DEL participant Izzie Colpitts-Campbell talks with us about her work in the DEL, her art and design practice and her role as a community organizer in the trailblazing group Dames Making Games. In our chat we discuss the evolving story of DMG, the relationship between media arts and game design practices, as well as how these creative sectors relate to big questions in the rest of society.
Relevant Links:
https://izziecolpitts.com/
https://dmg.to/about
https://damagelabs.ca/
Produced by the Artengine Stream Team:
Mikki Gordon aka Seiiizi https://twitter.com/s3iiizi
Ryan Stec
Kimberly Sunstrum https://www.kmbrlysnstrm.com/
Production Design Consultation: Leslie Marshall/MAVNetwork http://www.mavnetwork.com/
Post-Production Support: Chris Ikonomopoulos
Artengine’s Digital Economies Lab brought together a diverse group of artists, designers and other creatives to rethink the infrastructure of cultural production in the 21st century.
Funding for the Digital Economies Lab was received through the Canada Council for the Arts Digital Strategies Fund.
Operational funding for Artengine is provided by the City of Ottawa, the Ontario Arts Council and the Canada Council for the Arts.
For more information on Artengine and its projects go to http://artengine.caDEL participant Izzie Colpitts-Campbell talks with us about her work in the DEL, her art and design practice and her role as a community organizer in the trailblazing group Dames Making Games. In our chat we discuss the evolving story of DMG, the relationship between media arts and game design practices, as well as how these creative sectors r …
Chapters
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Intro
Intro
0:31
Intro
0:31
Critical Code
Critical Code
1:09
Critical Code
1:09
Training
Training
2:24
Training
2:24
About dmg
About dmg
3:27
About dmg
3:27
How did dmg start
How did dmg start
5:04
How did dmg start
5:04
Digital art
Digital art
10:19
Digital art
10:19
Prosperity for artists
Prosperity for artists
11:48
Prosperity for artists
11:48
Success together
Success together
13:50
Success together
13:50
Use CTRL+F to find key words if it is a longer transcript.
0:00
[Music]
0:13
plans
0:25
[Music]
Intro
0:31
hello and welcome uh today we’re talking with izzy culpitz campbell uh she’s an artist designer and community organizer
0:39
uh as he has a long-standing experience in a variety of fields
0:44
including tech fashion gaming and ux production for a technology
0:51
platform and i understand that very soon we’ll add teacher to that list as well welcome
0:58
izzy uh maybe you can tell us a little bit about that uh uh that new role that you’re going to
1:04
play so what what are you developing at the moment for that
Critical Code
1:10
um i’m kind of hoping it will be a little bit independent study like
1:15
um because i feel like with critical code there’s so many ways to approach it you know either from like a research
1:21
perspective or um you know creating some kind of visual like data visualization can be very
1:27
critical of how we see and develop data algorithms platform design there’s so
1:32
many ways that technology kind of infiltrates our life and all definitely just because of my
1:38
background put a kind of a social justice spin on all of it um particularly with my you know work with
1:45
uh dmg um thinking about how you know technology tools and
1:50
um are built for you know creative and marginalized people when we talk about your role as a
1:57
as a teacher instructor broadly um it’s obviously a difficult time for
2:03
any educational institution whether it’s a formalized institution or or more of a grassroots
2:10
sort of instructional initiative for
2:15
creatives and artists broadly what are they
2:21
training towards if you know what i mean um i mean i think that differs for
Training
2:28
for everyone i think artists have had so many different kind of ways of dealing with
2:33
you know the current pandemic and limitations in our art practice i think um you know there’s ways of kind of
2:40
doing things safely you know like this interview um and just going forward or stopping or
2:46
adjusting um you know we’ve i’ve uh with dmg we we
2:52
actually had to pivot a number of our exhibitions online um so i think there’s still opportunity to create art um but i
2:59
do think there’s an extra emphasis on what technologies and tools we are using to make that
3:05
art um even if you aren’t making digital work you’re now potentially you know performing through platforms like zoom
3:12
um which changes you know your relationship to how you’re creating or
3:17
or sharing that that work and uh dmg of course is uh
3:23
gamesmakinggames can you uh talk a little bit more about that platform yeah so dmg is a community like originally
About dmg
3:30
based in toronto now that we’re more remote it’s really broadened our our potential
3:35
for what we think of as community we’ve always been somewhere for anyone interested in
3:42
making games to explore that with um a real focus on
3:47
making that space for marginalized people who have you know very traditionally been kept out of technology development spaces
3:55
um and games in particular we see games as a way of telling stories and narratives it’s
4:00
really a cultural product um which i think a lot of you know the arts world is coming to see that as uh
4:08
they are cultural products you know in a similar way that film is um there is this relationship with industry but
4:14
there are these small independent creators making really meaningful um meaningful work in this area of kind
