looking at these epistemic cultures and how the
29:13
laboratory shapes the outcome not just the tools but the culture the philosophy the ideas behind it Autodesk pure nine
29:20
so Autodesk which started as a software company is going into the real world that should give us kind of an idea that
29:27
there’s a big shift in terms of digital media we’re going into fabrication and Pier 9 is one of the key places where a
29:34
lot of emergent wearable tech is being developed in this state-of-the-art laboratory Makerspace
29:41
M is for maker so we all know what that is and it’s really key to propelling the field
29:46
n is for nanotech um it’s perhaps a field that’s less
29:52
accessible to the everyday maker but it’s a field that is impacting the shape of things to come so this is a kind of
29:59
speculative design would you be willing to have a telephone in an implanted tooth you know a provocation like how
30:06
far are we willing to go in terms of wearable tech will we wear it inside our bodies O is for open design so a lot of e-text
30:14
styles a lot of fashion Tech production is being done because we have new platforms that are accessible that
30:21
they’re open to many people this is Lily Pad Arduino developed by Leia Buckley who’s now at the high low Tech Lab at
30:27
MIT but this is stuff that any kid can buy on the internet and make themselves and so it really you know gives an
30:34
opportunity for people to have a conversation to be part of that conversation and these are some of my works that have used that platform as
30:42
democratizing that field in an aesthetic way peace for performance uh you there are
30:48
so many ways in which uh computerized fashion can be a platform for expression
30:54
this is the wonderful work of chicks on speed they essentially have really capitalized on creating instruments in
31:01
this case um this is uh Alex Murray’s work so she’s created uh instrument instrumental
31:07
instrument shoes that one can perform with so Transforming Our idea of the
31:13
instrument the body and fashion all in one swoop Q is for quality versus
31:18
quantity because we sort of have two spectrums that are both happening in fashion and Technology do we want
31:25
something refined something bespoke or are we just going to go the way of more
31:31
is better and this happens both in technology and both in fashion there’s a kind of a an alarming overflow of
31:38
products that we probably don’t want on our planet truth be told ours for rapid prototyping so how can 3D printing
31:45
Technologies create new forms new shapes new designs this is the work of Francis
31:51
bitanti he just spoke at the White House about design I mean like how cool is
31:56
that that you know all of a sudden things are moving forward and I’m sure any moment now we’ll be speaking to
32:02
Justin but uh you know this is based on uh cellular automata and how do you
32:08
create a shoe in combination with uh 3D printing and the effects of it this is
32:14
uh dietes and a beautiful dress we can’t see the video that really moves organically so we can build for the
32:20
whole body s is for storytelling if these objects don’t tell stories then
32:26
perhaps they really don’t have meaning in our worlds uh so this is an early piece that I made based on xiao’s fairy
32:33
tale called podon in which um the protagonist asks for impossible
32:38
dresses this one is made of the sky so it’s networked with a Weather Vein that blows up and fills up the dress all
32:44
depending on local data information T is for textiles or smart textiles in
32:50
this case so this is conductive embroidered thread that creates a circuit so we have threads that have
32:57
silver or conductive components this is done in collaboration with Foster Rohner a textile company that normally makes
33:04
lace for Dior but now they’re making fashion Tech U is for what did I say it was hard to
33:11
come up for user okay there’s a few that I had to kind of you know Jam in there uh user interfaces this is the fun work
33:17
of Tiffany trenda who’s looking at how do you uh how do you relate with an audience in terms of wearable technology
33:24
so she creates uh this one has sensor pads that people can access so she kind
33:29
of becomes an avatar who’s a real person and you can interact with her in this piece uh ubiquitous states she takes uh
33:37
your pulse so you can you touch her you don’t see her face but then you interact with a human being that is a bit kind of
33:43
robot cybernetic uh and you have a new kind of user relationship V is for
33:49
visualization so LEDs screens why not they’re on garments uh this was the work
33:55
of cute circuit with a Twitter uh no was it a Twitter app I think so that could
34:00
visualize Twitter feeds uh and um the work of Moritz valdemeyer who creates uh for lot of
34:08
these like boy bands these uh LED garments so you know like Bono and take that can have these funky jackets W is
34:16
for Waste every time someone asks me so wow amazing fashion Tech is going to save the world I just immediately think
34:23
of how incompatible that vision is with the kind of you know waste that we’re
34:29
creating we’re basically putting Electronics into textiles which is something that should be recyclable and we’re making it not recyclable so
34:36
obviously this is something that we’ll have to um you know to think about in the extremely near future extreme
34:43
environments drives oops a little sweaty finger here hold on
34:48
