Izzie Colpitts-Campbell in conversation

2022

DEL participant Izzie Colpitts-Campbell talks with us about her work in the DEL, her art and design practice and her role as a community organizer in the trailblazing group Dames Making Games. In our chat we discuss the evolving story of DMG, the relationship between media arts and game design practices, as well as how these creative sectors relate to big questions in the rest of society.

Relevant Links:
https://izziecolpitts.com/
https://dmg.to/about
https://damagelabs.ca/

Produced by the Artengine Stream Team:
Mikki Gordon aka Seiiizi https://twitter.com/s3iiizi
Ryan Stec
Kimberly Sunstrum https://www.kmbrlysnstrm.com/

Production Design Consultation: Leslie Marshall/MAVNetwork http://www.mavnetwork.com/
Post-Production Support: Chris Ikonomopoulos

Artengine’s Digital Economies Lab brought together a diverse group of artists, designers and other creatives to rethink the infrastructure of cultural production in the 21st century.

Funding for the Digital Economies Lab was received through the Canada Council for the Arts Digital Strategies Fund.

Operational funding for Artengine is provided by the City of Ottawa, the Ontario Arts Council and the Canada Council for the Arts.

For more information on Artengine and its projects go to http://artengine.caDEL participant Izzie Colpitts-Campbell talks with us about her work in the DEL, her art and design practice and her role as a community organizer in the trailblazing group Dames Making Games. In our chat we discuss the evolving story of DMG, the relationship between media arts and game design practices, as well as how these creative sectors r …

Chapters

View all

Intro
Intro
0:31

Intro

0:31

Critical Code
Critical Code
1:09

Critical Code

1:09

Training
Training
2:24

Training

2:24

About dmg
About dmg
3:27

About dmg

3:27

How did dmg start
How did dmg start
5:04

How did dmg start

5:04

Digital art
Digital art
10:19

Digital art

10:19

Prosperity for artists
Prosperity for artists
11:48

Prosperity for artists

11:48

Success together
Success together
13:50

Success together

13:50

Autogenerated Transcript from YouTube (if available)

Use CTRL+F to find key words if it is a longer transcript​.

0:00

[Music]

0:13

plans

0:25

[Music]

Intro

0:31

hello and welcome uh today we’re talking with izzy culpitz campbell uh she’s an artist designer and community organizer

0:39

uh as he has a long-standing experience in a variety of fields

0:44

including tech fashion gaming and ux production for a technology

0:51

platform and i understand that very soon we’ll add teacher to that list as well welcome

0:58

izzy uh maybe you can tell us a little bit about that uh uh that new role that you’re going to

1:04

play so what what are you developing at the moment for that

Critical Code

1:10

um i’m kind of hoping it will be a little bit independent study like

1:15

um because i feel like with critical code there’s so many ways to approach it you know either from like a research

1:21

perspective or um you know creating some kind of visual like data visualization can be very

1:27

critical of how we see and develop data algorithms platform design there’s so

1:32

many ways that technology kind of infiltrates our life and all definitely just because of my

1:38

background put a kind of a social justice spin on all of it um particularly with my you know work with

1:45

uh dmg um thinking about how you know technology tools and

1:50

um are built for you know creative and marginalized people when we talk about your role as a

1:57

as a teacher instructor broadly um it’s obviously a difficult time for

2:03

any educational institution whether it’s a formalized institution or or more of a grassroots

2:10

sort of instructional initiative for

2:15

creatives and artists broadly what are they

2:21

training towards if you know what i mean um i mean i think that differs for

Training

2:28

for everyone i think artists have had so many different kind of ways of dealing with

2:33

you know the current pandemic and limitations in our art practice i think um you know there’s ways of kind of

2:40

doing things safely you know like this interview um and just going forward or stopping or

2:46

adjusting um you know we’ve i’ve uh with dmg we we

2:52

actually had to pivot a number of our exhibitions online um so i think there’s still opportunity to create art um but i

2:59

do think there’s an extra emphasis on what technologies and tools we are using to make that

3:05

art um even if you aren’t making digital work you’re now potentially you know performing through platforms like zoom

3:12

um which changes you know your relationship to how you’re creating or

3:17

or sharing that that work and uh dmg of course is uh

3:23

gamesmakinggames can you uh talk a little bit more about that platform yeah so dmg is a community like originally

About dmg

3:30

based in toronto now that we’re more remote it’s really broadened our our potential

