[Gridflow-cvs] [svn] commit: r6577 - in /trunk/doc/flow_classes: #from_pix-help.pd #see-help.pd #to_pix-help.pd hpgl_objectbox-help.pd

svn-gridflow at artengine.ca svn-gridflow at artengine.ca
Mon Feb 7 21:30:41 EST 2011


Author: matju
Date: Mon Feb  7 21:30:41 2011
New Revision: 6577

Log:
...

Modified:
    trunk/doc/flow_classes/#from_pix-help.pd
    trunk/doc/flow_classes/#see-help.pd
    trunk/doc/flow_classes/#to_pix-help.pd
    trunk/doc/flow_classes/hpgl_objectbox-help.pd

Modified: trunk/doc/flow_classes/#from_pix-help.pd
==============================================================================
--- trunk/doc/flow_classes/#from_pix-help.pd (original)
+++ trunk/doc/flow_classes/#from_pix-help.pd Mon Feb  7 21:30:41 2011
@@ -1,43 +1,42 @@
-#N canvas 596 0 632 685 10;
-#X text 232 717 Grid with 4 channels;
+#N canvas 609 0 632 685 10;
+#X text 232 785 Grid with 4 channels;
 #X obj 48 273 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1
 ;
 #X msg 65 272 yflip \$1;
 #X obj 22 177 pix_image;
-#X text 240 331 Note : The fps is dependent on the gemwin framerate
+#X text 240 401 Note : The fps is dependent on the gemwin framerate
 ;
-#X text 232 620 Has to be a 'pix' gemlist;
-#X text 232 739 Passthrough outlet for gem chain;
+#X text 232 688 Has to be a 'pix' gemlist;
+#X text 232 807 Passthrough outlet for gem chain;
 #X obj 0 0 doc_h;
-#X obj 3 460 doc_c 0;
-#X obj 3 687 doc_o 2;
-#X obj 3 771 doc_also;
-#X obj 14 717 doc_oo 0;
-#X obj 14 739 doc_oo 1;
-#X obj 14 532 doc_ii 0;
-#X obj 97 642 doc_m i0 yflip;
-#X obj 97 717 doc_m o0 grid;
-#X obj 0 791 doc_f;
+#X obj 3 530 doc_c 0;
+#X obj 3 755 doc_o 2;
+#X obj 3 839 doc_also;
+#X obj 14 785 doc_oo 0;
+#X obj 14 807 doc_oo 1;
+#X obj 14 600 doc_ii 0;
+#X obj 97 710 doc_m i0 yflip;
+#X obj 97 785 doc_m o0 grid;
+#X obj 0 859 doc_f;
 #X msg 216 160 open \$1;
 #X obj 216 141 openpanel;
 #X obj 216 124 bng 15 250 50 0 empty empty empty 17 7 0 10 -4034 -1
 -1;
 #X obj 28 138 loadbang;
-#X obj 22 415 fps;
-#X floatatom 22 434 5 0 0 0 - - -;
-#X obj 22 396 #out window \, title imported_pix;
+#X obj 22 485 fps;
+#X floatatom 22 504 5 0 0 0 - - -;
 #X msg 158 211 cast b;
 #X msg 158 249 cast i;
-#X obj 97 532 doc_m i0 cast;
-#X text 232 532 numbertype of grid to be output;
+#X obj 97 600 doc_m i0 cast;
+#X text 232 600 numbertype of grid to be output;
 #X msg 158 230 cast s;
-#X obj 97 554 doc_m i0 colorspace;
-#X text 232 576 colorspace rgb: output 3 channels;
-#X text 232 554 colorspace rgba: output 4 channels;
+#X obj 97 622 doc_m i0 colorspace;
+#X text 232 644 colorspace rgb: output 3 channels;
+#X text 232 622 colorspace rgba: output 4 channels;
 #X msg 158 290 colorspace rgba;
-#X text 232 598 (default: rgba);
-#X obj 97 620 doc_m i0 gem_state;
-#X obj 97 739 doc_m o1 gem_state;
+#X text 232 666 (default: rgba);