4:21
of games interactive media whatever you want to really call it um our definition
4:27
of a game is so broad you know from digital games to tabletop games to
4:32
um you know little little card games uh mobile games all of those kind of things are in there it’s interesting how games
4:40
have uh relatively recently been starting to
4:46
looked at more seriously in the media arts broadly was it a deliberate decision for dmg to focus on game
4:54
development within its sort of social mandate uh specifically or was that did it just
5:03
happen i mean i think it started with a group of friends who didn’t have a space to
How did dmg start
5:09
talk critically about the games they were making playing uh learning to
5:14
engage with so yes absolutely it was made specifically around games
5:20
starting with a very small group of people you know we still have our monthly socials and that’s just where people share what they’re working on
5:27
and so as our community grows and shifts our definition of games grow and shift what they need what we need to support
5:33
them shifts um myself i wasn’t one of the founding members but um you know you talked about
5:38
my interest in kind of electronic and software art was how i got into dmg
5:44
which was really looking at like you know i’m making these like primarily wearable electronics physical
5:51
objects that are like interacting with the body um
5:56
and i really wanted a space to think about how technology works how i can build technology and
6:02
i really i learned the tools to make those interactive experiences with because
6:07
they are so close to a game they are these kind of playful objects that you know there are rules of how you
6:13
interact with them which really is so much of you know game design and game
6:19
development yeah and and the problems are maybe not problems but the issues that
6:25
you identify uh as a as one of the founding motivations for dmg
6:32
are something that we recognize i think broadly in the media arts still
6:39
are games and point of entry to let’s say break open
6:46
some of the more static elements within the field of media arts i think they’re
6:51
one of those entry points um i think that adding that
6:57
interactivity is kind of something that you know computation in a broad sense gives us
7:03
um we aren’t just looking at you know a movie to watch um we’re thinking about how we’re
7:09
actually interacting with that piece of media which i think you know we’ve come from from many different spaces i mean i
7:15
always point to a funny pattern in wearable technology where you know similar to my path it’s like
7:22
i worked on you know kind of queer performance body video work and then suddenly
7:28
someone was like oh you can put a button to interact with that video work and then i was like well if i’m
7:33
having this physical object in the world why don’t i just make that an experience that the person can wear
7:38
um because when you think about you know that’s one entry point um and then you know through kind of
7:45
playing with these electronics i i came to this you know connection with gains
7:51
um and found dmg so actually that’s a very similar story where people see
7:56
their art practice and dmg is a space to actually come in and engage with games and and bring that back into their art
8:03
practice um as well as you know join industry um we just recently did the online exhibition
8:10
we had to pivot at the last moment um i think our opening was like april 15th or
8:15
something um was actually a residency of um our past
8:21
participants looking at their first game that they made with dmg um and we actually gave them funding to
8:27
go and kind of change or redesign or revisit that game to update it so that it’s playable now
8:33
um because you know trying to look at how one dmg has had an impact on people’s
8:39
practices but also just you know how people would revisit that first kind of prototype
8:46
um and change it um and it was interesting to see all of those those changes and people think about
8:52
actually how did games and and this interactivity that i’ve kind of
8:58
added to my practice change what i’m doing you know we’ve got some people who are now doing a master’s
9:03
in neuro in psychology around you know the impacts of vr which is like a very
9:09
obvious three point to games we’ve got other folks who you know are now writing you know novels that you know
9:16
started a game jam um playing with similar similar ideas and so i think it’s just trying to track
9:22
those it’s not all the same narrative it’s never always the same narrative but there are these things that people take
9:28
up and learn from you know the community and change it as they go
9:34
potentially interesting link to a current development in
9:40
the arts broadly but certainly within the media arts which is that idea of
9:45
experience experiential art immersiveness of art
9:52
uh and that even within the context of the pandemic with so many closures that
9:58
i think two or three new museums have been announced that are exclusively about digital interactive
10:06
immersive art do you see new business models or new ways for
10:13
artist prosperity emerging also through your dmg activities i i
Digital art
10:20
think it’s it’s funny we we had kind of in the past been playing with a lot of these like digital
10:27
forms and sometimes actually i think getting a bit of uh pushback you know like oh well that’s
10:33
you know it’s not a real exhibition if it’s online and i think because all of us were having these conversations of