3:35

for what we think of as community we’ve always been somewhere for anyone interested in

3:42

making games to explore that with um a real focus on

3:47

making that space for marginalized people who have you know very traditionally been kept out of technology development spaces

3:55

um and games in particular we see games as a way of telling stories and narratives it’s

4:00

really a cultural product um which i think a lot of you know the arts world is coming to see that as uh

4:08

they are cultural products you know in a similar way that film is um there is this relationship with industry but

4:14

there are these small independent creators making really meaningful um meaningful work in this area of kind

4:21

of games interactive media whatever you want to really call it um our definition

4:27

of a game is so broad you know from digital games to tabletop games to

4:32

um you know little little card games uh mobile games all of those kind of things are in there it’s interesting how games

4:40

have uh relatively recently been starting to

4:46

looked at more seriously in the media arts broadly was it a deliberate decision for dmg to focus on game

4:54

development within its sort of social mandate uh specifically or was that did it just

5:03

happen i mean i think it started with a group of friends who didn’t have a space to

How did dmg start

5:09

talk critically about the games they were making playing uh learning to

5:14

engage with so yes absolutely it was made specifically around games

5:20

starting with a very small group of people you know we still have our monthly socials and that’s just where people share what they’re working on

5:27

and so as our community grows and shifts our definition of games grow and shift what they need what we need to support

5:33

them shifts um myself i wasn’t one of the founding members but um you know you talked about

5:38

my interest in kind of electronic and software art was how i got into dmg

5:44

which was really looking at like you know i’m making these like primarily wearable electronics physical

5:51

objects that are like interacting with the body um

5:56

and i really wanted a space to think about how technology works how i can build technology and

6:02

i really i learned the tools to make those interactive experiences with because

6:07

they are so close to a game they are these kind of playful objects that you know there are rules of how you

6:13

interact with them which really is so much of you know game design and game

6:19

development yeah and and the problems are maybe not problems but the issues that

6:25

you identify uh as a as one of the founding motivations for dmg

6:32

are something that we recognize i think broadly in the media arts still

6:39

are games and point of entry to let’s say break open

6:46

some of the more static elements within the field of media arts i think they’re

6:51

one of those entry points um i think that adding that

6:57

interactivity is kind of something that you know computation in a broad sense gives us

7:03

um we aren’t just looking at you know a movie to watch um we’re thinking about how we’re

7:09

actually interacting with that piece of media which i think you know we’ve come from from many different spaces i mean i

7:15

always point to a funny pattern in wearable technology where you know similar to my path it’s like

7:22

i worked on you know kind of queer performance body video work and then suddenly

7:28

someone was like oh you can put a button to interact with that video work and then i was like well if i’m

7:33

having this physical object in the world why don’t i just make that an experience that the person can wear

7:38

um because when you think about you know that’s one entry point um and then you know through kind of

7:45

playing with these electronics i i came to this you know connection with gains

7:51

um and found dmg so actually that’s a very similar story where people see

7:56

their art practice and dmg is a space to actually come in and engage with games and and bring that back into their art

8:03

practice um as well as you know join industry um we just recently did the online exhibition

8:10

we had to pivot at the last moment um i think our opening was like april 15th or

8:15

something um was actually a residency of um our past

8:21

participants looking at their first game that they made with dmg um and we actually gave them funding to

8:27

go and kind of change or redesign or revisit that game to update it so that it’s playable now

8:33

um because you know trying to look at how one dmg has had an impact on people’s

8:39

practices but also just you know how people would revisit that first kind of prototype

8:46

um and change it um and it was interesting to see all of those those changes and people think about

8:52

actually how did games and and this interactivity that i’ve kind of

8:58

added to my practice change what i’m doing you know we’ve got some people who are now doing a master’s

9:03

in neuro in psychology around you know the impacts of vr which is like a very

9:09

obvious three point to games we’ve got other folks who you know are now writing you know novels that you know

9:16

started a game jam um playing with similar similar ideas and so i think it’s just trying to track

9:22

those it’s not all the same narrative it’s never always the same narrative but there are these things that people take

9:28

up and learn from you know the community and change it as they go

9:34

potentially interesting link to a current development in

9:40

the arts broadly but certainly within the media arts which is that idea of

9:45

experience experiential art immersiveness of art

9:52

uh and that even within the context of the pandemic with so many closures that

9:58

i think two or three new museums have been announced that are exclusively about digital interactive