+#X obj 97 688 doc_m i0 gem_state;
+#X obj 97 807 doc_m o1 gem_state;
 #X msg 28 157 open ../../images/babbage.jpg;
 #X text 259 205 NOTE: you don't actually need to do anything else with
 the pix on the GEM-side (like [pix_texture] or other) \, but you do
@@ -45,31 +44,29 @@
 you don't display anything in it. (or you could figure out to do a
 dummy off-screen rendering to get rid of the window \, and send it
 on gridflow-dev \, at artengine.ca);
-#X text 232 642 With one boolean argument that selects the order in
+#X text 232 710 With one boolean argument that selects the order in
 which the y dimension of the Grid will be read \, defaults to '0';
 #X text 256 289 if you use win32 with sdl \, DON'T click this;
-#X text 183 314 <-- extracts pix from gemlist and produces grid;
-#X obj 22 315 #from_pix \, colorspace rgb;
+#X text 183 384 <-- extracts pix from gemlist and produces grid;
 #X msg 158 269 colorspace rgb;
-#X obj 3 500 doc_i 1;
-#X obj 283 771 #to_pix;
-#X text 103 771 examples/game_of_life_gem.pd;
-#X obj 82 336 #dim;
-#X obj 82 355 display;
-#X obj 49 376 #reverse -1;
-#X obj 22 357 shunt;
-#X obj 59 358 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1
+#X obj 3 570 doc_i 1;
+#X obj 283 839 #to_pix;
+#X text 103 839 examples/game_of_life_gem.pd;
+#X obj 82 406 #dim;
+#X obj 82 425 display;
+#X obj 49 446 #reverse -1;
+#X obj 22 427 shunt;
+#X obj 59 428 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1
 ;
 #X obj 35 253 pix_rgba;
-#X text 263 363 you can use this with [pix_image] \, [pix_video] \,
+#X text 263 433 you can use this with [pix_image] \, [pix_video] \,
 [pix_film] \, etc \, as long as the pix format is RGBA. You can enforce
 that using [pix_rgba].;
-#X obj 337 771 pix_rgba;
-#X obj 397 771 gemhead;
+#X obj 337 839 pix_rgba;
+#X obj 397 839 gemhead;
 #X obj 22 66 gemdead;
-#X obj 451 771 gemdead;
-#X obj 22 47 metro 100;
-#X obj 23 30 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 0 1;
+#X obj 451 839 gemdead;
+#X obj 23 30 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 1 1;
 #X obj 126 273 t a;
 #X obj 22 196 shunt 4;
 #X obj 48 234 pix_grey;
@@ -82,51 +79,60 @@
 #X obj 363 159 gemwin 20;
 #X msg 363 140 dimen 160 120 \, create \, 1;
 #X text 363 123 you don't need this if you use [gemdead];
+#X obj 22 466 #out window \, title imported_pix;
+#X obj 22 47 metro 100;
+#X obj 22 385 #from_pix \, colorspace rgba;
+#X msg 158 310 colorspace y;
+#X msg 158 330 colorspace yuv;
+#X msg 158 350 colorspace auto;
 #X connect 1 0 2 0;
-#X connect 2 0 41 0;
-#X connect 3 0 60 0;
-#X connect 10 1 45 0;
-#X connect 10 1 44 0;
-#X connect 10 1 53 0;
+#X connect 2 0 67 0;
+#X connect 3 0 57 0;
+#X connect 10 1 43 0;
+#X connect 10 1 42 0;
+#X connect 10 1 51 0;
+#X connect 10 1 52 0;
 #X connect 10 1 54 0;
-#X connect 10 1 56 0;
-#X connect 14 1 38 0;
+#X connect 14 1 37 0;
