[Lab] Playstation VR Demo at Rideau Centre

Amos Hayes amos at polkaroo.net
Tue Oct 4 21:02:33 EDT 2016


At the risk of sounding like a fan (I am), if you haven't tried a Vive yet,
I recommend it before investing in a different system. The room scale takes
it to a whole new level beyond sit/stand VR like Rift and PS4. And the
tracked controllers are amazing. So precise compared to Wii, for example.

For projects, better accommodation for glasses, the OpenVR development
environment, open hardware specs (lighthouse chips are available to buy for
making tracked  VR accessories), and cool tools from Valve (like
Destinations) make it more attractive too.

I am setting one up in a travel kit for work, so maybe a demo day somewhere
sometime would be in order.

--
Amos
amos at polkaroo.net

On 4 Oct 2016 5:15 pm, "Henri Kuschkowitz" <henri.kuschkowitz at gmail.com>
wrote:

> Agreed,
>
> Curious how well it performs. coming from sony and it’s rich game
> integration it’s expected to have many more game titles under the hood on
> release than other platforms.
>
> Did anyone go to test it out yet?
>
>
> Henri
>
> On October 4, 2016 at 5:09:24 PM, Anthony Scavarelli (
> anthony.scavarelli at gmail.com) wrote:
>
> Playstation VR should optically track both rotation and orientation of
> your head; as well as two move controllers. It is basically a lower
> resolution but more comfortable Oculus experience that will focus on
> forward seating and standing experiences (in contrast to the Vive's
> focus on "room-scale" out of the box).
>
> The reviews sound promising though so I'll definitely try to check it out
> - thanks for the heads up!
>
> AS
>
>
> On Tuesday, 4 October 2016, Jason Cobill <jason.cobill at gmail.com> wrote:
>
>>
>>    It's apparently VR week. ;)
>>
>>    Just a head's up that there's a Playstation VR demo going on at the
>> Rideau Centre by the food court - they'll be there all week.
>>    I don't know much about the system, but I suspect from the way they
>> set up the demo that it's just tracking orientation and *not* the
>> position of your head. Guests who were trying out the games were all
>> seated, as they would be on a couch at home.
>>    I think this makes sense - I could see a situation where in an intense
>> game one might run face-first into a wall or pitch themselves over sideways.
>>
>>    I wonder if the Playstation VR shares any lineage with the HMZ-TV
>> headset they've been selling in very low numbers since the early 2000s.
>>
>>    -Jason Cobill
>>
>
>
> --
> ----------------
> Interactive Designer/Programmer/Artist
>
> http://www.anthony-scavarelli.com
> http://design.anthony-scavarelli.com
> ----------
>
>
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