okay uh is driving a lot of research this is a wonderful spacesuit developed by uh Neva Newman from MIT to look at
34:56
how a three-dimensional spacesuit could make up for a more ergonomic experience
35:02
for space travel and I love that they tested it out on a woman I guess maybe their argument was like they’re more
35:08
curvy so I I don’t know you know but uh you know I I think it’s still um you
35:14
know it’s it’s a platform that always has a good argument you know firefighters space travel so on and so
35:19
forth I’m almost at the end Y is for you so how do you fit into uh that space and
35:26
this is a wonderful musical shoe made by Ricardo onacimento
35:31
um and uh Z which got a little bit slipped around there is for Big Data so
35:37
we can be sure that why big companies want to you know sell you wearables is
35:42
that they have access to a whole new data set um there we go A to Z thanks very much
35:49
thank you
35:55
um yeah you weren’t kidding when you said A diversity perspective so there’s a lot to a lot to take in
36:02
there and um I will just add um two more a words though because when we talk
36:07
about making and the potential and and and the areas that we’re starting to explore I think we always have to also
36:14
think about authenticity and appropriation um which in various ways I think are are
36:20
very large debates within all three of the areas that you’re talking about so I just throw that out there as well
36:27
um and I will um open do we have a microphone that can go around to people asking questions
36:33
okay um is there any questions you would like to ask each other first
36:38
I just want to pick up on that idea of authenticity because I I’m interested I
36:43
think authenticity and craft are both terms and ideas that come out of the
36:49
Enlightenment and that search for something authentic to Define how people
36:55
were feeling in the industrial revolution so I think it’s interesting that in our technological Revolution it’s resurging as a point of reference
37:04
so I mean appropriation is a whole other huge discussion but I’m just thinking of the authentic because it’s being
37:10
misappropriated just as words around craft are and it’s interesting with the rise of Technology whether you’re
37:16
encountering that in your research because you know what is authentic today becomes something people are really
37:23
after um absolutely I mean and and to kind of
37:29
I mean I think that it would be interesting because you were able to bring up some very kind of fundamental
37:34
questions about let’s say the authenticity of of craft or the the place of craft
37:39
within this kind of technological milieu where we’re kind of maybe on board I would suggest that in fashion Tech or
37:47
in architecture and Design people are trying to find ways to associate with technology they’re trying
37:52
to kind of bring technology into the front into the foreground I would suggest in lots of interesting ways and
37:59
this question coming from from your side the idea that
38:04
um technology might be suppressed in order to develop ideas about craft and
38:09
authenticity or place I think is really interesting so how how one maybe how
38:15
could how could there be so much let’s say hype about technology and some disciplines in such a in a way a kind of
38:21
a necessity for for its suppression in others it’s very maybe you could comment
38:26
on that because that those ideas I think were very uh provocative this craft what
38:31
were you calling it craft washer craft washing well it’s interesting because over the and Valerie you I interview
38:37
yeah go ahead well it’s just I’ve been teaching uh craft history for 17 years
38:44
now and it was about five years ago that my students stopped
38:51
caring about technology the debates used to be so intense that people would storm out of the classroom you know yelling
38:58
and screaming at each other about computers are going to be the death of craft and and people were really worked
39:03
up about it and it was about five years ago that you know I would say to a class the very same kind of question I thought
39:11
was provocative and they’d be like so so it is interesting how I think we’re
39:16
at we’re at a Tipping Point what I see happening that I think is disingenuous is how corporations
39:23
you know and that’s that to me to me when you’re talking about the makers it’s a different discussion than when
39:30
you’re talking about the corporations and Valerie I like to look at the it’s um I mean I I while I was researching my
39:36
dissertation I looked a lot at Fashion which I didn’t really have much of a kind of theoretical framework for it and
39:42
it was amazing like not only is there the coincidence that the idea of fashion like the idea not just stylistically but
39:49
that you have a fashion designer a voice a label emerges exactly at the same time
39:55
as as the technological Revolution you know so there are a lot of things that happen there that push and pull so one
40:02
of my case studies is and he’s like the first kind of like media sensation
40:07
Persona and he would have these big Harem part these theme parties and he’d
40:12
do photo shoots and films I mean he’s really like this multimedia designer artist you know I mean he’s doing
40:18
everything that like Carl Lagerfeld maybe does for you know uh Chanel in being a photographer and Muse and so on
40:24
and so forth but at the same time there was this anxiety around authenticity because people started copying the