 #X connect 15 1 0 0;
 #X connect 17 0 3 0;
 #X connect 18 0 17 0;
 #X connect 19 0 18 0;
-#X connect 20 0 36 0;
+#X connect 20 0 35 0;
 #X connect 21 0 22 0;
-#X connect 23 0 21 0;
-#X connect 24 0 59 0;
-#X connect 25 0 59 0;
-#X connect 26 1 27 0;
-#X connect 28 0 59 0;
-#X connect 29 1 30 0;
-#X connect 29 1 31 0;
-#X connect 29 1 33 0;
-#X connect 32 0 41 0;
-#X connect 34 1 5 0;
-#X connect 35 1 6 0;
-#X connect 36 0 3 0;
-#X connect 41 0 49 0;
-#X connect 41 0 46 0;
-#X connect 42 0 41 0;
-#X connect 46 0 47 0;
-#X connect 48 0 23 0;
-#X connect 49 0 23 0;
-#X connect 49 1 48 0;
-#X connect 50 0 49 1;
-#X connect 51 0 41 0;
-#X connect 55 0 3 0;
-#X connect 57 0 55 0;
-#X connect 58 0 57 0;
-#X connect 59 0 41 0;
-#X connect 60 0 41 0;
-#X connect 60 1 51 0;
-#X connect 60 2 61 0;
-#X connect 60 3 62 0;
-#X connect 61 0 41 0;
-#X connect 62 0 41 0;
-#X connect 63 0 60 1;
-#X connect 66 0 65 0;
+#X connect 23 0 56 0;
+#X connect 24 0 56 0;
+#X connect 25 1 26 0;
+#X connect 27 0 56 0;
+#X connect 28 1 29 0;
+#X connect 28 1 30 0;
+#X connect 28 1 32 0;
+#X connect 31 0 67 0;
+#X connect 33 1 5 0;
+#X connect 34 1 6 0;
+#X connect 35 0 3 0;
+#X connect 40 0 67 0;
+#X connect 44 0 45 0;
+#X connect 46 0 65 0;
+#X connect 47 0 65 0;
+#X connect 47 1 46 0;
+#X connect 48 0 47 1;
+#X connect 49 0 67 0;
+#X connect 53 0 3 0;
+#X connect 55 0 66 0;
+#X connect 56 0 67 0;
+#X connect 57 0 67 0;
+#X connect 57 1 49 0;
+#X connect 57 2 58 0;
+#X connect 57 3 59 0;
+#X connect 58 0 67 0;
+#X connect 59 0 67 0;
+#X connect 60 0 57 1;
+#X connect 63 0 62 0;
+#X connect 65 0 21 0;
+#X connect 66 0 53 0;
+#X connect 67 0 47 0;
+#X connect 67 0 44 0;
+#X connect 68 0 67 0;
+#X connect 69 0 67 0;
+#X connect 70 0 67 0;

Modified: trunk/doc/flow_classes/#see-help.pd
==============================================================================
--- trunk/doc/flow_classes/#see-help.pd (original)
+++ trunk/doc/flow_classes/#see-help.pd Mon Feb  7 21:30:41 2011
@@ -1,90 +1,104 @@
-#N canvas 295 0 632 717 10;
+#N canvas 702 74 632 717 10;
 #X obj 0 0 doc_h;
-#X obj 0 1143 doc_f;
+#X obj 0 1195 doc_f;
 #X obj 13 67 loadbang;
 #X obj 13 125 #in violoncelle.mov;
-#X obj 303 35 #see;
+#X obj 303 55 #see;
 #X text 54 36 Video output from within a patch;
-#X obj 3 502 doc_i 1;
-#X obj 3 708 doc_o 1;
-#X obj 14 532 doc_ii 0;
-#X obj 14 738 doc_oo 0;
-#X obj 97 532 doc_m i0 grid;
-#X text 232 532 Dim(rows columns rgb);
-#X text 232 912 See [#io.x11] for more info.;
-#X text 232 890 Same as keypress but when a key gets released instead.
+#X obj 3 522 doc_i 1;
+#X obj 3 750 doc_o 1;
+#X obj 14 552 doc_ii 0;
+#X obj 14 780 doc_oo 0;
+#X obj 97 552 doc_m i0 grid;
+#X text 232 552 Dim(rows columns rgb);
+#X text 232 964 See [#io.x11] for more info.;
+#X text 232 942 Same as keypress but when a key gets released instead.
