[Lab] Kinect Scanning and 3D Models
fcolenet at gmail.com
Fri Feb 14 13:40:06 EST 2014
Didn't someone on this list bring in a Kinect last year for some scanning?
I missed that night but I recall it happening.
I too would be interested, especially once I can get my Prusa to stop
powering down mid-print!
On Fri, Feb 14, 2014 at 12:54 PM, Chadwick Boulay <chadwick.boulay at gmail.com
> Hi everyone. First time poster. Mini intro: I'm a postdoc at OHRI (Civic
> hospital) doing research on brain-computer interfaces. Sometimes I do
> virtual reality, muscle activations, kinematics, etc.
> Besides the Kinect, the preferred camera for this application seems to be
> the PrimeSense Carmine (1.09). However, Apple gobbled them up and these
> cameras are no longer for sale.
> The popular alternative is the ASUS Xtion Live (Pro).
> Just searching for those devices will lead you to a ton of resources on 3D
> scanning. Whether you use Kinect, PrimeSense Carmine, or ASUS Xtion, it
> seems like the most popular is Skanect.
> If you want to get higher quality then I think you'll need to look into
> pro tools.
> Good luck.
>> From: Jamie <jamie at steppinofftheedge.com>
>> I'd also be interested in this as well!
>> On Thu, Feb 13, 2014 at 6:36 PM, Paul Young <paul7young at gmail.com> wrote:
>> > Hey everybody,
>> > I was wondering if anyone has any experience using the Kinect for
>> > real-time visual art/3D scanning/etc.? I've used it with Unity3D to
>> > gesture input but it was very abstracted and made easy to use for
>> games. I
>> > currently interested in its 3D scanning capabilities and I'm wondering
>> > kind of quality/resolution/issues the Kinect has when it comes to
>> > I'd like to scan my head (seems like a standard Kinect scanning item)
>> > I'm wondering if the scan is fairly accurate and the model output is 1:1
>> > real size, if it's not how can that be adjusted. Any help or pointers
>> > be appreciated.
>> > --
>> > Paul Young
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