[Lab] Kinect Scanning and 3D Models
technical at artengine.ca
Fri Feb 14 14:01:35 EST 2014
We will actually be having a 3d scanning workshop in May put on by Jeff
Ross, however yes, James Allanson has done 3D scanning with the kinect for
3D printing, and JC Batista has explored a ton of other uses for 3D
scanning. James and JC are regulars at Modlab (Wednesdays, 7-10 if you are
new), and I've seen Jeff recently there as well. James is the red head
with the ponytail and JC will be later than 7 and come in with a box of pad
(hope I described you guys well :) )
*Technical Coordinator *
On Fri, Feb 14, 2014 at 1:40 PM, Fraser Cole <fcolenet at gmail.com> wrote:
> Didn't someone on this list bring in a Kinect last year for some scanning?
> I missed that night but I recall it happening.
> I too would be interested, especially once I can get my Prusa to stop
> powering down mid-print!
> On Fri, Feb 14, 2014 at 12:54 PM, Chadwick Boulay <
> chadwick.boulay at gmail.com> wrote:
>> Hi everyone. First time poster. Mini intro: I'm a postdoc at OHRI (Civic
>> hospital) doing research on brain-computer interfaces. Sometimes I do
>> virtual reality, muscle activations, kinematics, etc.
>> Besides the Kinect, the preferred camera for this application seems to be
>> the PrimeSense Carmine (1.09). However, Apple gobbled them up and these
>> cameras are no longer for sale.
>> The popular alternative is the ASUS Xtion Live (Pro).
>> Just searching for those devices will lead you to a ton of resources on
>> 3D scanning. Whether you use Kinect, PrimeSense Carmine, or ASUS Xtion, it
>> seems like the most popular is Skanect.
>> If you want to get higher quality then I think you'll need to look into
>> pro tools.
>> Good luck.
>>> From: Jamie <jamie at steppinofftheedge.com>
>>> I'd also be interested in this as well!
>>> On Thu, Feb 13, 2014 at 6:36 PM, Paul Young <paul7young at gmail.com>
>>> > Hey everybody,
>>> > I was wondering if anyone has any experience using the Kinect for
>>> > real-time visual art/3D scanning/etc.? I've used it with Unity3D to
>>> > gesture input but it was very abstracted and made easy to use for
>>> games. I
>>> > currently interested in its 3D scanning capabilities and I'm wondering
>>> > kind of quality/resolution/issues the Kinect has when it comes to
>>> > I'd like to scan my head (seems like a standard Kinect scanning item)
>>> > I'm wondering if the scan is fairly accurate and the model output is
>>> > real size, if it's not how can that be adjusted. Any help or pointers
>>> > be appreciated.
>>> > --
>>> > Paul Young
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