250AGA - Amery Calvelli interviews Barry McKinnon

2021

Welcome to 250AGA, a weekly exploration into what architects should know. Responding to Michael Sorkin’s outline of 250 things, Amery Calvelli, Adjunct Curator of the Poole Centre of Design, explores his fifth and sixth points about the distance of a shout or a whisper.

This week, Vancouver-based acoustical expert Barry McKinnon of McSquared recalled Red Wetherill’s statement in response to a question I asked him of how far a shout carries.Welcome to 250AGA, a weekly exploration into what architects should know. Responding to Michael Sorkin’s outline of 250 things, Amery Calvelli, Adjunct Curator of the Poole Centre of Design, explores his fifth and sixth points about the distance of a shout or a whisper. …

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Field Recording
Field Recording
1:34

Field Recording

1:34

The Most Interesting Field Recording You’Ve Captured
The Most Interesting Field Recording You’Ve Captured
2:45

The Most Interesting Field Recording You’Ve Captured

2:45

Whispering Galleries
Whispering Galleries
12:38

Whispering Galleries

12:38

Autogenerated Transcript from YouTube (if available)

Use CTRL+F to find key words if it is a longer transcript​.

0:03

and so what we’re doing Barry is we’re

0:06

exploring a series it’s – this is kind

0:09

of a the first of a series of month two

0:14

months long exhibition online we’re

0:17

taking Michael Sorkin I don’t know if

0:20

you knew the late architecture critic

0:22

who passed recently he had avid critic

0:27

and wonderful inspiration in terms of

0:31

the public realm and what is the essence

0:37

of architecture not not necessarily just

0:39

the built form but what are the equity

0:40

aspects of architecture right and so

0:44

there’s an essay that he did called 250

0:46

things that in architecture know and so

0:49

I’m kind of picking apart some of those

0:52

things and then exploring them more

0:53

deeply so the essay is in the book what

0:57

goes up the right and wrongs to the city

0:59

and so we’re gonna be discussing how

1:02

sound travels and what his his phrases

1:06

were basically what is the distance that

1:09

a shout carries and what is the distance

1:11

of a whisper and so those are the two

1:14

things that we’ll be exploring and

1:16

that’s why I thought sound you know how

1:17

sound travels makes makes good sense for

1:20

us to discuss sure so I guess I would

1:24

start with just for I think for decades

1:28

you’ve consulted on sound in the built

1:30

environment so I wondered if maybe a

1:33

good place to start is the field

1:34

recording because to understand how

1:36

sound travels you have to start by

1:39

observing sound movements correct it

1:44

certainly helps you know to actually

1:49

have an understanding of the way things

1:51

are experienced recording isn’t

1:55

necessarily the first step in that the

1:58

critical listening is and that’s just

2:02

spending the time to listen to the way

2:05

sound behaves in the environment back in

2:08

my my early CBC radio technician days

2:11

that’s one of the things they taught you

2:13

about recording was just listen to the

2:16

way it sounds

2:17

like say a musical group sounds into

2:20

space walk around and then decide then

2:24

where you put microphones to capture

2:26

that recording and that’s that’s

2:30

certainly a big part of establishing

2:34

what a reasonable acoustical environment

2:38

sounds like mm-hmm would you say so

2:44

maybe I’ll just ask what’s the most

2:46

interesting field recording you’ve

2:48

captured well certainly that the most

2:52

unusual one was that recording in the

2:54

cooling tower at Alma Washington the

2:57

south saw decommissioned nuclear plant

3:01

that was just trippy because literally a

3:07

whisper like at the quietest you would

3:10

talk to somebody say three or four feet

3:12

away it came back to you because it’s a

3:15

perfectly circular focusing field in

3:19

there so even the quietest sounds would

3:23

be reflected back with a sizable delay

3:27

on the echo mm-hmm very very trippy and

3:31

so the sound is bouncing or what we

3:35

might call a beret ssin is that right

3:38

yeah and there’s two aspects to that

3:41

there’s a direct sound of first

3:44

reflection or multiple reflections and

3:46

that would be what most people call an

3:48

echo and then reverberation is the sound

3:52

bouncing around in decaying in level

3:55

each time it essentially passes by you

3:59

so how do we define a reverb or

4:02

aberration time reverberation time is

4:06

the time it takes for a sound usually

4:09

the most easy way to think of it as like

4:12

an impulse like a clap or something to

4:15

decay to one millionth of the original

