[Lab] [lab] STL conversion. Going backwards

bentfork at gmail.com bentfork at gmail.com
Mon May 2 16:19:02 EDT 2011


Retopology! That returned some great google hits.

I'm aware of Blender but I haven't used it in a number of years.  Thanks for
the hints.

On 2 May 2011 15:59, Laxman Pradhan <laxmanpradhan at gmail.com> wrote:

> If you want to make a very good base mesh, you need to do something called
> retopology. As you probably discovered, there are some software packages
> that do this automatically, but they will never be as good as manually doing
> it. If you want to do it for free, I would suggest blender:
> http://vimeo.com/9260181
>
> Its free and has good retopo tools. This will of course take a long time to
> do, especially if you have to learn the software from scratch. I don't know
> of any automated tools that are free, so I can't help you there.
>
>
> Laxman
>
>
> On Mon, May 2, 2011 at 3:50 PM, <bentfork at gmail.com> wrote:
>
>> The scans I have a too high resolution to be able to work easily with. I'd
>> like to be able to convert the object into more simple primitives.
>>
>> I've been looking at software that bills itself as 'reverse engineering'
>> tools.  One cheaper example is VISI Reverse<http://www.vero-software.com/products.php?page_id=1&sub_id=26%20>
>>  A crazy expensive version is Rapidform.
>>
>> I'm looking for a opensource alternative, or a recommendation on any of
>> the paid version.
>>
>> Andrew, I think SuperSkein was one of the things I was looking for.  I may
>> look into that if I've the time.
>>
>>
>> I'll try and get some scan data to share for the next meet up.  Anyone
>> have any requests?
>>
>>
>> On 2 May 2011 13:55, Paul & Andrea Mumby <themumbys at gmail.com> wrote:
>>
>>> There is an STL importer for sketchup. I have used it to import on
>>> several occasions. But it doesn't maintain scale. So you need to re-scale
>>> your objects once they are in.
>>>
>>> Beyond that, they are not normally as "clean" as a conventional sketchup
>>> model (because it contains all the triangles, as it's tessellated as an STL)
>>> but still perfectly workable.
>>>
>>> - Paul
>>>
>>> On Mon, May 2, 2011 at 1:08 PM, <bentfork at gmail.com> wrote:
>>>
>>>> Greetings 3D experts!
>>>>
>>>> I've access to a 3D scanner that produces very nice STL files.  I've
>>>> been trying to convert this data into a format that I can easily manipulate
>>>> in sketchup or solid works.
>>>>
>>>> I was given some hints at a recent meeting including some cool scripts
>>>> but I didn't write them down and all I could remember was Meshlab which was
>>>> good but not good enough.
>>>>
>>>> The solution we seemed to come up with was slicing the model into
>>>> smaller parts, then exporting it slice by slice.  Beyond that I cant
>>>> remember.
>>>>
>>>> Hope everyone had a nice sunny weekend!
>>>>
>>>>
>>>>
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>>>
>>
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