[Gridflow-cvs] [svn] commit: r5511 - /trunk/examples/threshold.pd

svn-gridflow at artengine.ca svn-gridflow at artengine.ca
Sun Apr 25 15:57:19 EDT 2010


Author: matju
Date: Sun Apr 25 15:57:19 2010
New Revision: 5511

Log:
...

Modified:
    trunk/examples/threshold.pd

Modified: trunk/examples/threshold.pd
==============================================================================
--- trunk/examples/threshold.pd (original)
+++ trunk/examples/threshold.pd Sun Apr 25 15:57:19 2010
@@ -1,72 +1,66 @@
-#N canvas 660 79 581 531 10;
-#X obj 40 8 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1;
-#X obj 88 67 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1
+#N canvas 618 79 623 432 10;
+#X obj 40 56 tgl 15 0 empty empty empty 0 -6 0 8 -24198 -1 -1 1 1;
+#X obj 76 111 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 1 1
 ;
-#X floatatom 124 224 5 0 0 0 - - -;
-#X obj 124 91 vsl 15 128 0 256 0 0 empty empty empty 0 -8 0 8 -260818
--1 -1 5600 1;
-#X obj 40 67 shunt 2;
-#X text 7 104 simple per-channel threshold;
-#X text 276 49 bluescreen luma threshold;
-#X text 392 126 here we have a mask;
-#X text 372 138 (alpha as separate image);
-#X text 398 157 make a RGBA image;
-#X text 210 379 = medium blue;
-#X obj 121 416 fps;
-#X floatatom 146 418 5 0 0 0 - - -;
-#X msg 70 378 240 320 3 # 0 0 170;
-#X text 279 64 with alpha channel;
-#X text 13 349 you could also load a picture;
-#X text 13 361 instead of using uniform blue;
-#X obj 40 48 #camera;
-#X obj -13 -45 cnv 15 580 30 empty empty empty 20 12 0 14 -233017 -66577
-0;
-#X text 0 -32 Copyright 2002 Mathieu Bouchard;
-#X obj -15 450 cnv 15 580 30 empty empty empty 20 12 0 14 -200249 -66577
-0;
-#X text -7 457 GridFlow 0.8.0;
-#X text -7 457 GridFlow 0.8.0;
-#X text 0 -45 threshold.pd;
-#X obj 321 141 # * 255;
-#X obj 321 122 # >=;
-#X obj 321 103 #rgb_to_greyscale;
-#X obj 70 397 #draw_image put \, alpha 1;
-#X obj 40 166 # -;
-#X obj 40 223 # ||;
-#X obj 40 242 # +;
-#X obj 40 416 #out window;
-#X text 387 -38 see also color_detect.pd;
-#X obj 306 170 #join;
-#X obj 270 84 t b a;
-#X obj 306 84 #t;
-#X obj 40 185 # max;
-#X obj 61 204 inv+;
-#X obj 40 29 metro 33.333;
-#X connect 0 0 38 0;
-#X connect 1 0 4 1;
-#X connect 2 0 25 1;
-#X connect 2 0 28 1;
-#X connect 2 0 30 1;
-#X connect 2 0 37 0;
+#X floatatom 432 306 5 0 0 0 - - -;
+#X obj 432 237 vsl 15 64 0 256 0 0 empty empty empty 0 -8 0 8 -260818
+-1 -1 4000 1;
+#X text 7 148 simple per-channel threshold;
+#X text 276 93 bluescreen luma threshold;
+#X text 401 151 here we have a mask;
+#X text 381 163 (alpha as separate image);
+#X text 399 175 make a RGBA image;
+#X text 210 343 = medium blue;
+#X obj 40 399 fps;
+#X floatatom 64 399 5 0 0 0 - - -;
+#X msg 70 342 240 320 3 # 0 0 170;
+#X text 279 108 with alpha channel;
+#X text 13 313 you could also load a picture;
+#X text 13 325 instead of using uniform blue;
+#X obj 40 92 #camera;
+#X text -1 27 Copyright 2002 Mathieu Bouchard;
+#X obj 330 166 # * 255;
+#X obj 330 147 # >=;
+#X obj 330 128 #rgb_to_greyscale;
+#X obj 40 210 # -;
+#X obj 40 267 # ||;
+#X obj 40 286 # +;
+#X obj 40 380 #out window;
+#X text 427 32 see also color_detect.pd;
+#X obj 306 190 #join;
+#X obj 270 128 t b a;
+#X obj 306 128 #t;
+#X obj 40 229 # max;
+#X obj 61 248 inv+;
+#X obj 40 73 metro 33.333;
+#X obj 0 0 doc_demo;
+#X obj 70 361 #draw_image put \, alpha;
+#X obj 40 111 shunt;
+#X connect 0 0 31 0;
+#X connect 1 0 34 1;
+#X connect 2 0 19 1;
+#X connect 2 0 21 1;
+#X connect 2 0 23 1;
+#X connect 2 0 30 0;
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-#X connect 4 0 28 0;
-#X connect 4 1 34 0;
-#X connect 11 0 12 0;
-#X connect 13 0 27 0;
-#X connect 17 0 4 0;
-#X connect 24 0 33 1;
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-#X connect 35 0 33 0;
-#X connect 35 1 26 0;
-#X connect 36 0 29 0;
-#X connect 37 0 29 1;
-#X connect 38 0 17 0;
+#X connect 10 0 11 0;
+#X connect 12 0 33 0;
+#X connect 16 0 34 0;
+#X connect 18 0 26 1;
+#X connect 19 0 18 0;
+#X connect 20 0 19 0;
+#X connect 21 0 29 0;
+#X connect 22 0 23 0;
+#X connect 23 0 24 0;
+#X connect 24 0 10 0;
+#X connect 26 0 33 1;
+#X connect 27 0 12 0;
+#X connect 27 1 28 0;
+#X connect 28 0 26 0;
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+#X connect 29 0 22 0;
+#X connect 30 0 22 1;
+#X connect 31 0 16 0;
+#X connect 33 0 24 0;
+#X connect 34 0 21 0;
+#X connect 34 1 27 0;



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