40:31
moment that things uh you know got into the sort of the the popular hands uh
40:37
what would happen is he’d traveled to New York have trunk shows and then
40:42
people would copy his pieces so there began the idea in terms of DIY it’s super interesting of the pattern the
40:49
official authorized pattern so this is an official copy of a palpoire so he and
40:55
he had lawyers and copyright and so these thoughts have been with us for a long time and of course they also
41:01
converge in the world of technology but in terms of craft and making and then just a final note on Fashion Is that
41:07
even to this day we have these extreme Polar Opposites of like incredible
41:12
revolutionary Technologies of textiles and making hand in hand with exploitation of Labor or high-end
41:19
fashion couture where everything is handmade and hand embroidered and that the special room is still just so huge
41:25
fascinates me to this day that we have not resolved that for us economically or
41:31
socially or even conceptually in terms of what do we want in that from that space I just wanted to make a comment like a
41:37
parallel comment because we are sort of maybe there’s these parallel disciplines that one can sort of identify historical
41:42
precedence in and certainly um architects in the 20th century the really important modernist ones Le
41:48
corbusier and others were trying to produce a kind of industrially driven architecture that was built on mass
41:55
production that would be sort of forever for every for everybody’s use there would be all these really the focus was on the kind of commonalities in in and
42:01
around a translation to industrial production nowadays with the Advent of uh of of the kinds of technologies that
42:08
we’re working with today the arguments have been around what people are calling in the design the
42:13
design side like Mass customization where you can you know make a short runs
42:18
of of elements that might be in buildings or in products or parts or whatever that are are unique
42:24
um but that’s even spilled over now into from sort of software to Hardware you can start to set out design kind of
42:32
applets or routines that any person can go and use to produce a unique artifact and then with 3D printing make it
42:39
themselves or have it made so they so that there’s this kind of broadening of the kind of let’s say agency in in that
42:47
technology has has created and whether whether that’s a Christ I think it could be a crisis on the if one’s trying to
42:53
make a definition of craft but I’m just I like everybody can make that but Tom I
42:59
like your point because look our bustier and that idea of standardization there’s a utopian romantic vision of that that
43:07
when you read Le carbousse you’re like oh you’re gonna bold shows the center of Paris that’s not a good idea but you
43:13
know with hindsight I think we’re doing a similar thing today right this idea technology for all it’s utopian we can
43:19
we can help the world but what’s interesting about the hand is coming back to the hand Herman methusias was
43:26
writing about that as early as 1907 and and romanticizing the iron hand the
43:32
Germans were calling it The Iron hand because the iron hand was not not
43:39
separate from the Machinery that was frightening people but it was part of the Machinery so it you know it’s so
43:45
interesting to read Matthews over a century ago who’s articulating the very
43:51
same thoughts we’re using today but we’re just using different terminology but it’s the very same idea that that
43:57
machines you know this idea of Biometrics is going to improve your life
44:03
the world will standardize we’re all after the same kind of Ideal so you know it’s interesting like we’re still all
44:10
trying to deal with that idea of authenticity romanticization technology
44:16
but we just have a different set of of tools we’re using
44:25
a voice yeah we have a question well it was a bit
44:31
about going back to the idea of language and you talked a bit about craft washing
44:38
and I and I wondered if um maybe starting with you but but but um also from other disciplines as well
44:44
if you see kind of almost like a battle for a language between a kind of co-opting of language and then trying to
44:51
find new language to to somehow identify what you’re doing as a practitioner as a
44:56
so as this as you were showing this kind of idea of bespoke and these words come
45:01
up that then get let’s say co-opted or at least popularized to a point where they become almost meaningless and then
45:07
you have to find suddenly as a practitioner a new way to describe that have you you’ve seen that sort of cycle
45:13
happen but are you also seeing it in in these other disciplines as well I I’ll just briefly start you are a hundred
45:20
percent right in fact um there’s a new campaign that’s been well it’s a year old now it’s been
45:26
launched by um craft Ontario and the Canadian craft Federation it’s called citizens of craft
45:32
it’s a campaign with a Manifesto for that reason exactly Ryan the word craft
45:39
being co-opted wholesale by corporations and really being abused in terms of how
45:45
it’s being applied is of deep concern to professional craftspeople because you
45:51
know on the one hand the general public is becoming indoctrinated with words like artisanal but then on the other
45:57