 ;
-#X text 232 842 See [#io.x11] for more info.;
-#X text 232 1030 See [#io.x11] for more info.;
-#X obj 97 785 doc_m o0 keypress;
-#X obj 97 890 doc_m o0 keyrelease;
-#X obj 97 960 doc_m o0 position;
-#X text 232 982 This is emitted every time the cursor moves inside
+#X text 232 894 See [#io.x11] for more info.;
+#X text 232 1082 See [#io.x11] for more info.;
+#X obj 97 837 doc_m o0 keypress;
+#X obj 97 942 doc_m o0 keyrelease;
+#X obj 97 1012 doc_m o0 position;
+#X text 232 1034 This is emitted every time the cursor moves inside
 the object. However \, button press/release handling is only supported
 for button 1 (left click).;
-#X text 232 785 \$1 = y \, \$2 = x \, \$3 = button1 \, \$4 = keyname
+#X text 232 837 \$1 = y \, \$2 = x \, \$3 = button1 \, \$4 = keyname
 ;
-#X obj 97 1078 doc_m o0 shown;
-#X text 232 807 This is emitted when a keyboard key is pressed while
+#X obj 97 1130 doc_m o0 shown;
+#X text 232 859 This is emitted when a keyboard key is pressed while
 the mouse cursor is inside the object.;
-#X text 232 960 \$1 = y \, \$2 = x \, \$3 = button1;
-#X text 232 1078 This is emitted each time the grid is updated (for
+#X text 232 1012 \$1 = y \, \$2 = x \, \$3 = button1;
+#X text 232 1130 This is emitted each time the grid is updated (for
 every frame).;
-#X text 232 554 Displays a frame.;
-#X obj 133 274 route bang shown;
-#X obj 179 363 f;
-#X obj 203 363 + 1;
-#X floatatom 179 382 5 0 0 0 - - -;
-#X obj 133 400 f;
-#X obj 157 400 + 1;
-#X floatatom 133 419 5 0 0 0 - - -;
-#X text 213 382 frames actually shown;
-#X text 165 433 (not supported yet);
-#X text 166 420 frames received \, like [#out window] shows;
-#X obj 226 293 display;
-#X text 228 307 mouse/keyboard events;
-#X obj 406 320 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
+#X text 232 574 Displays a frame.;
+#X obj 143 294 route bang shown;
+#X obj 189 383 f;
+#X obj 213 383 + 1;
+#X floatatom 189 402 5 0 0 0 - - -;
+#X obj 143 420 f;
+#X obj 167 420 + 1;
+#X floatatom 143 439 5 0 0 0 - - -;
+#X text 223 402 frames actually shown;
+#X text 175 453 (not supported yet);
+#X text 176 440 frames received \, like [#out window] shows;
+#X obj 236 313 display;
+#X text 238 327 mouse/keyboard events;
+#X obj 416 340 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
 1;
-#X obj 370 291 #mouse \, \, \, \, \,;
-#X obj 397 343 display;
-#X obj 388 363 display;
-#X obj 379 383 display;
-#X obj 370 403 display;
-#X text 418 403 clicked;
-#X text 427 383 dragged;
-#X text 436 363 unclicked;
-#X text 445 343 moved;
-#X text 424 318 only left button is supported;
-#X obj 3 462 doc_c 0;
-#X obj 3 1123 doc_also;
-#X obj 97 576 doc_m i0 margins;
-#X text 232 576 \$1=top \, \$2=left \, \$3=bottom \, \$4=right;
-#X text 232 598 amount of space on each side of the embedded window.
