[Gridflow-cvs] [svn] commit: r5161 - /trunk/examples/sand.pd

svn-gridflow at artengine.ca svn-gridflow at artengine.ca
Fri Mar 26 18:27:00 EDT 2010


Author: matju
Date: Fri Mar 26 18:26:58 2010
New Revision: 5161

Log:
...

Modified:
    trunk/examples/sand.pd

Modified: trunk/examples/sand.pd
==============================================================================
--- trunk/examples/sand.pd (original)
+++ trunk/examples/sand.pd Fri Mar 26 18:26:58 2010
@@ -1,68 +1,32 @@
-#N canvas 344 26 680 557 10;
-#X text 287 159 disable falling;
+#N canvas 567 83 680 557 10;
+#X text 269 158 disable falling;
 #X obj 2 96 t a a;
-#X obj 323 314 # != 0;
-#X obj 384 352 #fold +;
-#X obj 8 442 s position;
-#X obj 192 29 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 0 1
+#X obj 344 351 #fold +;
+#X obj 8 372 s position;
+#X obj 192 29 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1
 ;
-#X obj 323 371 #to_float;
+#X obj 283 370 #to_float;
 #X obj 192 82 #store;
-#X obj 217 113 shunt 2;
-#N canvas 25 226 369 359 mouse 0;
-#X text 143 214 is there a click?;
-#X obj 44 114 != 0;
-#X text 112 256 coordinates;
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-#X text 56 9 #out's outlet 0;
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-#X connect 10 1 6 0;
-#X connect 11 0 5 0;
-#X connect 12 0 10 0;
-#X connect 12 1 11 0;
-#X restore 366 132 pd mouse click/drag;
-#X obj 327 132 # / 2;
-#X obj 323 333 #ravel;
-#X obj 217 158 shunt 2;
+#X obj 295 113 # / 2;
+#X obj 283 332 #ravel;
 #X obj 34 96 s size;
-#X obj 323 352 #fold +;
-#X obj 420 95 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1
-;
-#X obj 452 358 #to_float;
-#X obj 452 320 #ravel;
-#X obj 306 220 shunt 2;
-#X obj 271 159 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0
+#X obj 283 351 #fold +;
+#X obj 392 307 #to_float;
+#X obj 392 269 #ravel;
+#X obj 253 159 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0
 1;
-#X obj 384 371 #to_float;
-#X obj 367 94 shunt 2;
+#X obj 344 370 #to_float;
 #X obj 2 230 #greyscale_to_rgb;
-#X obj 367 113 r position;
-#N canvas 364 105 496 344 falling 0;
+#X obj 295 65 r position;
+#N canvas 670 149 496 344 falling 0;
 #X obj 42 147 # +;
 #X text 227 189 vertical falling;
 #X obj 42 40 inlet;
-#X text 83 40 Dim[rows \, columns \, {height}];
 #X obj 42 168 # +;
 #X obj 42 209 # +;
-#X text 95 250 Dim[rows \, columns \, {height}];
 #X text 216 129 horizontal falling;
 #X obj 42 230 # +;
-#X obj 42 103 #store;
 #X obj 42 249 outlet;
-#X obj 42 84 #finished;
 #X obj 110 209 #convolve (2 1 # 1 1) \, fold inv+;
 #X obj 110 230 #convolve (3 1 # 1 1 0) \, fold inv+;
 #X obj 69 209 # / 4;
@@ -71,49 +35,49 @@
 #X obj 69 168 # / 4;
 #X obj 108 147 #convolve (1 2 # 1 1) \, fold inv+;
 #X obj 109 168 #convolve (1 3 # 1 1 0) \, fold inv+;
-#X obj 159 78 # rand;
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-#X obj 159 59 # put 128;
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 #X obj 159 116 # div 50;
-#X connect 0 0 4 0;
-#X connect 2 0 22 0;
-#X connect 4 0 5 0;
-#X connect 5 0 8 0;
+#X obj 159 78 # rand;
+#X msg 170 55 3072 # 128;
+#X text 237 55 bug;
+#X obj 42 84 #t;
+#X obj 42 59 t a b;
+#X obj 159 32 #store (1111 # 128);
+#X connect 0 0 3 0;