hand they’re like what what does this mean right like artisanal bread is everywhere being mass produced so so the
46:05
citizens of craft campaign is about the word and it’s about taking the word back and it’s interesting because we have uh
46:13
designed it to align with words like local Global or local organic fair trade
46:19
so that sense of ownership so it’s interesting when you enter into policy
46:25
making around words that’s very you know it gets really political really interesting
46:31
uh absolutely so it was a Mika satomi who is a kind of a textile engineer and
46:38
at a conference once because they think a lot about craft they have this wonderful uh website called how to get
46:43
what you want which is a lot of craft examples of making electronic components and sensors and she pointed out or at
46:51
least her argument was that all of this anxiety around craft is probably because
46:57
we suck at it more than ever and uh and which is maybe partly true I mean when I
47:04
look at the sweaters that my 92 year old grandma made you know without thought or concern as to where it fit into the
47:11
world where everyone knew how to how to knit how to bake how to artisanal this
47:16
and craft that without having to name it so this hyper anxiety around probably
47:22
the loss of that is maybe what is making it research so
47:28
um I don’t know maybe maybe that’s sort of counter but I I would argue that when
47:33
I ask my day-to-day students to craft something I’m sometimes astounded at how
47:38
low the bar is for them in terms of what they consider I mean they just consider
47:44
the fact that they made it by hand to be like enough you know uh yeah so in my field that’s how I’ve
47:52
seen it I have that trouble with my own kids like oh Dad isn’t this a great drawing and I’m like
47:57
um but teaching teaching undergraduates in architecture which I’ve done for for many many many years
48:03
um we’re really um I’ve been doing it long enough that there’s a kind of a generation of students the ones that
48:09
were kind of coming into schools in the in the early 2000s they actually had some hand drawing skills we we would
48:15
like with authority give them you know tasks about making models represent representation in architecture really is
48:21
about the the drawing and the model making these various accoutrement of the design process that you really that have
48:28
been time-honored over over many years and suddenly those things that are giving way like the the students they
48:33
not only can they not you know they can’t write with their they can’t write with a pen anymore they can’t do cursive
48:39
they cannot really cut a straight line with an X-Acto Knife they can there’s all these things that they they can’t do
48:44
and yet they’re um you know it’s it’s very interesting because we’re in this kind of ether where I I think we’re at
48:50
the center of a kind of maelstrom and then and and there may be that some some uh agreed upon techniques will arise out
48:58
of this period that we’re in or maybe not just a quick comment because again coming from the design side more on the
49:04
kind of theoretical side trying to address this question of of craft and authenticity
49:10
um we’re we’re there seems to be a kind of moment that we’re in where
49:15
multi-disciplinarity has become you know not everyone wants it but it’s also it’s
49:20
inevitable it seems in the face of these tools that a lot of different people can have access to and use in different ways
49:26
and so I’m noticing the on the professional architecture side at the Ontario Association of Architects
49:32
they’re kind of panicking because the purvey of Architects is now giving way to these kinds of things given these new
49:38
tools that a lot of other people can do and and as an architect with my architect had I’d say oh but we’re
49:43
professionals we’ve been trained you need to listen to us and nobody’s really listening and they’re becoming irrelevant and there may or may not be
49:49
in the discussion at all um and in the meantime terms like uh you
49:54
know bespoke vernacular there’s in my more immediate world of of design and
50:01
Technology there’s always I mentioned one guy James Stevens his his book is called digital vernacular and really
50:08
it’s it predictably it’s very interesting but it’s predictably it’s like how there’s there’s this essential
50:13
importance in this term this word the vernacular and we can co-opt it in a certain way and I don’t think it’s I
50:19
don’t think it’s necessary to use that term vernacular for what he was talking about as far as unpacking and repacking
50:26
laser cutters and 3D printers I don’t know and the other term that that you mentioned that’s come up and absolutely
50:31
comes up constantly in the fashion side is is the bespoke maybe five years ago everything was like the architecture of
50:38
the bespoke and like oh are we doing physical buildings now like what’s your inseam because we need to I mean I’m so
50:44
I’m not sure whether that we’re not like let’s say in a kind of a Maelstrom where these people are trying on all these
50:50
things or whether this or some New Order might emerge out of this yeah well I I
50:56
did I spoke with Ryan a few days ago and I did mention that my my whole dissertation argument was actually
51:02
completely counter to our this morning’s topic which was the approach that I took
51:08
was non-linguistic because um this sort of notion that inscriptions
51:13