+#X obj 380 311 #mouse \, \, \, \, \,;
+#X obj 407 363 display;
+#X obj 398 383 display;
+#X obj 389 403 display;
+#X obj 380 423 display;
+#X text 428 423 clicked;
+#X text 437 403 dragged;
+#X text 446 383 unclicked;
+#X text 455 363 moved;
+#X text 434 338 only left button is supported;
+#X obj 3 482 doc_c 0;
+#X obj 3 1175 doc_also;
+#X obj 97 596 doc_m i0 margins;
+#X text 232 596 \$1=top \, \$2=left \, \$3=bottom \, \$4=right;
+#X text 232 618 amount of space on each side of the embedded window.
 a top and bottom value of 5 will show the inlet and outlet distinctly.
 a top and bottom value of 1 will hide them completely. "margins 1 1
 1 1" will surround the embedded window with a 1px border \, while "margins
 0 0 0 0" will not surround the embedded window at all (see [doc_link]
 for an example);
 #X obj 13 105 metro 33.3333;
-#X obj 13 87 tgl 15 0 empty empty empty 17 7 0 10 -204786 -1 -1 1 1
+#X obj 13 87 tgl 15 0 empty empty empty 17 7 0 10 -204786 -1 -1 0 1
 ;
-#X obj 97 738 doc_m o0 bang;
-#X text 232 728 FOR FUTURE USE;
-#X text 232 750 will do the same as [#finished] does. (also supported
+#X obj 97 780 doc_m o0 bang;
+#X text 232 780 FOR FUTURE USE;
+#X text 232 802 will do the same as [#finished] does. (also supported
 in [#out window]);
-#X obj 103 1123 gf/mouse_spy;
-#X obj 187 1123 doc_link #io.x11;
-#X obj 232 864 doc_link #io.x11;
-#X obj 232 934 doc_link #io.x11;
-#X obj 232 1052 doc_link #io.x11;
-#X obj 194 315 fps;
-#X floatatom 194 334 5 0 0 0 - - -;
+#X obj 103 1175 gf/mouse_spy;
+#X obj 187 1175 doc_link #io.x11;
+#X obj 232 916 doc_link #io.x11;
+#X obj 232 986 doc_link #io.x11;
+#X obj 232 1104 doc_link #io.x11;
+#X obj 204 335 fps;
+#X floatatom 204 354 5 0 0 0 - - -;
 #X obj 13 165 #downscale_by 2 smoothly;
 #X obj 13 145 shunt;
 #X obj 50 146 tgl 15 0 empty empty empty 17 7 0 10 -204786 -1 -1 0
 1;
 #X obj 13 185 t a;
-#X connect 2 0 55 0;
+#X obj 33 86 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
+-1;
+#X floatatom 52 219 5 0 666 0 - - #0-u;
+#X floatatom 70 237 5 0 666 0 - - #0-r;
+#X floatatom 36 237 5 0 666 0 - - #0-l;
+#X floatatom 52 255 5 0 666 0 - - #0-d;
+#X obj 27 304 listfind u l d r;
+#X obj 17 325 shunt 4;
+#X obj 17 344 #pack 4;
+#X obj 17 363 #to_l;
+#X msg 17 382 margins \$1 \$2 \$3 \$4;
+#X obj 17 401 s \$0-see;
+#X obj 303 36 r \$0-see;
+#X obj 17 273 receives \$0- u l d r;
+#X text 232 718 default is 5 3 5 3;
 #X connect 3 0 67 0;
 #X connect 4 0 26 0;
 #X connect 10 1 11 0;
@@ -121,6 +135,7 @@
 #X connect 50 1 60 0;
 #X connect 51 1 52 0;
 #X connect 51 1 53 0;
+#X connect 51 1 83 0;
 #X connect 54 0 3 0;
 #X connect 55 0 54 0;
 #X connect 56 1 57 0;
@@ -131,3 +146,15 @@
 #X connect 67 1 69 0;
 #X connect 68 0 67 1;
 #X connect 69 0 4 0;
+#X connect 70 0 3 0;
+#X connect 75 0 76 1;
+#X connect 76 0 77 0;
+#X connect 76 1 77 1;
+#X connect 76 2 77 2;
+#X connect 76 3 77 3;
+#X connect 77 0 78 0;
+#X connect 78 0 79 0;
+#X connect 79 0 80 0;
+#X connect 81 0 4 0;
+#X connect 82 0 76 0;
+#X connect 82 1 75 0;

Modified: trunk/doc/flow_classes/#to_pix-help.pd
==============================================================================
--- trunk/doc/flow_classes/#to_pix-help.pd (original)