4:18

level and that’s 60 decibels so by the

4:22

time it drops to minus 60 that’s that

4:26

decay slope is considered the

4:27

reverberation time

4:30

and so when you were in that cooling

4:32

tower what was happening to that sound

4:35

how was it decaying

4:37

well the interesting thing about the

4:39

cooling tower is that there wasn’t

4:42

really a reverberant field because it

4:44

wasn’t truly enclosed there’s the little

4:48

legs that you you see in the pictures of

4:51

those things and you think well you know

4:53

how tall can those be but they’re like

4:55

15 meters tall so essentially it’s

4:58

completely open around the bottom and

5:00

open at the top so you don’t hear

5:03

reverberation but you hear repeated

5:05

flutter echoes that because they’re it’s

5:09

perfectly circular they come back at you

5:12

from all directions pass through each

5:15

other and then hit the walls and then

5:17

are focused again and because the

5:20

cooling tower is curbed vertically they

5:24

also travel up and then sometimes

5:28

they’ll travel back down again so it is

5:32

just a strain to sort of surround sound

5:36

effect for echoes because they literally

5:39

swarm around you as that and then they

5:41

kind of go up and out the top and if you

5:46

eye binaural recording so you actually

5:49

have a recording system that simulates

5:51

the human ears you hear all that spatial

5:54

differentiation so you hear where they

5:57

come from where they go – it’s very cool

6:00

and what’s interesting from the layman’s

6:04

perspective from someone that doesn’t

6:05

know much about sound is that when you

6:08

think about measuring sound like the

6:10

question you know what’s the distance it

6:12

travels or what’s the distance of a

6:14

whisper it’s not as simple as just

6:17

taking a measurement of how fast sound

6:19

travels but it’s really about what do we

6:22

hear and how audible is it and so the

6:25

reverberation on the echo are kind of

6:27

affecting our ability to hear is that

6:30

correct yeah it they certainly affect

6:32

the ability to understand what’s being

6:35

transmitted

6:37

you know speech is made up of phonemes

6:40

you know syllables and parts of

6:42

syllables

6:43

and if the reflections and reverberation

6:46

walk on top of those you can lose the

6:49

ability to understand things so as the

6:51

reverb time increases and so you’re in

6:54

you know anything from a stairwell to a

6:56

hockey arena the the speech

7:00

intelligibility is greatly reduced

7:01

because now as each new syllable comes

7:04

along that’s being stomped on by all the

7:07

other reflections of reverberation and

7:10

that’s why first designing for speech

7:13

intelligibility like in a classroom or a

7:16

theater you have to be very conscious

7:19

conscious about the the arrival time the

7:25

a level of reverberation the level of

7:27

reflections when they come where they

7:30

come from so it’s it’s quite a balancing

7:34

act in that process and so I think you’d

7:38

mentioned when we talked earlier before

7:41

this interview about the idea of you

7:44

know we talked about the Elma cooling

7:46

tower the decommission tower there was

7:48

also a room full of clothes that would

7:51

be that kind of idea of where sound

7:53

doesn’t reverberate that’s the opposite

7:56

of the cooling tower in a sense what’s

7:59

condition for a whisper well for a

8:03

whisper that the controlling element is

8:06

likely going to be background noise

8:09

because the whispers starts off quieter

8:12

you know a whisper might a stage whisper

8:14

might be say maybe 45 dB at the other

8:20

actors location and because sound drops

8:26

in level at 6 DB per doubling a distance

8:30

at some point that sound drops down to

8:33

the level where it matches her as is

8:36

masked by the background noise in the

8:38

room so again for a theater the goal is

8:41

to get the the noise level down low

8:44

enough that people can hear something

8:47

like a stage whisper at a great distance

8:50

outdoors a whisper gets pretty quickly

8:52

not by you know traffic noise wind noise

8:55

through the leaves and that’s

8:58

but sound behaves at a shout and a

9:01

whisper the same way when it leaves the

9:04

somebody’s mouth it behaves in the same

9:06

fashion when one is sending that said no

9:12

whether it’s a whisper or a shout it

9:15

depends on area where the sound how far

9:19

the sound is going you talked a bit

9:22

about the field I wonder if you could

9:23

bring that in like the idea of when when

9:26

one means to direct the sound of the

9:28

shout it can go farther than if it’s

9:30

spread out why is why is that normally

9:34

most sound sources have an