could really frame what’s happening right now um seem to me to be problematic so I of
51:19
course I still use words but in this case no I did a performance but I used
51:25
the word performance um which is being used a lot in Science
51:30
Tech technology in society and the research what kind of sociological research of laboratory cultures to
51:37
describe what happens in Laboratories and so people like Andrew Pickering a
51:43
car nor satina Karen barad looking at ways in which you can explain what
51:48
happens in the laboratory as a human non-human performance and that perhaps that can provide us with a different
51:55
lens or a different understanding of that framework which is not really cemented in one idea but it really
52:02
unfolding over time and also unfolding over the negotiation of the agency of
52:07
like materials so anyone who’s a maker we know you know it’s hard to get that
52:12
thing to do what you want it to do you know versus you know our kind of like framework of where we want to go with it
52:19
so how do you negotiate you know the agency of like you know a stone or a conductive wire uh you know or a textile
52:27
versus your agency as a maker to enact that vision and maybe because Mass customization is something that’s like
52:33
brought up a lot in fashion Tech and the future of retail you know we’ll all just go and pick out what we want and we’ll
52:40
all have bespoke this and that although of course they’re kind of like Cookie Cutter templates um but you know maybe there’s a
52:46
different framework in which we can better understand what’s happening in terms of that negotiation and that it’s
52:52
a lot more confusing and messy than we give it credit for when we like have it with this kind of web screen or web
52:59
interface that makes simplifies it and I just want to you that idea of customization and ownership I want to go
53:05
back to the point Stephen made earlier about appropriation we were talking at breakfast about this because I’m also
53:11
seeing where the students no longer are interested in a really a raucous debate
53:16
about technology uh increasingly there are levels of cross-cultural
53:22
appropriation happening that Shock Me so you know to part of what’s happening
53:28
with the bespoke customization is a sense of global ownership so if I want
53:34
to use an indigenous Motif it doesn’t matter that I’m not you know Algonquin I’m just going to use it so it becomes
53:43
to me you know back to Ryan’s point about you know staking claim over words like craft it’s also very interesting as
53:51
as those things morph out so do certain cultural forms of appropriation and
53:57
every once in a while there’ll be a slap on the hand like Urban Outfitters using the Navajo pattern but more often than
54:04
not you know it’s interesting because I’m just I think it was Adidas did that line of Maori wear and you know that was
54:12
part of their new technology line so you know it gets all messed up no no
54:19
um just before I open it up to the audience I do want to thank Tom for really introducing uh you know an
54:25
unexplored Topic in art history and that is the critique of refrigerator art and
54:31
I think that that’s its own Symposium um so anybody who wants to take that one on I’m I’m in there you know yeah yeah
54:40
it’s like the ones you put on there by your kids it’s like no I really want to get at the heart of that
54:46
so sorry because that was a really interesting discussion I had to take out that little bit that just appealed to me
54:53
first person um so I’ll open it up for other questions
55:06
um it’s not matured so it’s going to be very confused question so I hope that’s okay
55:12
um you I come from the other side of the
55:18
digital which is the online and virtual and I work in Virtual museums and
55:24
virtual exhibits and everything that you’ve talked about is anchored in the
55:30
physical um and I was wondering if you had any thoughts you alluded to the Dress which
55:36
was a Twitter dress which maybe Bridges towards the virtual
55:41
um but you have any thoughts about those Blended experiences and
55:49
um for example in museums and in exhibits we do a lot of Blended experiences where
55:56
you will have something physical that people can experience designed by designers by
56:02
Architects Etc that is also available online
56:07
and online there’s the sidebar of co-creation of
56:16
um you know the the high school Museum in in Holland does a wonderful work with
56:23
um your own studio so you could create artwork so I know I’m going in different directions but it it’s that I’m a little
56:30
surprised that there was nothing about digital the other side of digital which is digital products and there’s a lot of
56:37
work being done in the Digital World online well I think
56:44
oh there you go so I will articulate my question better for later um but this
56:51
whole whole problem of authenticity and appropriation I would argue that some of it has to do with the fact that so much
56:58
production is virtually made so fashion designers rely on as Architects I’m I
57:05
assume but you correct me if I’m wrong you know like very sophisticated algorithms that will kind of like you
57:11
know produce the Garment that they need and then it gets sent off to a mysterious place and then it comes back
57:17
as a fully formed thing without uh many questions asked so that’s one aspect of virtual which I think is a detriment to
57:24