+++ trunk/doc/flow_classes/#to_pix-help.pd Mon Feb  7 21:30:41 2011
@@ -1,16 +1,15 @@
 #N canvas 594 0 632 642 10;
-#X obj 435 27 loadbang;
-#X obj 130 32 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 1 1
-;
-#X obj 45 32 gemhead;
-#X obj 45 317 pix_texture;
-#X msg 441 66 destroy;
-#X text 150 29 <-- start playing the video;
-#X text 93 232 <-- imports gridflow grids into GEM;
+#X obj 398 28 loadbang;
+#X obj 93 33 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 0 1;
+#X obj 8 33 gemhead;
+#X obj 8 458 pix_texture;
+#X msg 404 67 destroy;
+#X text 113 30 <-- start playing the video;
+#X text 56 273 <-- imports gridflow grids into GEM;
 #X text 232 817 Modified gemstate so that the pix is equal to the Grid
 of inlet 1;
-#X msg 57 177 yflip \$1;
-#X obj 57 160 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X msg 20 178 yflip \$1;
+#X obj 20 161 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
 #X obj 0 0 doc_h;
 #X obj 3 629 doc_i 2;
@@ -24,14 +23,14 @@
 #X obj 97 716 doc_m i1 grid;
 #X obj 97 817 doc_m o0 gem_state;
 #X obj 0 882 doc_f;
-#X obj 77 85 b;
-#X obj 77 104 fps;
-#X floatatom 77 123 5 0 0 0 - - -;
-#X msg 310 84 cast b;
-#X msg 310 104 cast s;
-#X msg 310 124 cast i;
-#X obj 130 125 shunt;
-#X obj 166 126 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X obj 40 86 b;
+#X obj 40 105 fps;
+#X floatatom 40 124 5 0 0 0 - - -;
+#X msg 313 65 cast b;
+#X msg 313 85 cast s;
+#X msg 313 105 cast i;
+#X obj 93 126 shunt;
+#X obj 129 127 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
 #N canvas 557 152 357 192 to_rgba_if_not_already 0;
 #X obj 51 118 #rgb_to_rgba;
@@ -51,51 +50,50 @@
 #X connect 5 0 2 0;
 #X connect 5 1 1 0;
 #X connect 7 0 2 1;
-#X restore 157 144 pd to_rgba_if_not_already;
+#X restore 120 145 pd to_rgba_if_not_already;
 #X text 232 681 With one boolean argument that selects the order in
 which the y dimension of the Grid will be read \, defaults to '0';
-#X obj 140 444 rotateXYZ;
-#X floatatom 157 420 5 0 0 0 - - -;
-#X obj 435 86 gemwin 30;
-#X obj 140 401 translateXYZ 0 0 2;
-#X obj 45 458 rectangle 4 3;
-#X obj 45 384 shunt;
-#X obj 81 384 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X obj 103 505 rotateXYZ;
+#X floatatom 120 481 5 0 0 0 - - -;
+#X obj 398 87 gemwin 30;
+#X obj 103 462 translateXYZ 0 0 2;
+#X obj 8 544 rectangle 4 3;
+#X obj 8 525 shunt;
+#X obj 44 525 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
 #X obj 3 862 doc_also;
 #X obj 103 862 #from_pix;
 #X text 169 862 [examples/game_of_life_gem.pd];
-#X obj 455 216 #in deux_piastres.png;
-#X obj 472 197 loadbang;
-#X obj 455 198 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+#X obj 418 257 #in deux_piastres.png;
+#X obj 435 238 loadbang;
+#X obj 418 239 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
-#X obj 45 233 #to_pix;
-#X obj 130 49 metro 33.3333;
-#X obj 72 360 alpha;
-#X msg 435 46 create \, 1 \, color 0.5 0.5 0.5;
-#X obj 45 341 shunt;
-#X obj 81 342 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X obj 8 274 #to_pix;
+#X obj 93 50 metro 33.3333;
+#X obj 35 501 alpha;
+#X msg 398 47 create \, 1 \, color 0.5 0.5 0.5;
+#X obj 8 482 shunt;
+#X obj 44 483 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
