[Gridflow-dev] [PD] GridFlow slowness
Jonathan Wilkes
jancsika at yahoo.com
Thu Nov 24 13:04:23 EST 2011
----- Original Message -----
> From: Mathieu Bouchard <matju at artengine.ca>
> To: Matteo Sisti Sette <matteosistisette at gmail.com>
> Cc: PD-List <pd-list at iem.at>; gridflow-dev at artengine.ca
> Sent: Thursday, November 24, 2011 12:33 PM
> Subject: Re: [PD] GridFlow slowness
>
> Le 2011-11-23 à 01:11:00, Matteo Sisti Sette a écrit :
>
>> But do any of these factors change when using an interpreted language or
> environment as opposed to doing this "natively" (e.g. in C++)?
>
> It depends on how much the interpreted language is actually compiled, and how it
> interacts with « less compiled » parts.
>
> In Pd, nearly every piece of external or internal class is written in C or C++,
> and all abstractions are written in an interpreted language named Pd. Some other
> externals are written in other languages (Tcl, Lua, Python, etc., and formerly I
> was using Ruby).
Is there a way to take a pd patch and compile it to c or c++ or something?
>
> This means that some parts are fast and some parts are slow. Now, if you give to
> a C/C++ part a large piece of work at a time, you're using much less CPU
> than if you cut it into tiny pieces. That's one big difference between
> using, say, [list-drip] vs [foreach], but it's even more the case if you do
> many [+] (without [list-map]) vs one big [# +].
>
> ([list-map] is actually much slower than what it is possible to do as a plain
> abstraction without deps, so that's why I say without [list-map])
>
> Pd itself is probably among the slowest interpreted languages when you look at
> the message system. The interpreter still preparses everything and objects are
> mostly connected to each other as a graph. Symbol-table-lookup is used fairly
> seldom, and that helps making it not so slow. Using a rule of thumb, Pd should
> be faster than languages that reparse everything all of the time, such as Bash,
> and very old versions of Tcl until version 8 (which came out in 1997).
>
> Pd's DSP is faster. It involves processing data in larger chunks of 64
> floats by default (see above about too many tiny pieces) and it compiles patches
> as «wordcode»,
What is wordcode? Is that what's happening in d_ugen.c?
> which is similar in speed to bytecode (such as Perl/Python), and
> usually somewhat faster than object graphs (such as Pd's message system and
> Ruby).
>
> Then Java... Java is somewhat special. The oldest versions used plain bytecode
> (as in the original versions of Smalltalk), but when doing so, it was often
> slower than Tcl8/Perl/Python, because it interpreted each character operation
> separately, whereas Tcl8/Perl/Python bytecodes work on whole strings at once.
> It's again the problem of too many tiny pieces.
>
> However, Java is nowadays almost always used with the JNI, which is a model it
> got from the SELF language. It's actually nearly as old as Java bytecode.
> Improvements in JNI made Java come supposedly close to the speed of C++, though
> there are still other ways in which Java needs more resources than C++.
>
>> I mean, when the bottlenecks of copying ram are discussed, I sometimes get
> the impression that I'm being told: this is the part of code where the
> overhead of doing things in java (or whatever) rather than c++ is biggest, which
> is what I find counterintuitive. Or is it just a misunderstanding of mine?
>
> I don't know how fast Java compilers are supposed to be right now. I have
> never tried serious number-crunching in Java. All I can tell you is to find a
> benchmark. Results will vary depending on the task being performed, which
> compiler/runtime-env is being used, and lots of small details in how each
> programme is written in each language.
>
> ______________________________________________________________________
> | Mathieu BOUCHARD ----- téléphone : +1.514.383.3801 ----- Montréal, QC
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