10:39
like actually what does an online exhibition have i felt a little bit like um the work that we’ve been doing at dmg
10:45
suddenly actually have this real space to grow um you know thinking about what tools we’re using how we’re engaging with
10:51
technology how you know digital experiences can be you know seen as art
10:57
and so i do think like actually gaines has been doing a little bit particularly
11:03
thinking about business models you know like um there are spaces and games like itch
11:08
io which you can self-publish your digital pieces and sell them um for you
11:14
know as much or as little as you like or pay what you can model um and i think these things often were
11:21
not necessarily seen as like quite a legitimate art practice um and i think that actually there is
11:27
more space at this current moment you know it’s because none of us can be exhibiting in a white cube gallery right
11:33
now for you what does that what could that idea of prosperity for artists look like
11:40
and prosperity and uh stability
11:45
maybe as two different sides of that yeah i mean i think like i i always think about you
Prosperity for artists
11:51
know particularly uh like economic sustainability as like a
11:57
community driven uh thing you know i don’t i don’t think that the
12:03
the arts will succeed with you know a couple very um prosperous individuals it’s really like
12:09
we all need to work as one one one community to figure out how we can actually like particularly with
12:16
marginalized folks share that prosperity and all be coming up with these new models of sustainability
12:22
um i think this kind of connects you know to work dmd is doing and also the work that we did in the digital
12:28
economies lab kind of thinking about you know this idea of a artist union and how can we share our
12:34
knowledge and our understanding and um our experience within the arts world to help each other
12:41
um and so i think that’s like maybe pretty idealistic but i think it’s a it’s a pretty great
12:46
base for you know success in in the art world um and particularly success for
12:52
like individual creative people you know whatever they’re making you you already mentioned that
13:00
part of your contribution within the digital economies lab revolved around the idea of an artist
13:07
union recently there was a book by ariella aisha azulae called potential history
13:15
unlearning imperialism in which a series of prompts were given to
13:20
think around including one that says what if we all went on strike and this was aimed at museum workers but and any
13:28
anybody working in the in sort of the artistic field
13:33
what other well first of all what are some of the ideas around this
13:39
idea of an artist union and potentially what other lessons could be learned from
13:45
workers unions and and other um labor initiatives let’s say i think the
Success together
13:51
the biggest one is really like we actually do
13:57
we will find more success together um i think this is this is shown
14:02
all over um i think one great example of like you know a creative union or film
14:08
unions right um and particularly when we’re working in you know these creative entertainment spaces
14:15
where you know it’s not like one they’re very like
14:20
glamorous jobs um people love the things that they’re doing um and two it’s not like
14:28
the work is a bit more ephemeral to say like this work that i’m doing is making x of this
14:33
um the economy is a little bit different with with entertainment um and so
14:39
you know people who are making money off of them will always want to get whatever you are supplying for
14:45
the lowest cost and that you know when we all say actually that cost is higher that will
14:51
have power um which you know is really what
14:57
you know work workers um organizing is all about where do you see sort of the
15:02
the within the creative field broadly where does the power lie i mean
Where does the power lie
15:09
currently i think it’s with you know people who are um
15:16
you know engaging in freelancers for you know small small tasks that they need
15:22
help with um it really depends on the on what field we’re working in though right like with
15:28
something like games it really is in you know major studios and large studios um
15:34
it’s not it’s not with the the individual workers it’s interesting to think about if power
15:41
could be brought back to the makers directly within the idea of a of a union
15:51
but at the same time things like the prompt let’s go on strike is an
15:56
interesting one because i remember a strike at a local museum here in the ottawa area
16:03
that went on for a long time but very few people seem to notice and the
16:08
leverage that came from that particular action seemed from the outside in any case
16:14
limited what are some other tactics or strategies that creative workers could
16:22
use if their if their work is valued in in different ways yeah i mean
The work comes in
16:28
i like i i think you you this is where the work comes in right this is where i think
16:34
this piece particularly we’re working on is like thinking through
16:39
how we can actually begin to think about this like i think that
16:44
if it was a silver bullet xyz and you have leverage then you know we would
16:50
obviously have already done it um and so i think this is where this is the work
16:55
like i don’t i don’t have the answer for the thing to fix this um but i think this is where um
17:02