-#X obj 323 149 #dim;
-#X obj 323 168 display;
-#X msg 224 48 colorspace rgba;
-#X obj 157 164 # + (0 0 0 128);
-#X floatatom 221 420 5 0 0 0 - - -;
-#X floatatom 189 420 5 0 0 0 - - -;
-#X obj 140 463 cube 3;
-#X obj 382 250 pix_info;
-#X obj 382 315 pix_info;
-#X floatatom 407 269 5 0 0 0 - - -;
-#X floatatom 407 334 5 0 0 0 - - -;
-#X text 445 269 6408 = 0x1908 = GL_RGBA;
-#X text 439 333 32993 = 0x80e1 = GL_BGRA;
-#X obj 45 262 shunt;
-#X obj 82 263 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X obj 286 150 #dim;
+#X obj 286 169 display;
+#X msg 187 49 colorspace rgba;
+#X obj 120 165 # + (0 0 0 128);
+#X floatatom 184 481 5 0 0 0 - - -;
+#X floatatom 152 481 5 0 0 0 - - -;
+#X obj 103 524 cube 3;
+#X obj 345 291 pix_info;
+#X obj 345 346 pix_info;
+#X floatatom 370 310 5 0 0 0 - - -;
+#X floatatom 370 365 5 0 0 0 - - -;
+#X text 408 290 6408 = 0x1908 = GL_RGBA;
+#X text 402 304 32993 = 0x80e1 = GL_BGRA;
+#X obj 8 293 shunt;
+#X obj 45 294 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
-#X obj 72 281 pix_rgba;
-#X text 98 262 this is supposed to have no effect;
-#X text 407 283 GEM/GL colorspace id;
-#X text 407 348 GEM/GL colorspace id;
+#X obj 35 312 pix_rgba;
+#X text 61 293 this is supposed to have no effect;
+#X text 370 324 GEM/GL colorspace id;
 #N canvas 515 5 450 300 swap 0;
 #X obj 22 19 inlet;
 #X obj 22 188 outlet;
@@ -108,28 +106,31 @@
 #X connect 3 0 2 1;
 #X connect 4 0 3 0;
 #X connect 5 0 4 0;
-#X restore 184 202 pd swap channels;
-#X obj 157 183 shunt;
-#X obj 193 184 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X restore 147 203 pd swap channels;
+#X obj 120 184 shunt;
+#X obj 156 185 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
-#X text 209 183 more stuff for testing;
+#X text 172 184 more stuff for testing;
 #X text 232 716 Grid with 3 or 4 channels. 4th channel is no longer
 ignored since GF 9.9. If the 4th channel is absent \, it will be assumed
 to be 255 all over (normally meaning "fully opaque" in alpha terms).
 ;
-#X obj 130 68 #in violoncelle.mov;
-#X text 39 482 Note : you can get some timebased 'moiré' effects if
-the arguments to the [gemwin] and the [metro] are not synched. that
-is \, some frames will be duplicated or ignored \, and some won't.
-To have each frame be displayed by [gemwin] \, the gemwin argument
-multiplied by the metro argument must give 1000 : for example [gemwin
-20] goes with [metro 50] \, and [gemwin 50] goes with [metro 20].;
+#X obj 93 69 #in violoncelle.mov;
 #X text 232 659 Something coming from [gemhead] (or [gemdead]);
 #X obj 361 862 gemhead;
 #X obj 415 862 gemdead;
 #X obj 469 862 gemwin;
 #X obj 517 862 #to_pdp;
-#X obj 45 298 t a;
+#X obj 8 329 t a;
+#X text 146 124 shouldn't make a diff.;
+#X text 222 458 Note : you can get some timebased 'moiré' effects
+if the arguments to the [gemwin] and the [metro] are not synched. that
+is \, some frames will be duplicated or ignored \, and some won't.
+To have each frame be displayed by [gemwin] \, the gemwin argument
+multiplied by the metro argument must give 1000 : for example [gemwin
+20] goes with [metro 50] \, and [gemwin 50] goes with [metro 20]. The
+same happens if you bang a [#store] from a [metro] that is not synched.