craft to a certain extent but then it is a new door opening so I don’t know I mean I’m I’m of two minds about it
57:30
because there are other there’s a company called uh I think it’s actually called unmade it’s a knitting company
57:36
that’s a startup in the UK and you know you can kind of have a customized
57:41
knitwear and an interface and it’s artists so there’s a lot of nice initiatives the second thing I would say
57:46
about virtual is that the whole retail space in terms of how we consume fashion
57:52
and products is about to go in that direction so we’ve seen people never thought they would buy stuff on the
57:58
internet you know I’m of course now we buy a lot of things on the internet and so we’re looking at interfacing how that
58:05
experience can be augmented and how we can be more fully situated in that space
58:11
in terms of let’s say fashion consumers or other kinds of consumers and how the store space let’s say in terms of
58:18
fashion will become more experiential than really about shopping so it will be more about visualization about situating
58:25
yourself so there’s a whole research around that that’s really big and it’s a it’s happening now so I would agree it’s
58:32
a really large topic area and it’s sort of it tends to kind of reside in parallel to the discussion that let’s
58:37
say from this panel or this conference is coming from the perspective of making and let’s say the spaces of making Etc
58:43
and trying to to deal with the implications of this sort of digital world that we we now live in but just a
58:49
couple of comments about that and again this isn’t so much what we were focusing on but there are now increasingly
58:55
accessible kind of a AR or augmented reality environment so I had a chance with a a graduate course I was teaching
59:02
at Waterloo to experience this HTC vibe in this kind of working interface where you’re you’re actually in a kind of
59:08
digital room and you have these tools that are unbelievable tools but just the
59:14
programs so I was working in this thing was kind of like Photoshop but you could make these objects in and around your
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body it was really magical and so the these these interfaces are just they are
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literally coming on stream with at a really rapid pace and are going to just I suppose they’re really going to change
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everything but uh that’s one side so the the idea that from the like I’ve made a
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brief mention of it in having to stage and set out these maker spaces I I’ve
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resolved and again I and I hope Co and his group here at Argent engine do the same to to make it such that the
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fabrication lab shouldn’t just be for making prototypes and artifacts but rather it should be a kind of
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quasi-immersive space and there’s certain things that we’re looking at technically over at Ryerson to do that
1:00:00
like a ceiling grid and blackout blinds and things like that and there’s some level things because a big Kuka robot
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it’s on a track and so if there was a performance they might like trip over the track if they’re trying to dance
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with a robot or whatever but the idea that that it could be interesting that these types of preoccupations could
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start to converge and then lastly the the guy that I also mentioned this sort of really high-end facade design person
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he had no problem with the fact with the reality that there would be thousands of people beavering away in remote
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locations on kind of common files in order to produce these really complex geometries for a building that
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none of the people working on it might ever really see so they wouldn’t be drawing one line but rather they’re working in a kind of a coding
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environment to to do uh properties for for components and so I think in a way
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like there’s a a if we’re if the step to from these various disciplines and
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terminologies towards some kind of common agendas around craft and making and technology is a small step there’s
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the step like towards this broader thing that this kind of like AI that we’re
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going to be faced with in in the next next number of years about how we really deal with like the the digital when it
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really becomes more profound and pronounced is is really is really difficult and just very lastly like
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Edward britinsky’s running a lab out of what Ryerson called the think to thing and they are he’s again bringing all of
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his uh expertise around images and image capture to the creation of of artifacts