+#X connect 2 0 23 0;
+#X connect 3 0 4 0;
+#X connect 4 0 6 0;
+#X connect 6 0 7 0;
 #X connect 8 0 10 0;
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-#X connect 11 0 9 0;
-#X connect 12 0 14 0;
-#X connect 13 0 15 0;
-#X connect 14 0 5 1;
-#X connect 15 0 8 1;
-#X connect 16 0 0 1;
-#X connect 17 0 4 1;
-#X connect 18 0 16 0;
+#X connect 9 0 11 0;
+#X connect 10 0 4 1;
+#X connect 11 0 6 1;
+#X connect 12 0 0 1;
+#X connect 13 0 3 1;
+#X connect 14 0 12 0;
+#X connect 15 0 13 0;
+#X connect 16 0 14 0;
+#X connect 16 0 15 0;
+#X connect 16 0 8 0;
+#X connect 16 0 9 0;
+#X connect 17 0 18 0;
+#X connect 18 0 16 1;
 #X connect 19 0 17 0;
-#X connect 20 0 24 0;
-#X connect 21 0 18 0;
-#X connect 21 0 19 0;
-#X connect 21 0 12 0;
-#X connect 21 0 13 0;
-#X connect 22 0 11 0;
-#X connect 22 1 9 1;
-#X connect 22 1 21 0;
-#X connect 22 2 23 0;
-#X connect 23 0 20 0;
-#X connect 24 0 25 0;
-#X connect 25 0 21 1;
-#X restore 217 178 pd falling sand;
+#X connect 20 0 19 0;
+#X connect 22 0 0 0;
+#X connect 22 1 16 0;
+#X connect 23 0 22 0;
+#X connect 23 1 24 0;
+#X connect 24 0 19 0;
+#X restore 217 177 pd falling sand;
 #X obj 2 170 shunt 3;
-#X obj 2 480 print;
+#X obj 2 410 print;
 #X obj 197 65 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1
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 #X text 210 27 auto;
 #N canvas 301 45 536 447 finger 0;
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-#X obj 36 78 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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 #X obj 112 244 # / 20;
 #X obj 112 297 # *;
 #X obj 13 244 #store;
@@ -123,71 +87,50 @@
 #X obj 112 225 #fold +;
 #X text 22 159 "dig" the sphere into the sand;
 #X text 240 104 compute a halfsphere;
-#X obj 192 29 # - 32;
+#X obj 192 26 # - 32;
 #X obj 112 206 #ravel;
-#N canvas 1 58 415 284 make 0;
-#X obj 28 129 #fold +;
-#X obj 28 66 # -;
-#X obj 28 108 @! sq;
-#X obj 28 45 #for ( -32 -32 ) ( 32 32 ) ( 1 1 );
-#X obj 28 171 outlet;
-#X obj 28 87 # << 2;
-#X obj 28 150 @! sqrt;
-#X text 63 21 bang;
-#X obj 27 20 inlet;
-#X text 98 92 make distance map;
-#X connect 0 0 6 0;
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-#X connect 2 0 0 0;
-#X connect 3 0 1 0;
-#X connect 5 0 2 0;
-#X connect 6 0 4 0;
-#X connect 8 0 3 0;
-#X restore 259 74 pd make distance map with center 32;
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 #X obj 260 53 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
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-#X text 122 262 find out how high the compensation torus should be
+#X text 117 260 find out how high the compensation torus should be
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 #X obj 112 316 # div 256;
 #X obj 36 58 route grid;
 #X obj 13 225 #finished;
 #X obj 13 206 t a a;
-#N canvas 669 471 315 202 halfsphere 0;
+#N canvas 669 471 332 190 halfsphere 0;
 #X obj 45 19 inlet distancemap;
-#X obj 45 143 outlet image;
-#X obj 46 102 @! sqrt;
-#X obj 46 122 #outer ignore ( 0 );
-#X obj 46 62 # inv+ 200;
-#X text 121 63 16 * radius^2;
-#X obj 46 41 @! sq;
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-#X connect 2 0 3 0;
-#X connect 3 0 1 0;
-#X connect 4 0 7 0;
-#X connect 6 0 4 0;
