[Lab] Depth Perception
darcy at siteware.com
Mon Aug 22 14:41:53 EDT 2011
Um, if you moved your eyes (and the scene), it would be a strange feedback
loop since your eyes are also looking at the scene.....
I suspect that if the rates of movement were set right it might work out for
matching your head movement to the sensation.
You want to save the eyeball movement for moving around the screen.
On Mon, Aug 22, 2011 at 2:38 PM, <aaron at ottawarobotics.org> wrote:
> I think that tying the position of the cameras to your head movement would
> cause vertigo or something similar, due to the camera rotation not matching
> what your head motion is doing.... what would be better is some way to track
> your eye movement and position the cameras that way. That way the camera
> motion would resemble what your eyes are trying to do.
> On Mon, 22 Aug 2011 13:35:28 -0400, Darcy Whyte wrote:
> Why not use a matrix of Web cams? By the time you figure out all the stuff
> like how to point the cameras with servos to keep them aligned you may as
> well have a few of them. :)
> You could put an accelerometer on your head so you an look around.
> But unless the objects are vary far you'll want to work out how much to
> tow them in (when you look far and close your eyes cross inwards when seeing
> That's the only thing that isn't really obvious. How to decide where the
> two cameras cross over.
> I guess you could move your head forward and back and the accelerometer
> could control that?
> On Mon, Aug 22, 2011 at 1:28 PM, Michael Coyle <mirk44 at hotmail.com> wrote:
>> Did anyone see today's xkcd?
>> I need to try this!
>> Lab mailing list
>> Lab at artengine.ca
> Lab mailing list
> Lab at artengine.ca
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