you know this piece is thinking about how we can actually start to brainstorm things that we
17:09
do need help with that the community does need support in and and and
17:14
kind of you know in a playful way engage those topics um of what are the the kind of
17:21
community need here what you remind me of is that it cannot necessarily be
17:27
other people doing it and then once it’s done you join in
17:33
uh it does need to be a collaborative communal effort as well yeah and like
Risks
17:39
it’s not easy discussions right like particularly when you’re talking about you know personal
17:46
prosperity um personal finances and economics you know um
17:53
that’s that’s a risk on the table like when you are thinking about you know whether i will be able to
18:00
you know house myself feed myself those kinds of things and i think this is why often these movements come from
18:07
marginalized people because often they have much more
18:13
um they have much less to to risk because they don’t have
18:19
access to all of these systems that work for a very small amount of people um and so that’s why these these
18:26
movements often come from you know those that have less in the first place
18:31
because you know it’s it it is it is a hard thing to say the
18:37
thing that’s working for me is not working for everyone else and we need and i am going to change that
18:44
yeah that’s an that’s an interesting thing to think about that when we talk about
18:50
solidarity or mutual support that it implies that there is a risk involved
18:56
especially for the people who are already entrenched in some of those established systems
19:03
yeah what
19:09
could be some of the approaches to to sort of
19:15
let’s say stimulate that sense of solidarity and to widen that scope for
19:21
that sorry i’m not expressing myself very well that sense of that there is and within
19:28
and without of the system that the people who are in
19:33
a certain let’s say cultural sphere
19:39
and the people who are outside of that how do we breach that
Supporting marginalized people
19:44
yeah i mean i think in my work i’m really looking at supporting
19:51
my like supporting marginalized people like
19:56
i think that that is kind of one there are many tactics for this i think you know there are people doing
20:02
more work to kind of cross these divides across these barriers have those
20:07
discussions and i think on like a personal level i i have a lot of those discussions with friends i do think that
20:13
my tactic has always kind of been one of like
20:19
loyal support for marginalized people um listening to what they need what i
20:25
can give what i might need um and so i think in that ways i mean i
20:30
think i’m i’m i’m more in entrenched in that kind of like solidarity
20:36
um and mutual aid thinking um where actually in my mind the
20:42
solution does not always come from outside um it comes from
20:49
the community growing together that’s always been my approach so i
20:55
think something like you know this program we just launched damaged labs is really about tmg wants to see more studios that are
21:02
taking an approach to games which is is of thinking of the cultural impact of the
21:08
things that we’re making the working conditions the collaborations that are are being fostered in the industry
21:14
um and so there’s often multiple approaches you know if i want to improve the stories
21:20
that are being told in the industry i could go and talk triple a games and try and improve that i am the one who takes the approach of
21:27
like actually let’s build the studios that we want to see in the world let’s come up with frameworks to support those
21:32
people it’s it’s just always where i’ve had my energy to do that work
21:38
um i don’t know that that always that really answers your question but i think
21:43
sometimes the work that i do is in the vein of
21:48
supporting you know what i can like my community supporting marginalized people
21:55
um finding people who are like-minded who want to create this work um
22:00
who want to think about you know the how we enact more cooperative business
22:06
models um and be an example of that work even on even on a small scale to start
22:14
i’m reminded of a a conversation i heard recently with the founder of um substack the newsletter
22:22
platform where he said that he was in the social media business before and
22:29
was not liking what he saw but realized at some point that
22:34
he could only do so much within the limits of the social media sphere and he had to
22:40
step outside of it in order to create something new is that a little bit the approach that you’re taking with this
22:47
damage lab uh initiative yeah i like i definitely like this initiative is you
Supporting cultural production
22:52
know primarily meant to find support for people who want to build studios in this
22:59
specific way of thinking about the impact of the games that we’re making on like a cultural level
23:04
on you know a worker’s level and so absolutely that’s the that’s the mentality that we’re taking is
23:10
you know we want we want these studios to exist so let’s support their existence because we know
23:17
that actually the models within um
23:22
you know investing in game studios is i’ll give you money and you get
23:28
you know 10x money back to me which is not like there’s not a lot you
23:34
can do with that when you’re like actually the thing i want to get out of this money is um is some kind of social impact like i
23:42
want to see you know more authentic representation of my identity i want to see
