[Lab] Kinect Scanning and 3D Models
chadwick.boulay at gmail.com
Fri Feb 14 12:54:46 EST 2014
Hi everyone. First time poster. Mini intro: I'm a postdoc at OHRI (Civic
hospital) doing research on brain-computer interfaces. Sometimes I do
virtual reality, muscle activations, kinematics, etc.
Besides the Kinect, the preferred camera for this application seems to be
the PrimeSense Carmine (1.09). However, Apple gobbled them up and these
cameras are no longer for sale.
The popular alternative is the ASUS Xtion Live (Pro).
Just searching for those devices will lead you to a ton of resources on 3D
scanning. Whether you use Kinect, PrimeSense Carmine, or ASUS Xtion, it
seems like the most popular is Skanect.
If you want to get higher quality then I think you'll need to look into pro
> From: Jamie <jamie at steppinofftheedge.com>
> I'd also be interested in this as well!
> On Thu, Feb 13, 2014 at 6:36 PM, Paul Young <paul7young at gmail.com> wrote:
> > Hey everybody,
> > I was wondering if anyone has any experience using the Kinect for
> > real-time visual art/3D scanning/etc.? I've used it with Unity3D to
> > gesture input but it was very abstracted and made easy to use for games.
> > currently interested in its 3D scanning capabilities and I'm wondering
> > kind of quality/resolution/issues the Kinect has when it comes to
> > I'd like to scan my head (seems like a standard Kinect scanning item) and
> > I'm wondering if the scan is fairly accurate and the model output is 1:1
> > real size, if it's not how can that be adjusted. Any help or pointers
> > be appreciated.
> > --
> > Paul Young
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