10:06

immersive art do you see new business models or new ways for

10:13

artist prosperity emerging also through your dmg activities i i

Digital art

10:20

think it’s it’s funny we we had kind of in the past been playing with a lot of these like digital

10:27

forms and sometimes actually i think getting a bit of uh pushback you know like oh well that’s

10:33

you know it’s not a real exhibition if it’s online and i think because all of us were having these conversations of

10:39

like actually what does an online exhibition have i felt a little bit like um the work that we’ve been doing at dmg

10:45

suddenly actually have this real space to grow um you know thinking about what tools we’re using how we’re engaging with

10:51

technology how you know digital experiences can be you know seen as art

10:57

and so i do think like actually gaines has been doing a little bit particularly

11:03

thinking about business models you know like um there are spaces and games like itch

11:08

io which you can self-publish your digital pieces and sell them um for you

11:14

know as much or as little as you like or pay what you can model um and i think these things often were

11:21

not necessarily seen as like quite a legitimate art practice um and i think that actually there is

11:27

more space at this current moment you know it’s because none of us can be exhibiting in a white cube gallery right

11:33

now for you what does that what could that idea of prosperity for artists look like

11:40

and prosperity and uh stability

11:45

maybe as two different sides of that yeah i mean i think like i i always think about you

Prosperity for artists

11:51

know particularly uh like economic sustainability as like a

11:57

community driven uh thing you know i don’t i don’t think that the

12:03

the arts will succeed with you know a couple very um prosperous individuals it’s really like

12:09

we all need to work as one one one community to figure out how we can actually like particularly with

12:16

marginalized folks share that prosperity and all be coming up with these new models of sustainability

12:22

um i think this kind of connects you know to work dmd is doing and also the work that we did in the digital

12:28

economies lab kind of thinking about you know this idea of a artist union and how can we share our

12:34

knowledge and our understanding and um our experience within the arts world to help each other

12:41

um and so i think that’s like maybe pretty idealistic but i think it’s a it’s a pretty great

12:46

base for you know success in in the art world um and particularly success for

12:52

like individual creative people you know whatever they’re making you you already mentioned that

13:00

part of your contribution within the digital economies lab revolved around the idea of an artist

13:07

union recently there was a book by ariella aisha azulae called potential history

13:15

unlearning imperialism in which a series of prompts were given to

13:20

think around including one that says what if we all went on strike and this was aimed at museum workers but and any

13:28

anybody working in the in sort of the artistic field

13:33

what other well first of all what are some of the ideas around this

13:39

idea of an artist union and potentially what other lessons could be learned from

13:45

workers unions and and other um labor initiatives let’s say i think the

Success together

13:51

the biggest one is really like we actually do

13:57

we will find more success together um i think this is this is shown

14:02

all over um i think one great example of like you know a creative union or film

14:08

unions right um and particularly when we’re working in you know these creative entertainment spaces

14:15

where you know it’s not like one they’re very like

14:20

glamorous jobs um people love the things that they’re doing um and two it’s not like

14:28

the work is a bit more ephemeral to say like this work that i’m doing is making x of this

14:33

um the economy is a little bit different with with entertainment um and so

14:39

you know people who are making money off of them will always want to get whatever you are supplying for

14:45

the lowest cost and that you know when we all say actually that cost is higher that will

14:51

have power um which you know is really what

14:57

you know work workers um organizing is all about where do you see sort of the

15:02

the within the creative field broadly where does the power lie i mean

Where does the power lie

15:09

currently i think it’s with you know people who are um

15:16

you know engaging in freelancers for you know small small tasks that they need

15:22

help with um it really depends on the on what field we’re working in though right like with

15:28

something like games it really is in you know major studios and large studios um

15:34

it’s not it’s not with the the individual workers it’s interesting to think about if power

15:41

could be brought back to the makers directly within the idea of a of a union

15:51

but at the same time things like the prompt let’s go on strike is an

15:56

interesting one because i remember a strike at a local museum here in the ottawa area

16:03

that went on for a long time but very few people seem to notice and the

16:08

leverage that came from that particular action seemed from the outside in any case

16:14

limited what are some other tactics or strategies that creative workers could

16:22

use if their if their work is valued in in different ways yeah i mean

The work comes in

16:28

i like i i think you you this is where the work comes in right this is where i think

