[Gridflow-cvs] [svn] commit: r6645 - in /trunk/doc/flow_classes: #moment-help.pd #reinterval-help.pd interval_overlap-help.pd seq_fold-help.pd var.#-help.pd

svn-gridflow at artengine.ca svn-gridflow at artengine.ca
Sun Feb 20 16:34:38 EST 2011


Author: matju
Date: Sun Feb 20 16:34:38 2011
New Revision: 6645

Log:
...

Modified:
    trunk/doc/flow_classes/#moment-help.pd
    trunk/doc/flow_classes/#reinterval-help.pd
    trunk/doc/flow_classes/interval_overlap-help.pd
    trunk/doc/flow_classes/seq_fold-help.pd
    trunk/doc/flow_classes/var.#-help.pd

Modified: trunk/doc/flow_classes/#moment-help.pd
==============================================================================
--- trunk/doc/flow_classes/#moment-help.pd (original)
+++ trunk/doc/flow_classes/#moment-help.pd Sun Feb 20 16:34:38 2011
@@ -1,72 +1,70 @@
 #N canvas 584 49 632 696 10;
 #X obj 19 44 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1;
-#X msg 234 48 4 2 # 1 1 1 -1 -1 -1 -1 1;
-#X obj 111 228 display;
-#X obj 43 258 display;
-#X obj 234 86 #rotate;
-#X obj 288 76 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
+#X msg 234 70 4 2 # 1 1 1 -1 -1 -1 -1 1;
+#X obj 141 238 display;
+#X obj 48 226 display;
+#X obj 234 108 #rotate;
+#X obj 282 92 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
 -241291 -1 -1 -1831 256;
-#X obj 288 92 * 100;
+#X obj 282 108 * 100;
 #X obj 18 497 #out window;
 #X obj 67 181 #t;
-#X obj 110 207 #moment;
+#X obj 141 217 #moment;
 #X msg 41 105 240 320 1 #;
 #X obj 41 124 #draw_polygon put (1 # 255);
-#X obj 426 123 #pack;
-#X obj 234 105 # +;
-#X obj 456 107 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
+#X obj 468 110 #pack;
+#X obj 234 127 # +;
+#X obj 498 94 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
 -241291 -1 -1 -45 256;
-#X obj 426 91 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
+#X obj 468 78 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
 -241291 -1 -1 12 256;
 #X obj 426 72 #pack;
 #X obj 456 56 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
 -241291 -1 -1 32 256;
 #X obj 426 40 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
 -241291 -1 -1 49 256;
-#X obj 234 67 # *;
-#X obj 245 143 # inv+;
-#X obj 245 124 # +;
-#X obj 426 174 #pack;
-#X obj 456 158 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
+#X obj 234 89 # *;
+#X obj 246 172 # inv+;
+#X obj 252 150 # +;
+#X obj 510 149 #pack;
+#X obj 540 133 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
 -241291 -1 -1 149 256;
-#X obj 426 142 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
+#X obj 510 117 nbx 5 14 -1e+37 1e+37 0 1 empty empty empty 0 -6 0 10
 -241291 -1 -1 128 256;
 #X obj 41 143 #draw_polygon put (1 # 255);
 #X text 162 460 red filter;
 #X text 121 105 draw rectangles;
-#X text 238 31 rectangle polygon;
+#X text 238 53 rectangle polygon;
 #X obj 42 206 #moment 2;
 #X obj 269 192 #moment_polar;
-#X obj 356 212 display;
-#X obj 270 232 display;
+#X obj 344 212 display;
+#X obj 269 212 display;
 #X obj 5 81 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1
 ;
-#X text 141 329 this is a fudge factor.;
+#X text 120 289 this is a fudge factor.;
 #X obj 18 516 fps;
 #X floatatom 18 535 5 0 0 0 - - -;
-#X text 143 341 depending on what you want to do \,;
-#X text 140 353 you set it to 2 \, 3 \, 4 \, whatever.;
+#X text 119 301 depending on what you want to do \,;
+#X text 119 313 you set it to 2 \, 3 \, 4 \, whatever.;