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and so his group think to thing or having conferences and they’re talking to curators and they’re discussing these
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sort of hybrid like physical replication artifacts for museums and then their digital uh you know digital libraries
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where those things are going to also exist and that’s also very interesting but again coming from the making side those guys as well I’m so glad you
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brought up the kind of curatorial aspect of things because I think with craft
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especially Ceramics for example it’s always been displayed under glass so that idea of not being able to interface
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with an object is just part of Museum history so so this idea of tech new
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technologies opens up I think some really exciting Avenues and and I know it’s frustrating whenever I curate a
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show and then you’ve got this amazing object that you can handle and all of a sudden it’s on a plinth and then the glass is placed over you ah so so like
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you’re saying the possibility of doing a digital fabrication of something relatively cheaply and relatively
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quickly that that people can handle is amazing amazing and then online to be
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able to go in the round I cannot believe how exciting it is to go into Museum
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Collections and then see objects at the bottom the top in the round and then to have access to the those images for
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teaching like I love it I think it’s amazing very sophisticated
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but it’s really going into a very interesting yeah but that has it has its
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real challenges as well I mean certainly a new area of legal scholarship is
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around what how does this exist this object made completely digitally and and
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because our certainly our copyright laws have not kept up to this so this is an area that is going to have to be dealt
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with at what point do you become the maker do you hold some kind of copyright and then we get into authenticity and
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appropriation because can I just copy something that already exists what does it become then and then you also get I
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mean around the whole interacting in completely in the digital environment so
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we’ve had legal cases about people interacting on second life with you know uh so there was divorce cases that were
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involved in this and and you know what at what point does this person you create I mean it’s just a fascinating
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area but no government wants to touch it and so it’s it’s leading to difficulties
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for museums and galleries especially because there would be very so very careful of those kind of topics but I
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that’s a whole area of real interest what’s interesting about uh that the idea of handling in the museum is that
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if you could if you could imitate replicate an object that is generally
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unhandleable and then suddenly everybody can handle it where what is the authentic experience of the object is
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the authentic experience reside in being able to handle and experience the object and maybe even use it or does it reside
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when it’s an original these ideas of originality can be subverted with with all kinds of ways but I’m leading us off
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into uh sorry we’re going to wrap up in a few minutes yeah that’s right Walter benjamini and photograph and the aura so
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that’s nothing new really we’ve always been able to reproduce and
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how has that impact impacted the object so it’s not just a digital sure I’m I am
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going to we’re going to wrap up in a minute because people need a break and then we’ll need to come back so I will
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let the panel have a little moment to wrap up
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I was going to say you know kids they scan wasn’t it Nefertiti’s head and then they printed her in 3D and so I was
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going to say it’s happening and then I think it’s about where you position yourself so uh the reichs museum in