9:39

omnidirectional output or very close to

9:42

it

9:42

so if you’re talking the level of your

9:46

voice behind you is very similar to what

9:49

it is out in front of you so the sound

9:52

spirit spreads as a hemisphere that’s

9:56

spreading across the ground each time

9:59

you double the radius you increase this

10:02

surface area that’s fear by four times

10:05

so it has a very predictable drop in

10:09

level so it would be 60 beep every time

10:13

you double the distance so the first say

10:17

if somebody’s a meter away and you talk

10:20

to them at a reasonable level if they

10:23

move 2 meters away it’s 60 be quieter if

10:26

they move 4 meters away

10:28

it’s another 60 be quieter now once you

10:33

start to get to really long distances

10:35

there’s some other factors that come

10:37

into play but that’s you know there’s

10:40

the atmosphere absorb sound it depends

10:43

on humidity and temperature but

10:45

generally you can think of it in those

10:47

terms so that if you want to get

10:49

somebody’s attention who say you know

10:52

half a baseball diamond way you would

10:54

cup your hands around your mouth to

10:56

direct the sound more towards them so it

11:00

isn’t the hemisphere anymore it’s now

11:02

say a quarter of a sphere you’ve sort of

11:05

taken a conical section and redirected

11:09

that sound towards them

11:10

so you’ve effectively shrunk the area

11:12

rec yeah so just last question back to

11:17

the whisper if we were to find a perfect

11:21

and I think we talked a little bit about

11:22

a corner and what happens in the corner

11:25

so it’s the corner a good place where

11:27

whisper or what happens in that corner

11:29

situation every time you reduce the area

11:33

that you’re either Purdue or projecting

11:37

sound into or hearing sound back from

11:41

you increase the effective level the

11:44

same way is when you cup your hands

11:46

around your mouth you tighten up the

11:49

direction that sound is traveling if you

11:53

add one wall you increase the level by 3

11:56

dB if you add a second wall with a

11:58

right-angle corner that’s 6 dB if you

12:02

add the two walls and the floor that’s 9

12:05

DB so that’s subjectively just about

12:09

twice as loud so if you were gonna try

12:12

to project a whisper the best place to

12:15

do it is back right up against a corner

12:17

in a room and it would actually travel

12:21

all the sound instead of traveling

12:22

behind you would all travel forward out

12:25

of that corner or if you had a secret

12:28

that you really didn’t want everyone to

12:30

hear you might choose not to be in a

12:32

corner yes

12:34

or you know there’s the other famous

12:36

aspect of acoustics is whispering

12:39

galleries you know some of the the big

12:43

cathedrals with the the curved ceilings

12:47

and round construction that has that

12:50

same effect as the Alma cooling tower

12:53

where a whisper on one side can be

12:56

picked up by somebody just like you came

12:59

up and talked to them in their ear

13:01

across the dome which is the reason that

13:06

you generally try to avoid dome shape

13:09

facilities in almost every practical

13:12

application because it creates all kinds

13:16

of interesting acoustic challenges right

13:18

so the dome in a performance activity

13:22

becomes much

13:22

challenging because it’s collecting

13:24

everything everything and interestingly

13:27

enough as you if you were at the center

13:29

everything would come back to you as

13:31

though it you were wearing headphones

13:34

and then as you move off Center you end

13:38

up with a space exactly opposite you

13:41

where all of that sound is focused and

13:44

as you move further away from there

13:46

until you get to the outside edge you

13:49

know that focal point moves and then it

13:51

goes around to the point again on the

13:53

outside wall where it would literally

13:55

sound like somebody else has headphones

13:57

on so yeah it creates some interesting

14:01

challenges and spaces where that isn’t

14:04

appropriate yeah well I want to thank

14:07

you there’s a lot more we could go into

14:09

depth on but I really wanted just a

14:11

short little introduction for everyone

14:14

to hear of our conversation and I’m

14:16

going to thank you very much fear for

14:18

your time and for helping us to really

14:20

think about sound not necessarily just

14:23

as the distance it’s not just about the

14:26

a distance there’s a lot more complexity

14:27

involved and reverb and echo and shape

14:31

of surfaces and the number of surfaces

14:34

all of those things have a difference

14:35

yeah absolutely

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