16:34

this piece particularly we’re working on is like thinking through

16:39

how we can actually begin to think about this like i think that

16:44

if it was a silver bullet xyz and you have leverage then you know we would

16:50

obviously have already done it um and so i think this is where this is the work

16:55

like i don’t i don’t have the answer for the thing to fix this um but i think this is where um

17:02

you know this piece is thinking about how we can actually start to brainstorm things that we

17:09

do need help with that the community does need support in and and and

17:14

kind of you know in a playful way engage those topics um of what are the the kind of

17:21

community need here what you remind me of is that it cannot necessarily be

17:27

other people doing it and then once it’s done you join in

17:33

uh it does need to be a collaborative communal effort as well yeah and like

Risks

17:39

it’s not easy discussions right like particularly when you’re talking about you know personal

17:46

prosperity um personal finances and economics you know um

17:53

that’s that’s a risk on the table like when you are thinking about you know whether i will be able to

18:00

you know house myself feed myself those kinds of things and i think this is why often these movements come from

18:07

marginalized people because often they have much more

18:13

um they have much less to to risk because they don’t have

18:19

access to all of these systems that work for a very small amount of people um and so that’s why these these

18:26

movements often come from you know those that have less in the first place

18:31

because you know it’s it it is it is a hard thing to say the

18:37

thing that’s working for me is not working for everyone else and we need and i am going to change that

18:44

yeah that’s an that’s an interesting thing to think about that when we talk about

18:50

solidarity or mutual support that it implies that there is a risk involved

18:56

especially for the people who are already entrenched in some of those established systems

19:03

yeah what

19:09

could be some of the approaches to to sort of

19:15

let’s say stimulate that sense of solidarity and to widen that scope for

19:21

that sorry i’m not expressing myself very well that sense of that there is and within

19:28

and without of the system that the people who are in

19:33

a certain let’s say cultural sphere

19:39

and the people who are outside of that how do we breach that

Supporting marginalized people

19:44

yeah i mean i think in my work i’m really looking at supporting

19:51

my like supporting marginalized people like

19:56

i think that that is kind of one there are many tactics for this i think you know there are people doing

20:02

more work to kind of cross these divides across these barriers have those

20:07

discussions and i think on like a personal level i i have a lot of those discussions with friends i do think that

20:13

my tactic has always kind of been one of like

20:19

loyal support for marginalized people um listening to what they need what i

20:25

can give what i might need um and so i think in that ways i mean i

20:30

think i’m i’m i’m more in entrenched in that kind of like solidarity

20:36

um and mutual aid thinking um where actually in my mind the

20:42

solution does not always come from outside um it comes from

20:49

the community growing together that’s always been my approach so i

20:55

think something like you know this program we just launched damaged labs is really about tmg wants to see more studios that are

21:02

taking an approach to games which is is of thinking of the cultural impact of the

21:08

things that we’re making the working conditions the collaborations that are are being fostered in the industry

21:14

um and so there’s often multiple approaches you know if i want to improve the stories

21:20

that are being told in the industry i could go and talk triple a games and try and improve that i am the one who takes the approach of

21:27

like actually let’s build the studios that we want to see in the world let’s come up with frameworks to support those

21:32

people it’s it’s just always where i’ve had my energy to do that work

21:38

um i don’t know that that always that really answers your question but i think

21:43

sometimes the work that i do is in the vein of

21:48

supporting you know what i can like my community supporting marginalized people

21:55

um finding people who are like-minded who want to create this work um

22:00

who want to think about you know the how we enact more cooperative business

22:06

models um and be an example of that work even on even on a small scale to start

22:14

i’m reminded of a a conversation i heard recently with the founder of um substack the newsletter

22:22

platform where he said that he was in the social media business before and

22:29

was not liking what he saw but realized at some point that

22:34

he could only do so much within the limits of the social media sphere and he had to

22:40

step outside of it in order to create something new is that a little bit the approach that you’re taking with this

22:47

damage lab uh initiative yeah i like i definitely like this initiative is you

Supporting cultural production

22:52

know primarily meant to find support for people who want to build studios in this

22:59

specific way of thinking about the impact of the games that we’re making on like a cultural level

23:04

on you know a worker’s level and so absolutely that’s the that’s the mentality that we’re taking is

23:10

you know we want we want these studios to exist so let’s support their existence because we know