 #X obj 402 314 #outer + (9000 0);
-#X obj 448 378 #transpose;
+#X obj 445 430 #transpose;
 #X obj 20 80 t b b b;
 #X obj 402 490 # + (120 160);
-#X obj 63 322 #cast f;
-#X obj 63 419 #inner \, seed (f #);
+#X obj 42 282 #cast f;
 #X obj 402 352 #cast f;
-#X obj 402 409 #inner \, seed (f #);
-#X obj 402 457 #cast i;
-#X obj 63 398 #swap;
+#X obj 402 470 #cast i;
+#X obj 42 358 #swap;
 #X obj 402 276 #for 0 160;
-#X obj 63 379 # sqrt (f #);
-#X obj 63 341 # * (f # 3);
-#X obj 402 429 # / (f # 1000);
+#X obj 42 339 # sqrt (f #);
+#X obj 42 301 # * (f # 3);
+#X obj 402 450 # / (f # 1000);
 #X obj 402 333 # cos* 1000;
 #X obj 402 295 # * 225;
 #X obj 18 459 #inner (1 3 # 1 0 0);
 #X obj 18 478 #draw_polygon + (0 255 255) (2 2 #);
 #X obj 19 61 metro 20;
 #X obj 18 164 #t;
-#X obj 63 360 cv/#SVD;
+#X obj 42 320 cv/#SVD;
 #X obj 0 0 doc_h;
 #X obj 3 559 doc_c 0..1;
 #X obj 3 734 doc_i 2;
@@ -75,8 +73,8 @@
 #X obj 14 764 doc_ii 0;
 #X obj 14 786 doc_ii 1;
 #X obj 14 589 doc_cc 0;
-#X obj 0 941 doc_f;
-#X obj 0 941 doc_f;
+#X obj 0 961 doc_f;
+#X obj 0 961 doc_f;
 #X obj 97 887 doc_m o0 grid;
 #X obj 97 786 doc_m i1 grid;
 #X obj 97 764 doc_m i0 grid;
@@ -95,7 +93,13 @@
 this can be used to compute a variance (covariance) matrix \, which
 in turn can be fed to [#moment_polar] to figure out the standard deviation
 and the direction of the standard deviation.;
-#X connect 0 0 57 0;
+#X obj 3 941 doc_also;
+#X obj 42 412 display;
+#X obj 402 430 #inner;
+#X obj 42 379 #inner;
+#X obj 103 941 #labelling;
+#X obj 175 941 #moment_polar;
+#X connect 0 0 55 0;
 #X connect 1 0 19 0;
 #X connect 4 0 13 0;
 #X connect 5 0 6 0;
@@ -123,7 +127,7 @@
 #X connect 22 0 20 1;
 #X connect 23 0 22 1;
 #X connect 24 0 22 0;
-#X connect 25 0 58 0;
+#X connect 25 0 56 0;
 #X connect 29 0 3 0;
 #X connect 29 0 30 0;
 #X connect 29 0 43 0;
@@ -131,35 +135,38 @@
 #X connect 30 1 31 0;
 #X connect 33 0 41 0;
 #X connect 35 0 36 0;
-#X connect 39 0 53 0;
-#X connect 40 0 46 1;
-#X connect 41 0 49 0;
+#X connect 39 0 51 0;
+#X connect 40 0 80 1;
+#X connect 41 0 47 0;
 #X connect 41 1 10 0;
 #X connect 41 2 1 0;
-#X connect 42 0 56 2;
-#X connect 43 0 51 0;
-#X connect 44 0 40 0;
-#X connect 45 0 46 0;
-#X connect 46 0 52 0;
-#X connect 47 0 42 0;
-#X connect 48 0 44 0;
-#X connect 48 1 44 1;
-#X connect 49 0 54 0;
-#X connect 50 0 48 0;
-#X connect 51 0 59 0;
-#X connect 52 0 47 0;
-#X connect 53 0 45 0;
-#X connect 54 0 39 0;
-#X connect 55 0 56 0;
-#X connect 56 0 7 0;
-#X connect 57 0 41 0;
-#X connect 58 0 55 0;
-#X connect 58 1 8 0;
-#X connect 59 0 50 0;
-#X connect 59 1 48 1;
+#X connect 42 0 54 2;
+#X connect 43 0 49 0;
+#X connect 44 0 80 0;
+#X connect 45 0 42 0;
+#X connect 46 0 81 0;
+#X connect 46 1 81 1;
+#X connect 47 0 52 0;
+#X connect 48 0 46 0;
+#X connect 49 0 57 0;
+#X connect 50 0 45 0;
+#X connect 51 0 44 0;
+#X connect 52 0 39 0;
+#X connect 53 0 54 0;
+#X connect 54 0 7 0;
+#X connect 55 0 41 0;
+#X connect 56 0 53 0;
+#X connect 56 1 8 0;
+#X connect 57 0 48 0;
+#X connect 57 1 46 1;
+#X connect 68 1 72 0;
+#X connect 68 1 73 0;
+#X connect 69 1 75 0;
 #X connect 70 1 74 0;
-#X connect 70 1 75 0;
+#X connect 71 1 76 0;
 #X connect 71 1 77 0;
-#X connect 72 1 76 0;
-#X connect 73 1 78 0;
-#X connect 73 1 79 0;
+#X connect 78 1 82 0;
+#X connect 78 1 83 0;
+#X connect 80 0 50 0;
+#X connect 81 0 40 0;
+#X connect 81 0 79 0;