-#X connect 7 0 2 0;
-#X restore 126 120 pd halfsphere;
-#N canvas 0 0 323 279 torus 0;
+#X obj 45 133 outlet image;
+#X obj 45 57 # inv+ 200;
+#X text 120 58 16 * radius^2;
+#X obj 45 76 # max 0;
+#X obj 45 38 # sq-;
+#X obj 45 95 # sqrt;
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+#X restore 98 122 pd halfsphere;
+#N canvas 0 0 287 192 torus 1;
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-#X obj 57 97 # inv+ 200;
-#X obj 57 76 @! sq;
-#X text 102 54 toroidal radius;
-#X obj 57 162 #outer ignore ( 0 );
-#X obj 56 120 # max 0;
-#X text 138 99 16*radius^2;
-#X obj 57 141 @! sqrt;
-#X obj 57 56 # - 20;
-#X connect 0 0 9 0;
+#X obj 59 140 outlet;
+#X obj 59 64 # inv+ 200;
+#X text 112 45 toroidal radius;
+#X text 140 66 16*radius^2;
+#X obj 59 45 # sq- 20;
+#X obj 59 83 # max;
+#X obj 59 102 # sqrt;
+#X obj 59 121 #outer ignore (0);
+#X connect 0 0 5 0;
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-#X connect 3 0 2 0;
-#X connect 5 0 1 0;
-#X connect 6 0 8 0;
-#X connect 8 0 5 0;
-#X connect 9 0 3 0;
-#X restore 259 326 pd torus;
+#X connect 5 0 2 0;
+#X connect 6 0 7 0;
+#X connect 7 0 8 0;
+#X connect 8 0 1 0;
+#X restore 259 280 pd torus;
 #X text 66 415 put extra sand as a ring around the hole;
 #X obj 112 278 #redim (64 64 1);
 #X obj 13 397 #draw_image - (1 1 1 #) (0 0);
@@ -195,97 +138,112 @@
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-#X connect 0 0 11 0;
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-#X connect 5 0 7 0;
+#X obj 36 77 b;
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+#X obj 27 77 #fold +;
+#X obj 27 115 outlet;
+#X text 63 21 bang;
+#X obj 27 20 inlet;
+#X text 97 63 make distance map;
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+#X connect 0 0 7 0;
+#X connect 3 0 6 0;
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+#X connect 6 0 5 0;
+#X connect 7 0 1 0;
+#X restore 259 74 pd distance_map_with_centre_32;
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+#X restore 244 132 pd finger;
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+#X obj 344 332 #ravel;
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+#X obj 392 288 #fold +;
+#X obj 2 211 # + 128;
+#X text 324 219 enable stats;
+#X text 249 410 checking for conservation of amounts of sand;
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+#N canvas 657 125 462 297 lighting 0;
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+#X obj 27 56 #greyscale_to_rgb;
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+#X text 183 149 colourise the vertical differences;
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-#X restore 24 298 pd lighting;
-#X obj 2 461 fps detailed;
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-#X text 213 65 step;
+#X text 214 63 step;
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@@ -296,14 +254,10 @@
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-#X obj 2 400 #scale_by 2;
 #N canvas 0 0 450 300 topographic 0;
 #X obj 35 18 inlet;
 #X obj 35 170 #greyscale_to_rgb;
@@ -324,69 +278,75 @@
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-#X restore 46 317 pd topographic;
+#X restore 41 287 pd topographic;
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