[Lab] 3d scanning anyone?
james.d.allanson at gmail.com
Sun Nov 4 18:17:29 EST 2012
I will bring my scanning rig Nov 7th. I will be a bit early so I can
unpack/setup. Bringing my desktop, Kinect and tripod.
If anyone is handy with fixing 3D models (making it watertight/printable),
please bring your skills, software and computer. I can do some fixing
using Meshmixer and Meshlab but my skills are quite amateur :D .
For those wanting their likeness in 3D, either bring something in to copy
the files to (USB stick) or we can upload them to a website (ie
Thingiverse) so you can grab them at a later date.
Technically the scan area is anywhere from a person's face, to an entire
room. Some objects need to have multiple passes. These limits can be
pushed further if you have the right lenses in front of a Kinect (which I
don't have... yet :D ).
Reconstructme outputs to STL, OBJ, 3DS and PLY. In my experience STL is
the one you want if you want it printed on a 3D printer later.
It would probably be a lot to do if we scanned and printed the same night.
Maybe at a future modlab we can bring in a few 3D printers, and print out
On Fri, Nov 2, 2012 at 10:39 PM, Henri Kuschkowitz <
henri.kuschkowitz at gmail.com> wrote:
> i am interested, too. i would offer my head, too. lol
> On 2012-11-02, at 6:16 PM, Kirk Sutherland wrote:
> That sounds really cool, could we say scan someones head? Are there size
> limits or material limits? What is the output file type? Sorry for all the
> On Nov 1, 2012 12:06 PM, "Britta Evans-Fenton" <technical at artengine.ca>
>> On Wed, Oct 31, 2012 at 12:05 AM, James Allanson <
>> james.d.allanson at gmail.com> wrote:
>>> Anyone up for some 3D scanning next Modlab (Nov 7th)? I was thinking of
>>> dragging my desktop & Kinect out for it. Probably going to use
>>> Reconstructme as I've gotten it working at a decent resolution.
>>> Lab mailing list
>>> Lab at artengine.ca
>> Lab mailing list
>> Lab at artengine.ca
> Lab mailing list
> Lab at artengine.ca
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