Modified: trunk/doc/flow_classes/#reinterval-help.pd
==============================================================================
--- trunk/doc/flow_classes/#reinterval-help.pd (original)
+++ trunk/doc/flow_classes/#reinterval-help.pd Sun Feb 20 16:34:38 2011
@@ -1,6 +1,6 @@
 #N canvas 335 118 632 510 10;
 #X obj 0 0 doc_h;
-#X obj 0 453 doc_f;
+#X obj 0 473 doc_f;
 #X obj 98 61 #reinterval;
 #X obj 3 229 doc_i 5;
 #X obj 3 391 doc_o 1;
@@ -37,6 +37,8 @@
 #X obj 232 306 doc_same 1;
 #X obj 232 331 doc_same 2;
 #X obj 232 356 doc_same 3;
+#X obj 3 453 doc_also;
+#X obj 103 453 maxlib/scale;
 #X connect 11 1 17 0;
 #X connect 12 1 33 0;
 #X connect 13 1 34 0;
@@ -47,3 +49,4 @@
 #X connect 30 1 20 0;
 #X connect 31 1 21 0;
 #X connect 32 1 22 0;
+#X connect 37 1 38 0;

Modified: trunk/doc/flow_classes/interval_overlap-help.pd
==============================================================================
--- trunk/doc/flow_classes/interval_overlap-help.pd (original)
+++ trunk/doc/flow_classes/interval_overlap-help.pd Sun Feb 20 16:34:38 2011
@@ -1,8 +1,8 @@
-#N canvas 335 118 632 455 10;
+#N canvas 335 118 632 480 10;
 #X obj 0 0 doc_h;
-#X obj 0 426 doc_f;
+#X obj 0 446 doc_f;
 #X obj 77 49 interval_overlap;
-#X text 236 45 check whether two 1-D intervals overlap;
+#X text 216 47 check whether two 1-D intervals overlap;
 #X obj 3 86 doc_c 4;
 #X obj 3 214 doc_i 4;
 #X obj 3 342 doc_o 1;
@@ -34,6 +34,7 @@
 #X obj 232 266 doc_same 1;
 #X obj 232 310 doc_same 3;
 #X obj 232 288 doc_same 2;
+#X obj 3 426 doc_also;
 #X connect 16 1 27 0;
 #X connect 17 1 28 0;
 #X connect 18 1 29 0;