23:17

that actually the models within um

23:22

you know investing in game studios is i’ll give you money and you get

23:28

you know 10x money back to me which is not like there’s not a lot you

23:34

can do with that when you’re like actually the thing i want to get out of this money is um is some kind of social impact like i

23:42

want to see you know more authentic representation of my identity i want to see

23:49

um you know uh children learning from games

23:55

you know personal personal um emotional coping mechanisms and that’s what i

24:00

really want to get and and if you you can kind of do that and come up with a business model that

24:06

makes 10x money but when it comes down to it your your promise to taking on that investment

24:12

will always be getting more money and that and that’s just the fact

24:20

but it’s really interesting to take an approach to cultural production from the perspective of a social impact

24:27

project how did you how did you get to that point can you can you tell us a bit more

24:34

about that yeah so i mean i think this was something that like has been like we’ve kind of been thinking about a bit

Investment Readiness Program

24:40

dmg and like our our edie brought um jenny jenny faber kind of brought this investment readiness program

24:46

which is specifically about uh nonprofits and charities getting into this kind of social enterprise so

24:52

we that’s our funding our funding is from the the government uh government funding to actually support

24:58

non-profits finding financial sustainability and that

25:03

works within the confines of a field that is traditionally seen as a

25:09

commercial venture as well yeah yeah yeah and i mean um

Social Social Enterprises

25:15

you know social social enterprises are commercial enterprises um yeah so uh it

25:22

actually seemed like that’s why we felt it was a good fit for dmg because we do actually have this um

25:29

very commercial aspect of games that we’ve kind of been we haven’t really

25:35

dived into quite as um quite as

25:40

quickly as we would you know some of our educational programming or um community programming because

25:47

uh we didn’t see that fit um we of course supported members who

25:53

wanted to start game studios but we weren’t quite as actively engaged with

25:59

with industry as as we are with damage labs just wanted to take a little side trip

26:06

on the topic of business models um you have been working for

26:13

a a tech company for uh for a couple of years

26:19

um that idea of platform the platform business model

26:26

that we see in many ways whether it’s uber or airbnb

26:32

um have you looked at that type of business model

26:39

and through sort of a counter research lens looked at how some of those

26:46

principles could be applied to the cultural sector i mean i i don’t know that i i have like a like

Platform Design

26:54

a strong thesis for you um i think they’re all kind of inputs to any thinking that

27:00

i am doing you know i i don’t know that i make like all the time direct

27:05

correlations between you know that that work that i am doing for kind of a a

27:11

professional work um but i mean i think there is an element

27:18

of yeah at its core like platforms have actually a lot of similarity to game

27:24

design or or community um development like with platform design you really are just thinking about

27:31

relationships and how we’re who are uh creating rules around how people

27:37

interact and and with what um i think often when i’m thinking about

27:42

you know my professional work versus more of my artistic practice the outcome

27:47

is different um you know when you are designing anything there’s going to be a certain outcome

27:54

with you know an art piece that you want to design for so uh you

28:00

know it’s one thing to design a a user experience for um

28:05

a large massive software company where it’s like we want it to be really understandable and easy to use and

28:13

um often efficiency is going to be really high up on what you’re actually thinking about you’re designing for in

28:20

like an art practice you know i you do i am designing an experience you know talking about experiential art design

28:27

um but often you’re looking for almost the opposite of efficiency it’s

28:34

it’s about um bringing up questions is something that i often

28:40

which links into like critical critical design practices where you know you aren’t

28:46

designing to solve a question you’re you’re designing to pose a question which i think art really

28:54

really brings up as well i think though you know in the kind of community organizing aspect um it’s it really does

29:01

make me think about what platforms we are using and how that data is is um

29:06

being shared or could be shared um like there’s obviously just like a

29:12

depth of understanding around how platforms might use and incorporate data

29:18

that you know i might be exposing users to community members too

29:24

on both of those thoughts you know like they’re similar thought processes they usually end at a different place i guess

29:29

part of why i was going for that question was the idea that the

29:36

the platform in the end is what gains the most and the people who are

29:41

connected to that platform on either side where it’s mostly about volume right

29:48

honestly what what people get what the actual artists get from spotify for instance is minute in comparison to what

29:56

what spotify itself gains so the and going back to that idea of

30:04

bringing power back to the an agency uh and control back to the people who

30:09

actually create the content and and the artistic product

30:16

uh whether there is a subversion or a counterfoil way to look at these

30:22

platforms that might benefit creators i think it’s all great you know like

Literacy and Critical Engagement

30:28

there’s there’s ways that we can use these tools to our benefit and there’s ways that are not like

