[Gridflow-cvs] [svn] commit: r6304 - /trunk/doc/flow_classes/#to_pix-help.pd

svn-gridflow at artengine.ca svn-gridflow at artengine.ca
Sun Sep 19 21:01:28 EDT 2010


Author: matju
Date: Sun Sep 19 21:01:27 2010
New Revision: 6304

Log:
...

Modified:
    trunk/doc/flow_classes/#to_pix-help.pd

Modified: trunk/doc/flow_classes/#to_pix-help.pd
==============================================================================
--- trunk/doc/flow_classes/#to_pix-help.pd (original)
+++ trunk/doc/flow_classes/#to_pix-help.pd Sun Sep 19 21:01:27 2010
@@ -1,16 +1,16 @@
 #N canvas 594 0 632 642 10;
-#X obj 365 42 loadbang;
-#X obj 130 52 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 0 1
+#X obj 435 27 loadbang;
+#X obj 130 32 tgl 15 0 empty empty empty 17 7 0 10 -4034 -1 -1 1 1
 ;
-#X obj 45 52 gemhead;
+#X obj 45 32 gemhead;
 #X obj 45 317 pix_texture;
-#X msg 371 81 destroy;
-#X text 150 49 <-- start playing the video;
-#X text 93 252 <-- imports gridflow grids into GEM;
+#X msg 441 66 destroy;
+#X text 150 29 <-- start playing the video;
+#X text 93 232 <-- imports gridflow grids into GEM;
 #X text 232 817 Modified gemstate so that the pix is equal to the Grid
 of inlet 1;
-#X msg 57 197 yflip \$1;
-#X obj 57 180 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X msg 57 177 yflip \$1;
+#X obj 57 160 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
 #X obj 0 0 doc_h;
 #X obj 3 629 doc_i 2;
@@ -24,14 +24,14 @@
 #X obj 97 716 doc_m i1 grid;
 #X obj 97 817 doc_m o0 gem_state;
 #X obj 0 882 doc_f;
-#X obj 77 105 b;
-#X obj 77 124 fps;
-#X floatatom 77 143 5 0 0 0 - - -;
-#X msg 310 104 cast b;
-#X msg 310 124 cast s;
-#X msg 310 144 cast i;
-#X obj 130 145 shunt;
-#X obj 166 146 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X obj 77 85 b;
+#X obj 77 104 fps;
+#X floatatom 77 123 5 0 0 0 - - -;
+#X msg 310 84 cast b;
+#X msg 310 104 cast s;
+#X msg 310 124 cast i;
+#X obj 130 125 shunt;
+#X obj 166 126 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
 #N canvas 557 152 357 192 to_rgba_if_not_already 0;
 #X obj 51 118 #rgb_to_rgba;
@@ -51,12 +51,12 @@
 #X connect 5 0 2 0;
 #X connect 5 1 1 0;
 #X connect 7 0 2 1;
-#X restore 157 164 pd to_rgba_if_not_already;
+#X restore 157 144 pd to_rgba_if_not_already;
 #X text 232 681 With one boolean argument that selects the order in
 which the y dimension of the Grid will be read \, defaults to '0';
 #X obj 140 444 rotateXYZ;
 #X floatatom 157 420 5 0 0 0 - - -;
-#X obj 365 101 gemwin 30;
+#X obj 435 86 gemwin 30;
 #X obj 140 401 translateXYZ 0 0 2;
 #X obj 45 458 rectangle 4 3;
 #X obj 45 384 shunt;
@@ -65,37 +65,37 @@
 #X obj 3 862 doc_also;
 #X obj 103 862 #from_pix;
 #X text 169 862 [examples/game_of_life_gem.pd];
-#X obj 455 236 #in deux_piastres.png;
-#X obj 472 217 loadbang;
-#X obj 455 218 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+#X obj 455 216 #in deux_piastres.png;
+#X obj 472 197 loadbang;
+#X obj 455 198 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
-#X obj 45 253 #to_pix;
-#X obj 130 69 metro 33.3333;
+#X obj 45 233 #to_pix;
+#X obj 130 49 metro 33.3333;
 #X obj 72 360 alpha;
-#X msg 365 61 create \, 1 \, color 0.5 0.5 0.5;