23:49
um you know uh children learning from games
23:55
you know personal personal um emotional coping mechanisms and that’s what i
24:00
really want to get and and if you you can kind of do that and come up with a business model that
24:06
makes 10x money but when it comes down to it your your promise to taking on that investment
24:12
will always be getting more money and that and that’s just the fact
24:20
but it’s really interesting to take an approach to cultural production from the perspective of a social impact
24:27
project how did you how did you get to that point can you can you tell us a bit more
24:34
about that yeah so i mean i think this was something that like has been like we’ve kind of been thinking about a bit
Investment Readiness Program
24:40
dmg and like our our edie brought um jenny jenny faber kind of brought this investment readiness program
24:46
which is specifically about uh nonprofits and charities getting into this kind of social enterprise so
24:52
we that’s our funding our funding is from the the government uh government funding to actually support
24:58
non-profits finding financial sustainability and that
25:03
works within the confines of a field that is traditionally seen as a
25:09
commercial venture as well yeah yeah yeah and i mean um
Social Social Enterprises
25:15
you know social social enterprises are commercial enterprises um yeah so uh it
25:22
actually seemed like that’s why we felt it was a good fit for dmg because we do actually have this um
25:29
very commercial aspect of games that we’ve kind of been we haven’t really
25:35
dived into quite as um quite as
25:40
quickly as we would you know some of our educational programming or um community programming because
25:47
uh we didn’t see that fit um we of course supported members who
25:53
wanted to start game studios but we weren’t quite as actively engaged with
25:59
with industry as as we are with damage labs just wanted to take a little side trip
26:06
on the topic of business models um you have been working for
26:13
a a tech company for uh for a couple of years
26:19
um that idea of platform the platform business model
26:26
that we see in many ways whether it’s uber or airbnb
26:32
um have you looked at that type of business model
26:39
and through sort of a counter research lens looked at how some of those
26:46
principles could be applied to the cultural sector i mean i i don’t know that i i have like a like
Platform Design
26:54
a strong thesis for you um i think they’re all kind of inputs to any thinking that
27:00
i am doing you know i i don’t know that i make like all the time direct
27:05
correlations between you know that that work that i am doing for kind of a a
27:11
professional work um but i mean i think there is an element
27:18
of yeah at its core like platforms have actually a lot of similarity to game
27:24
design or or community um development like with platform design you really are just thinking about
27:31
relationships and how we’re who are uh creating rules around how people
27:37
interact and and with what um i think often when i’m thinking about
27:42
you know my professional work versus more of my artistic practice the outcome
27:47
is different um you know when you are designing anything there’s going to be a certain outcome
27:54
with you know an art piece that you want to design for so uh you
28:00
know it’s one thing to design a a user experience for um
28:05
a large massive software company where it’s like we want it to be really understandable and easy to use and
28:13
um often efficiency is going to be really high up on what you’re actually thinking about you’re designing for in
28:20
like an art practice you know i you do i am designing an experience you know talking about experiential art design
28:27
um but often you’re looking for almost the opposite of efficiency it’s
28:34
it’s about um bringing up questions is something that i often
28:40
which links into like critical critical design practices where you know you aren’t
28:46
designing to solve a question you’re you’re designing to pose a question which i think art really
28:54
really brings up as well i think though you know in the kind of community organizing aspect um it’s it really does
29:01
make me think about what platforms we are using and how that data is is um
29:06
being shared or could be shared um like there’s obviously just like a
29:12
depth of understanding around how platforms might use and incorporate data
29:18
that you know i might be exposing users to community members too
29:24
on both of those thoughts you know like they’re similar thought processes they usually end at a different place i guess
29:29
part of why i was going for that question was the idea that the
29:36
the platform in the end is what gains the most and the people who are
29:41
connected to that platform on either side where it’s mostly about volume right
29:48
honestly what what people get what the actual artists get from spotify for instance is minute in comparison to what
29:56
what spotify itself gains so the and going back to that idea of
30:04
bringing power back to the an agency uh and control back to the people who
30:09
actually create the content and and the artistic product
30:16
uh whether there is a subversion or a counterfoil way to look at these
30:22
platforms that might benefit creators i think it’s all great you know like
Literacy and Critical Engagement
30:28
there’s there’s ways that we can use these tools to our benefit and there’s ways that are not like