30:34

i don’t think it’s like you know you as an artist using a platform is inherently bad

30:40

um but understanding that these platforms aren’t made for the production or support of

30:46

you know cultural products i think is one thing to think about um what you are getting out of these

30:52

platforms is another thing to think about you know there is a massive volume um

30:58

and so yeah i think that’s more around literacy and critical engagement with these things right um

31:05

which is which is often you know i think one of the great

31:12

benefits i think i talked a little bit about of this pandemic is like oh people are suddenly thinking about digital art

31:18

production in a much more broad context you know like it’s not

31:23

just the web artists who are like let’s make an online exhibition because you know we now need to sell paintings

31:29

and sculptures and all these things on online but then the counter to that is

31:36

very rapidly we’ve all had to take on these digital

31:41

tools and platforms and so i think at the beginning i was having these like oh my goodness what about

31:47

have people thought about what tools they’re using and like what they’re signing up for and what they might be giving away in doing that which i think

31:54

is where there is some benefit in

32:00

literacy and knowledge of how to actually build our own systems and tooling and know when

32:06

know when it’s worthwhile to do that um because i think that’s one thing sometimes we

32:12

we have a lack of resources like in all of our various arts arts organizing

32:17

fashions and so we are often looking for the the quickest for the easiest or the cheapest um

32:24

which needs to then also be weighed with you know the the

32:29

um you know why is it why is it cheap

32:34

or why are we getting paid less um you know but what’s what’s the payoff there

32:40

very often it’s it’s a tricky thing to negotiate because very often the individual creators

32:48

are working to make a living and to [Music]

32:54

create yes and then to create the space around that to also have to be aware of some of

33:02

the other forces that are working in on them is a very difficult

33:07

there’s a lot of pressure in that sense yeah i mean i think with most things digital like these aren’t new

Digital Conversations

33:12

conversations either it’s not like we suddenly have like a oh as artists we need to you know

33:18

engage with these like uh capitalistic models of art production

33:24

like that’s been happening since you know like you know forever i look when you know

33:30

that most of our you know particularly western uh history of art is around you

33:37

know who is paying for this then i will make it you know um

33:42

leonardo da vinci sure as hell didn’t want to paint jesus um so yeah i think like the they’re just

33:50

they’re just shifted conversations in a digital world you know it’s before we were making art museums you know private

33:57

public um what what’s the difference between engaging in those different types of

34:02

arts institutions these are all conversations that aren’t new um

34:08

just moving a bit to what you’re doing with your various initiatives with the with the dmg but

34:15

certainly with the damage labs that idea of community building and of

34:21

being interdependent within those types of communities

34:28

what is your what is your approach to that type of community building i think we’re approaching damaged labs it’s like

34:35

it is a quite a you know in the industry

34:42

business world but we’re bringing all of the thoughts of you know mutual aid and

34:48

grassroots organizing that dmg has always had its core um and so you know we do want to come up

34:55

with a way that these studios as they grow and build can support more of these studios

35:02

being created you know we don’t want this program to be one cohort um we want to figure out a way that

35:10

this these cohorts give back to this community and we can grow this

35:15

this initiative which i think is really important which i think is a call out to that kind of

35:22

interdependence you know we we’re making damage labs because the existing systems for funding uh

35:30

dmg believed the existing systems for funding games was not um at best not productive at worst

35:37

harmful to marx people to engage with um and so we’re hopefully creating some

35:42

alternative to that um and you know in that we have to

35:49

figure out how we can actually spread that to be larger than just you know the 10 people we could let into

35:55

our first cohort and you know we did get many more applications than we thought like the need for this type of

36:01

programming was really felt when we put up the call and and everyone’s responses to this program has been yeah people do

36:08

see this lack as well it’s a an interesting proposition because on the one hand you want it to

36:14

be supported maybe by the structures that are already in place

36:19

while at the same time trying to find alternatives for those same structures yeah i mean again this is this is the

The Head The Hand The Heart

36:26

this is the navigating this the critique this is the element of literacy and experimentation and new new

36:34

models of doing um this kind of work i’m trying to formulate

36:40

a question here because what you are talking about reminds me of a recent

36:46

book the title of which escapes me but it talks

36:52

about the head the hand and the heart as

36:58

types of work that can be done and how for a long time

37:03

the head so the knowledge work has been prioritized at the cost of

37:09

the hard work so the the care and handwork um which refers more to the the direct