Modified: trunk/doc/flow_classes/seq_fold-help.pd
==============================================================================
--- trunk/doc/flow_classes/seq_fold-help.pd (original)
+++ trunk/doc/flow_classes/seq_fold-help.pd Sun Feb 20 16:34:38 2011
@@ -1,9 +1,9 @@
-#N canvas 536 114 632 525 10;
+#N canvas 536 114 632 550 10;
 #X obj 125 126 seq_fold;
 #X msg 125 65 2 \, 3 \, 5 \, 7 \, end;
 #X obj 125 93 route end;
 #X obj 150 150 +;
-#X obj 126 179 display;
+#X obj 125 179 display;
 #X obj 0 0 doc_h;
 #X obj 3 222 doc_c 0;
 #X obj 3 262 doc_i 4;
@@ -15,7 +15,7 @@
 #X obj 14 420 doc_oo 0;
 #X obj 14 442 doc_oo 1;
 #X obj 14 464 doc_oo 2;
-#X obj 0 496 doc_f;
+#X obj 0 516 doc_f;
 #X obj 97 292 doc_m i0 bang;
 #X obj 97 314 doc_m i1 <any>;
 #X obj 97 336 doc_m i2 <any>;
@@ -30,6 +30,8 @@
 #X text 232 336 seed;
 #X text 232 292 output the final result;
 #X text 232 314 sequence of values to be folded;
+#X obj 3 496 doc_also;
+#X obj 103 496 #seq_fold;
 #X connect 0 0 4 0;
 #X connect 0 1 3 0;
 #X connect 0 2 3 1;
@@ -44,3 +46,4 @@
 #X connect 21 1 26 0;
 #X connect 22 1 24 0;
 #X connect 23 1 25 0;
+#X connect 31 1 32 0;

Modified: trunk/doc/flow_classes/var.#-help.pd
==============================================================================
--- trunk/doc/flow_classes/var.#-help.pd (original)
+++ trunk/doc/flow_classes/var.#-help.pd Sun Feb 20 16:34:38 2011
@@ -1,21 +1,37 @@
-#N canvas 335 118 632 407 10;
+#N canvas 335 118 632 442 10;
 #X obj 0 0 doc_h;
-#X obj 0 378 doc_f;
+#X obj 0 408 doc_f;
 #X obj 125 58 var.#;
 #X text 189 44 somewhat like [#store] but designed to be most especially
 to grids what [f] is to floats and [symbol] is to symbols.;
-#X obj 3 218 doc_i 2;
-#X obj 3 318 doc_o 1;
+#X obj 3 220 doc_i 2;
+#X obj 3 326 doc_o 1;
 #X text 191 85 it was named that way because if you alias [f] to [var.f]
 \, and [s] to [var.s] \, then [var.\$1] will instantiate an object
 of that class-family. (this is related to the PureUnity project);
-#X obj 14 348 doc_oo 0;
-#X obj 14 288 doc_ii 1;
-#X obj 97 348 doc_m o0 grid;
-#X obj 97 288 doc_m i1 grid;
-#X obj 97 268 doc_m i0 grid;
-#X obj 97 248 doc_m i0 bang;
-#X obj 14 248 doc_ii 0;
+#X obj 14 356 doc_oo 0;
+#X obj 14 294 doc_ii 1;
+#X obj 97 356 doc_m o0 grid;
+#X obj 97 294 doc_m i1 grid;
+#X obj 97 272 doc_m i0 grid;
+#X obj 97 250 doc_m i0 bang;
+#X obj 14 250 doc_ii 0;
 #X obj 14 188 doc_cc 0;
 #X obj 3 158 doc_c 0..1;
 #X obj 97 188 doc_m c0 grid;
+#X obj 3 388 doc_also;
+#X obj 103 388 #store;
+#X text 232 356 the grid that was stored;
+#X text 232 188 store this grid;
+#X obj 232 294 doc_same 0;
+#X text 232 272 same as sending to inlet 1 then banging when finished.
+;
+#X obj 151 388 #finished;
+#X text 232 250 output the stored grid;
+#X connect 9 1 19 0;
+#X connect 10 1 21 0;
+#X connect 11 1 22 0;
+#X connect 12 1 24 0;
+#X connect 16 1 20 0;
+#X connect 17 1 18 0;
+#X connect 17 1 23 0;



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