30:34
i don’t think it’s like you know you as an artist using a platform is inherently bad
30:40
um but understanding that these platforms aren’t made for the production or support of
30:46
you know cultural products i think is one thing to think about um what you are getting out of these
30:52
platforms is another thing to think about you know there is a massive volume um
30:58
and so yeah i think that’s more around literacy and critical engagement with these things right um
31:05
which is which is often you know i think one of the great
31:12
benefits i think i talked a little bit about of this pandemic is like oh people are suddenly thinking about digital art
31:18
production in a much more broad context you know like it’s not
31:23
just the web artists who are like let’s make an online exhibition because you know we now need to sell paintings
31:29
and sculptures and all these things on online but then the counter to that is
31:36
very rapidly we’ve all had to take on these digital
31:41
tools and platforms and so i think at the beginning i was having these like oh my goodness what about
31:47
have people thought about what tools they’re using and like what they’re signing up for and what they might be giving away in doing that which i think
31:54
is where there is some benefit in
32:00
literacy and knowledge of how to actually build our own systems and tooling and know when
32:06
know when it’s worthwhile to do that um because i think that’s one thing sometimes we
32:12
we have a lack of resources like in all of our various arts arts organizing
32:17
fashions and so we are often looking for the the quickest for the easiest or the cheapest um
32:24
which needs to then also be weighed with you know the the
32:29
um you know why is it why is it cheap
32:34
or why are we getting paid less um you know but what’s what’s the payoff there
32:40
very often it’s it’s a tricky thing to negotiate because very often the individual creators
32:48
are working to make a living and to [Music]
32:54
create yes and then to create the space around that to also have to be aware of some of
33:02
the other forces that are working in on them is a very difficult
33:07
there’s a lot of pressure in that sense yeah i mean i think with most things digital like these aren’t new
Digital Conversations
33:12
conversations either it’s not like we suddenly have like a oh as artists we need to you know
33:18
engage with these like uh capitalistic models of art production
33:24
like that’s been happening since you know like you know forever i look when you know
33:30
that most of our you know particularly western uh history of art is around you
33:37
know who is paying for this then i will make it you know um
33:42
leonardo da vinci sure as hell didn’t want to paint jesus um so yeah i think like the they’re just
33:50
they’re just shifted conversations in a digital world you know it’s before we were making art museums you know private
33:57
public um what what’s the difference between engaging in those different types of
34:02
arts institutions these are all conversations that aren’t new um
34:08
just moving a bit to what you’re doing with your various initiatives with the with the dmg but
34:15
certainly with the damage labs that idea of community building and of
34:21
being interdependent within those types of communities
34:28
what is your what is your approach to that type of community building i think we’re approaching damaged labs it’s like
34:35
it is a quite a you know in the industry
34:42
business world but we’re bringing all of the thoughts of you know mutual aid and
34:48
grassroots organizing that dmg has always had its core um and so you know we do want to come up
34:55
with a way that these studios as they grow and build can support more of these studios
35:02
being created you know we don’t want this program to be one cohort um we want to figure out a way that
35:10
this these cohorts give back to this community and we can grow this
35:15
this initiative which i think is really important which i think is a call out to that kind of
35:22
interdependence you know we we’re making damage labs because the existing systems for funding uh
35:30
dmg believed the existing systems for funding games was not um at best not productive at worst
35:37
harmful to marx people to engage with um and so we’re hopefully creating some
35:42
alternative to that um and you know in that we have to
35:49
figure out how we can actually spread that to be larger than just you know the 10 people we could let into
35:55
our first cohort and you know we did get many more applications than we thought like the need for this type of
36:01
programming was really felt when we put up the call and and everyone’s responses to this program has been yeah people do
36:08
see this lack as well it’s a an interesting proposition because on the one hand you want it to
36:14
be supported maybe by the structures that are already in place
36:19
while at the same time trying to find alternatives for those same structures yeah i mean again this is this is the
The Head The Hand The Heart
36:26
this is the navigating this the critique this is the element of literacy and experimentation and new new
36:34
models of doing um this kind of work i’m trying to formulate
36:40
a question here because what you are talking about reminds me of a recent
36:46
book the title of which escapes me but it talks
36:52
about the head the hand and the heart as
36:58
types of work that can be done and how for a long time
37:03
