[Gridflow-dev] [PD] [gemdead]

ALAN BROOKER alan.brooker2010 at gmail.com
Sun May 22 18:33:28 EDT 2011


Hey Jack cheers! that's what I needed :)

Love the [#see] object, beyond it's practical use I just like having
visual output on the same space as the patch
Think I checked out pdvjtools before but could get it to compile-while try again

On Sat, May 7, 2011 at 2:17 PM, Antonio Roberts
<antonio at hellocatfood.com> wrote:
> I've just come across [pix-preview], which is part of the pdvjtools
> package http://hangar.org/wikis/lab/lib/exe/detail.php?id=start%3Apuredata_pdvjtools&media=start:pix_preview_help_patch.png
>
> Looks like it does similar to [gem_see] object that was just created...
>
> On 30 April 2011 20:06, Antonio Roberts <antonio at hellocatfood.com> wrote:
>> This is amazing, thanks to you both!
>>
>> Ant
>>
>> On 30 April 2011 18:05, Jack <jack at rybn.org> wrote:
>>> Something like this could help.
>>> ++
>>>
>>> Jack
>>>
>>>
>>>
>>> Le samedi 30 avril 2011 à 12:06 +0100, ALAN BROOKER a écrit :
>>>> Hey Ant,
>>>>
>>>> This can definitely be done- I was working on/off on a sort of ' #see
>>>> for gem' but haven't perfected it yet.
>>>>
>>>> The method is to render 3d objects into a buffer > to pix object >
>>>> then to #from_pix. Mathieu may know of a more efficient way of doing
>>>> this tho
>>>>
>>>> The attached patch (if it doesn't work when first opened, close then
>>>> re-open and should work) is what I was working on. As mentioned it's a
>>>> work in progress and I could probably do with some efficiency tips
>>>> here too!
>>>>
>>>> All the best
>>>>
>>>> Al
>>>>
>>>>
>>>>
>>>>
>>>> On Sat, Apr 30, 2011 at 10:19 AM, Antonio Roberts
>>>> <antonio at hellocatfood.com> wrote:
>>>> > Thanks and sorry that I didn't stick around to get the reply on IRC.
>>>> >
>>>> > Secondly, can the cube be rendered to an [#out window] object? I know
>>>> > [#from_pix] can handle [pix_] objects, and I've tried using a [cube]
>>>> > as a [pix_texture] that I can then send to [#from_pix] but no luck so
>>>> > far
>>>> >
>>>> > Ant
>>>> >
>>>> > On 30 April 2011 01:04, Mathieu Bouchard <matju at artengine.ca> wrote:
>>>> >>
>>>> >> from irc #dataflow :
>>>> >>
>>>> >> <hellocatfood> Is it possible to use [gemdead] with objects such as [cube]
>>>> >> and [sphere] in gridflow?
>>>> >>
>>>> >> In theory, I said no, but actually, [gemdead] doesn't prevent you from using
>>>> >> OpenGL elements, and things like [cube] and [sphere] don't check at all
>>>> >> whether they're given a real [gemhead] context, and don't seem to be doing
>>>> >> much that is related to it, therefore :
>>>> >>
>>>> >>  [gemhead]
>>>> >>   |
>>>> >>  [b]
>>>> >>   |
>>>> >>  [gemdead]
>>>> >>   |
>>>> >>  [cube]
>>>> >>
>>>> >> will really draw the cube as if you had done :
>>>> >>
>>>> >>  [gemhead]
>>>> >>   |
>>>> >>  [cube]
>>>> >>
>>>> >> I suspect that very few Gem object classes really depend on an authentic
>>>> >> GemState (one that was really created by [gemwin]). When you do find
>>>> >> exceptions, please tell me.
>>>> >>
>>>> >> But you may have to use [gemhead] anyway (as in the above example) as long
>>>> >> as [gemwin] decides when to clear the buffer and when to copy the buffer to
>>>> >> the screen, just because [gemwin] uses [gemdead] to say when it's the time
>>>> >> to draw.
>>>> >>
>>>> >>  _______________________________________________________________________
>>>> >> | Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC
>>>> >>
>>>> >
>>>> > _______________________________________________
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>>>> >
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>>>
>>>
>>
>



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