+;
 #X connect 0 0 48 0;
 #X connect 1 0 46 0;
 #X connect 2 0 45 0;
@@ -137,15 +138,15 @@
 #X connect 4 0 34 0;
 #X connect 8 0 45 0;
 #X connect 9 0 8 0;
-#X connect 17 1 77 0;
+#X connect 17 1 75 0;
 #X connect 18 1 31 0;
-#X connect 19 1 74 0;
+#X connect 19 1 73 0;
 #X connect 20 1 7 0;
 #X connect 22 0 23 0;
 #X connect 23 0 24 0;
-#X connect 25 0 75 0;
-#X connect 26 0 75 0;
-#X connect 27 0 75 0;
+#X connect 25 0 74 0;
+#X connect 26 0 74 0;
+#X connect 27 0 74 0;
 #X connect 28 0 45 1;
 #X connect 28 1 30 0;
 #X connect 29 0 28 1;
@@ -158,37 +159,37 @@
 #X connect 38 0 37 1;
 #X connect 39 1 40 0;
 #X connect 39 1 41 0;
+#X connect 39 1 76 0;
+#X connect 39 1 77 0;
 #X connect 39 1 78 0;
 #X connect 39 1 79 0;
-#X connect 39 1 80 0;
-#X connect 39 1 81 0;
 #X connect 42 0 45 1;
 #X connect 44 0 42 0;
 #X connect 45 0 64 0;
 #X connect 45 0 58 0;
-#X connect 46 0 75 0;
+#X connect 46 0 74 0;
 #X connect 47 0 37 0;
 #X connect 48 0 34 0;
 #X connect 49 0 37 0;
 #X connect 49 1 47 0;
 #X connect 50 0 49 1;
 #X connect 51 0 52 0;
-#X connect 53 0 75 0;
-#X connect 54 0 71 0;
+#X connect 53 0 74 0;
+#X connect 54 0 70 0;
 #X connect 55 0 32 3;
 #X connect 56 0 32 2;
 #X connect 58 4 60 0;
 #X connect 59 4 61 0;
-#X connect 64 0 82 0;
+#X connect 64 0 80 0;
 #X connect 64 1 66 0;
 #X connect 65 0 64 1;
-#X connect 66 0 82 0;
+#X connect 66 0 80 0;
+#X connect 69 0 45 1;
 #X connect 70 0 45 1;
-#X connect 71 0 45 1;
-#X connect 71 1 70 0;
-#X connect 72 0 71 1;
-#X connect 75 0 22 0;
-#X connect 75 0 51 0;
-#X connect 75 0 28 0;
-#X connect 82 0 3 0;
-#X connect 82 0 59 0;
+#X connect 70 1 69 0;
+#X connect 71 0 70 1;
+#X connect 74 0 22 0;
+#X connect 74 0 51 0;
+#X connect 74 0 28 0;
+#X connect 80 0 3 0;
+#X connect 80 0 59 0;

Modified: trunk/doc/flow_classes/hpgl_objectbox-help.pd
==============================================================================
--- trunk/doc/flow_classes/hpgl_objectbox-help.pd (original)
+++ trunk/doc/flow_classes/hpgl_objectbox-help.pd Mon Feb  7 21:30:41 2011
@@ -13,9 +13,8 @@
 #X text 227 85 any shape made from <hpgl> commands;
 #X obj 57 36 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
 -1;
-#X msg 57 192 PU -5 -15 PD 115 -15 115 115 -5 115 -5 -15 PU -5 105
-PD 30 105 30 115 -5 115 -5 105 PU -5 -5 PD 30 -5 30 -15 -5 -15 -5 -5
-;
+#X msg 57 192 PU -1 101 PD 6 101 6 103 -1 103 -1 101 PU -1 -1 PD 6
+-1 6 -3 -1 -3 -1 -1 PU -1 -3 PD 101 -3 101 103 -1 103 -1 -3;
 #X obj 57 56 t b b b;
 #X msg 118 169 set;
 #X obj 57 146 list prepend add2;



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