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Amsterdam was closed for a long time reopened and every single artifact in the museum is open free of use of any
1:05:26
use period whereas most museums that I go to now in Canada all of a sudden I can’t take photos anymore I used to go
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with my son and our game was to like we would stage performance installations in front of art pieces and photograph
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ourselves and a way of interacting with the artwork and now we’ve locked that down so I don’t know which is better but
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the debate is on that’s for sure in terms of our relationship with these objects from a museum standpoint anyhow
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I just wanted to wrap up by saying I mean I think these questions of authenticity and objects are fascinating but I also wanted to just make a a bit
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of a a summary comment or pitch for the these the the evolution of these you
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know technology-enabled spaces and and I think Valerie’s comment earlier that you know there’s terms that we use and we
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sometimes misuse or we try to keep defining by discussions like this there’s the terminology but in a sense
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what we demonstrate or what we show or what people can experience I think is really stands for for a lot and so what
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I what I’ve been really advocating for at Ryerson and in my teaching is to not
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only I talked a ton and I’m constantly talking but the fact is there’s there’s the artifacts themselves generally
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speaking when I give a lecture about technology and these these new enabling spaces I bring a bunch of artifacts I
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should have brought some today 3D prints various pieces of models Etc that start to become a bit more exemplary finally
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or could are a good in addition to whatever terms or words are being used to start to describe the outputs Etc and
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I think it’s increasingly important one of my technicians at design fabrication Zone he went off to do a PhD at
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Princeton he went to sort of uh you know for to pursue his own career but he was very preoccupied about with the the kind
1:07:07
of setting up of the lab so that when people come through they can get a kind of feel for what you’re doing a little
1:07:12
bit under the hood or behind the scenes and I thought that was really inauthentic for a while but then I started to realize that in fact that
1:07:19
that’s quite important um when I worked brief for a period of time uh in the late 90s at Frank Gary’s office and it
1:07:25
was a at that time his office was in Santa Monica Under One Roof there were constantly tours of interested parties
1:07:32
and dignitaries and famous people being kind of paraded through the place to see what we were doing and what we were doing in that office was literally
1:07:38
building these gigantic amazing kind of messy models art scale model artifacts
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of these projects and so for me the the part of my mandate and I think what’s really important is yeah we have to
1:07:50
continue to kind of Define the terminology but as as things change and they’re changing very quickly we I think
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should keep an eye on being demonstrative not only of the final products or or or spaces that we’re
1:08:02
creating but rather the kind of techniques and the the workflows that you know are kind of going into those
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and trying to be as transparent about those as possible I think is really key so people can understand
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and I just want to finish with the idea of back to the hand and skill I mean I love these debates but I think the fact
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that will never change is that when somebody’s really a skilled maker no
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matter what technology you’re using you’ll still blow people’s minds that’s what they want to come and see that’s what they’re going to respond to so you
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know whether whether we can figure out a way to make it leap from the digital world into our real world or not when
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somebody makes something and is skilled at it you still get so excited
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well I want to thank Sandra Tom and Valerie um it’s been a wonderful conversation I
1:08:52
hope it continues on during the day thank you to everybody for your questions and for listening and uh I
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think we’ll have a little break now and then come back for the second panel so thank you guys [Applause]
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