MAKING TOMORROW'S CULTURE TODAY

Artengine is an artist-run futurelab that brings together artists, designers, technologists, and researchers to explore the social impacts of emerging technologies through collaborative learning and production.

01/07/2023

An aggregator of Canadian arts content assembled from YouTube

The CanCon AV Index (CAVI) is a collection of over 33,000 YouTube videos from 500+ cultural organizations receiving government funding and operating across the Indigenous territories we now call Canada. Click on the link to go to directly to the searchable index or check out our collection of resource pages about the project. Using a collection of open data tools and available plugins for Chrome and WordPress, we hacked together a resource for cultural professionals, researchers and students. The CAVI fences off sections of YouTube and presents it to you without their visual clutter and algorithmic interference. 

01/01/2023

Created by Trophy

A deep listening experience about how we make change

10/06/2023

A play by writer-director Megan Piercey Monafu, with sound design by Johnny Wideman, and dramaturgy by Scout Rexe

We are thrilled to announce the limited-time run of Megan Piercey Monafu’s audio play STRATA INC. This immersive audio experience now features a newly commissioned epilogue, created specifically for this run. Find the Spotify link to STRATA INC. here: https://linktr.ee/artengine

MORE OF WHAT IS HAPPENING RIGHT NOW HERE…

Annika Walsh shooting Chinese Croquembouche for upcoming Food Conference.

In the studio this week with Annika Walsh. In her words, “Chinese Croquembouche is a savoury twist on a classic French dessert presented as a durational interactive sculpture. A traditional croquembouche consists of choux pastry puffs piled into a cone and bound together with threads of caramel. Chinese Croquembouche has a savoury filling and is bo…

Resident Sarah Conn presenting Remix in Victoria

Sarah Conn’s experience Remixed premiered in Western Canada from May 5th-6th at SKAM studios Victoria. The creator of the Project Trophy, which explored life’s turning points, introduced Remixed: a 45 minute personalized polyphonic playlist of true stories and prompts on transformation set in a colour changing garden inspired space.The playlist in…

Walk on the Wild Side: Interspecies Collaboration in Art

SciArt Conference Poster
We are delighted to be a partner in the SciArt Symposium organized by SAW. Through a series of wonderful conversations with SAW we have helped assemble the panel: Walk on the Wild Side: Interspecies Collaboration in Art Moderator by our Managing Director, Remco Volmer and including: Aleksandra Bajde, a Slovenian composer-performer, cultural manager…

Art and Science Fiction Residency

Join Artengine for a residency exploring the potential of science fiction as an artistic framework for imagining alternative futures. …

Artengine Slow Video Roku Channel

Artengine Slow Video Graphic
Artengine is experimenting with smart TV channels. We currently have a slowwwwwwww video channel for Roku TVs. We are loading up some experiments in atmospheric moving images and you can add it to your Roku line up and check it out….

ARTENGINE IDEAS

ARTENGINE IDEAS

ARTENGINE IDEAS

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An engaging panel with Kristin Anne Carlson, Davide Rokeby and Chris Salter, moderated by Nell Tenhaff which delves into different relationships artists are cultivating with machines. The panelists explore the question, if our body is essential for our perception of the world, what happens to the perception of an intelligent thing without a body or at least a distributed body? What does creative movement and expression look like when it is authored by an intelligent machine? Whether as a thing separate from us or as something we wear or even something inside us, can and/or how we co-create with an intelligent machine?

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Dames Making Games (DMG) founder Izzie Colpitts-Campbell speaks with us about her art and design practice and how her role as a community organizer influenced her contributions to the DEL. In this conversation we discuss her new DMG project Damage Labs, similarities between game design and community organizing, and how artist solidarity can be provoked digitally.

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In this conversation Tim Maughan chats with us about digital infrastructure, the role of organized labour in the creative landscape, and the DEL project Artwork_Local404. Join us, as we discuss technology and capitalism, the benefits of organizing, and what form collective action might take. Maughan also talks about how we need to rethink many of the platforms of tools of the digital world as public infrastructure: this may change how we understand what the government could do with them.