the head so the knowledge work has been prioritized at the cost of
37:09
the hard work so the the care and handwork um which refers more to the the direct
37:17
application of craft and and other types of um
37:23
work in that sense you seem to straddle all those three elements uh in your work is that
37:31
is that something that you i mean i think i do like i
Interdisciplinary Work
37:37
i value um interdisciplinary work
37:43
in a really like meaningful way um
37:48
i i often do have this tension between um like a love and respect for like what i
37:55
consider like deep craft knowledge um and i think through my career have
38:01
have had a hard time kind of you know i i care a lot for this like deep
38:07
and like when i say like deep crap it’s like one thing like this is the one thing that i’m an expert at you know i’m gonna make like as a kid i was like
38:14
i would love to be a jeweler i love jewelry and i like i’ve done jewelry it’s great
38:21
but there is an element of it that i’m just like there is so so many details of the the
38:30
medium of metal to learn before you can get to that point where you are
38:37
really playing with how you can get into that like
38:43
change how you’re manipulating that material and i think that goes for like so many different uh fields and i think
38:49
that’s like you know i guess you’re kind of talking about the handwork but i think that can apply as well to
38:55
you know i’m getting a phd in you know specifically this one area of this very specific
39:02
thing where i have often like bobbled between a lot of these things to greater or
39:08
lesser success um and i think it’s just something that i’ve always done like i’m a very broad
39:14
thinker and um i even going back i think i kind of call
39:20
it like when i started my degree i i started at the nascad
39:25
um on the east coast and uh the program that i was in was called intermedia which is like this kind of
39:33
um it’s this like a specific art practice which is very funny to have a full
39:38
degree program about kind of a uh
39:44
an art practice like a theoretical art framework almost
39:50
um but the whole idea being like it’s not about having two
39:57
mediums that you you do and are good at it’s about finding that that center point at where they actually
40:03
meaningfully connect um and i think that’s like just the mentality that i’ve often taken into
40:10
like the thing that i really enjoy is finding where all of these things meaningfully connect which is which is
40:15
different than something like mixed media which is like i’m going to paint and i’m going to sculpt and they will
40:21
have a conversation but i’m just i’m putting mediums together it’s like no actually i want to find the
40:27
connections between these things and kind of interrogate that well it mirrors sort of what what we see
40:34
in even your initiatives as well where many of these things become intertwined and
40:41
there is not really a clear one discipline uh that
40:46
that you’re trying to move forward so to close off the conversation and especially from
40:52
your point of view straddling so many different fields and points of entry
40:57
i’m curious how you might see this particular point in time with so many different influences
41:04
from climate emergency to social justice even outside of the current pandemic
41:09
what are the possibilities for artists and creatives at this point going forward
41:17
which role could artists and creators play i i’m not sure if it’s like
Conclusion
41:23
that much different than you know we’ve seen historically i think there’s
41:32
a few more opportunities to kind of share work more broadly um through like digital
41:38
mediums particularly you know across borders and all that stuff now
41:44
um but i do think there’s a you know that artistic work is about
41:50
looking at these things that are happening and processing them in some way or critiquing them drawing in questions
41:58
um allowing you know an expression of a response to these things
42:04
um i don’t i don’t know if that’s like a unique opportunity that we have right now
42:10
um but i think like these things are all very important for us to be grappling with to be discussing and
42:17
you know you can write an essay about climate change which is one way of like thinking about
42:23
processing it and you know artists are often making something to express um
42:29
you know similar ideas um which is just a different medium of engagement
42:35
uh than than than other forms you know um
42:40
you know scientific investigation and that’s another way of looking at these
42:46
things um this is the context that we’re all making work within um
42:52
and you know there’s there’s obviously ways of of you know making beautiful pieces of cultural um
42:58
significance that don’t really pull directly on these things but you can’t really ignore the context that anything
43:03
is made in and i me personally i think a more a more opinionated view on that is like
43:08
these are the things that artists should be engaging with and that’s where you know really meaningful art comes in but
43:14
that’s probably a more personal um you know my own my own preference
43:20
fantastic well thank you so much izzy for taking the time to have this conversation with us
43:27
and we’re really looking forward to what is going to happen with uh with the damaged labs and what wonderful projects
43:33
come out of that awesome well thank you so much thank you all right bye
43:53
and then [Music]
44:10
you
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