37:17

application of craft and and other types of um

37:23

work in that sense you seem to straddle all those three elements uh in your work is that

37:31

is that something that you i mean i think i do like i

Interdisciplinary Work

37:37

i value um interdisciplinary work

37:43

in a really like meaningful way um

37:48

i i often do have this tension between um like a love and respect for like what i

37:55

consider like deep craft knowledge um and i think through my career have

38:01

have had a hard time kind of you know i i care a lot for this like deep

38:07

and like when i say like deep crap it’s like one thing like this is the one thing that i’m an expert at you know i’m gonna make like as a kid i was like

38:14

i would love to be a jeweler i love jewelry and i like i’ve done jewelry it’s great

38:21

but there is an element of it that i’m just like there is so so many details of the the

38:30

medium of metal to learn before you can get to that point where you are

38:37

really playing with how you can get into that like

38:43

change how you’re manipulating that material and i think that goes for like so many different uh fields and i think

38:49

that’s like you know i guess you’re kind of talking about the handwork but i think that can apply as well to

38:55

you know i’m getting a phd in you know specifically this one area of this very specific

39:02

thing where i have often like bobbled between a lot of these things to greater or

39:08

lesser success um and i think it’s just something that i’ve always done like i’m a very broad

39:14

thinker and um i even going back i think i kind of call

39:20

it like when i started my degree i i started at the nascad

39:25

um on the east coast and uh the program that i was in was called intermedia which is like this kind of

39:33

um it’s this like a specific art practice which is very funny to have a full

39:38

degree program about kind of a uh

39:44

an art practice like a theoretical art framework almost

39:50

um but the whole idea being like it’s not about having two

39:57

mediums that you you do and are good at it’s about finding that that center point at where they actually

40:03

meaningfully connect um and i think that’s like just the mentality that i’ve often taken into

40:10

like the thing that i really enjoy is finding where all of these things meaningfully connect which is which is

40:15

different than something like mixed media which is like i’m going to paint and i’m going to sculpt and they will

40:21

have a conversation but i’m just i’m putting mediums together it’s like no actually i want to find the

40:27

connections between these things and kind of interrogate that well it mirrors sort of what what we see

40:34

in even your initiatives as well where many of these things become intertwined and

40:41

there is not really a clear one discipline uh that

40:46

that you’re trying to move forward so to close off the conversation and especially from

40:52

your point of view straddling so many different fields and points of entry

40:57

i’m curious how you might see this particular point in time with so many different influences

41:04

from climate emergency to social justice even outside of the current pandemic

41:09

what are the possibilities for artists and creatives at this point going forward

41:17

which role could artists and creators play i i’m not sure if it’s like

Conclusion

41:23

that much different than you know we’ve seen historically i think there’s

41:32

a few more opportunities to kind of share work more broadly um through like digital

41:38

mediums particularly you know across borders and all that stuff now

41:44

um but i do think there’s a you know that artistic work is about

41:50

looking at these things that are happening and processing them in some way or critiquing them drawing in questions

41:58

um allowing you know an expression of a response to these things

42:04

um i don’t i don’t know if that’s like a unique opportunity that we have right now

42:10

um but i think like these things are all very important for us to be grappling with to be discussing and

42:17

you know you can write an essay about climate change which is one way of like thinking about

42:23

processing it and you know artists are often making something to express um

42:29

you know similar ideas um which is just a different medium of engagement

42:35

uh than than than other forms you know um

42:40

you know scientific investigation and that’s another way of looking at these

42:46

things um this is the context that we’re all making work within um

42:52

and you know there’s there’s obviously ways of of you know making beautiful pieces of cultural um

42:58

significance that don’t really pull directly on these things but you can’t really ignore the context that anything

43:03

is made in and i me personally i think a more a more opinionated view on that is like

43:08

these are the things that artists should be engaging with and that’s where you know really meaningful art comes in but

43:14

that’s probably a more personal um you know my own my own preference

43:20

fantastic well thank you so much izzy for taking the time to have this conversation with us

43:27

and we’re really looking forward to what is going to happen with uh with the damaged labs and what wonderful projects

43:33

come out of that awesome well thank you so much thank you all right bye

43:53

and then [Music]

44:10

you

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