+#X msg 435 46 create \, 1 \, color 0.5 0.5 0.5;
 #X obj 45 341 shunt;
 #X obj 81 342 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
-#X obj 323 169 #dim;
-#X obj 323 188 display;
-#X msg 224 68 colorspace rgba;
-#X obj 157 184 # + (0 0 0 128);
+#X obj 323 149 #dim;
+#X obj 323 168 display;
+#X msg 224 48 colorspace rgba;
+#X obj 157 164 # + (0 0 0 128);
 #X floatatom 221 420 5 0 0 0 - - -;
 #X floatatom 189 420 5 0 0 0 - - -;
 #X obj 140 463 cube 3;
-#X obj 382 270 pix_info;
-#X obj 382 356 pix_info;
-#X floatatom 407 289 5 0 0 0 - - -;
-#X floatatom 407 375 5 0 0 0 - - -;
-#X text 445 289 6408 = 0x1908 = GL_RGBA;
-#X text 439 374 32993 = 0x80e1 = GL_BGRA;
-#X obj 45 272 shunt;
-#X obj 82 273 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X obj 382 250 pix_info;
+#X obj 382 315 pix_info;
+#X floatatom 407 269 5 0 0 0 - - -;
+#X floatatom 407 334 5 0 0 0 - - -;
+#X text 445 269 6408 = 0x1908 = GL_RGBA;
+#X text 439 333 32993 = 0x80e1 = GL_BGRA;
+#X obj 45 262 shunt;
+#X obj 82 263 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
-#X obj 72 291 pix_rgba;
-#X text 98 272 this is supposed to have no effect;
-#X text 407 303 GEM/GL colorspace id;
-#X text 407 389 GEM/GL colorspace id;
+#X obj 72 281 pix_rgba;
+#X text 98 262 this is supposed to have no effect;
+#X text 407 283 GEM/GL colorspace id;
+#X text 407 348 GEM/GL colorspace id;
 #N canvas 515 5 450 300 swap 0;
 #X obj 22 19 inlet;
 #X obj 22 188 outlet;
@@ -108,16 +108,16 @@
 #X connect 3 0 2 1;
 #X connect 4 0 3 0;
 #X connect 5 0 4 0;
-#X restore 184 222 pd swap channels;
-#X obj 157 203 shunt;
-#X obj 193 204 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
+#X restore 184 202 pd swap channels;
+#X obj 157 183 shunt;
+#X obj 193 184 tgl 15 0 empty empty empty 17 7 0 10 -257985 -1 -1 0
 1;
-#X text 209 203 more stuff for testing;
+#X text 209 183 more stuff for testing;
 #X text 232 716 Grid with 3 or 4 channels. 4th channel is no longer
 ignored since GF 9.9. If the 4th channel is absent \, it will be assumed
 to be 255 all over (normally meaning "fully opaque" in alpha terms).
 ;
-#X obj 130 88 #in violoncelle.mov;
+#X obj 130 68 #in violoncelle.mov;
 #X text 39 482 Note : you can get some timebased 'moiré' effects if
 the arguments to the [gemwin] and the [metro] are not synched. that
 is \, some frames will be duplicated or ignored \, and some won't.
@@ -129,11 +129,11 @@
 #X obj 415 862 gemdead;
 #X obj 469 862 gemwin;
 #X obj 517 862 #to_pdp;
+#X obj 45 298 t a;
 #X connect 0 0 48 0;
 #X connect 1 0 46 0;
 #X connect 2 0 45 0;
 #X connect 3 0 49 0;
-#X connect 3 0 59 0;
 #X connect 4 0 34 0;
 #X connect 8 0 45 0;
 #X connect 9 0 8 0;
@@ -179,10 +179,10 @@
 #X connect 56 0 32 2;
 #X connect 58 4 60 0;
 #X connect 59 4 61 0;
-#X connect 64 0 3 0;
+#X connect 64 0 82 0;
 #X connect 64 1 66 0;
 #X connect 65 0 64 1;
-#X connect 66 0 3 0;
+#X connect 66 0 82 0;
 #X connect 70 0 45 1;
 #X connect 71 0 45 1;
 #X connect 71 1 70 0;
@@ -190,3 +190,5 @@
 #X connect 75 0 22 0;
 #X connect 75 0 51 0;
 #X connect 75 0 28 0;
+#X connect 82 0 3 0;
+#X connect 82 0 59 0;



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