[Gridflow-cvs] [svn] commit: r5325 - /trunk/doc/flow_classes/#from_pix-help.pd

svn-gridflow at artengine.ca svn-gridflow at artengine.ca
Mon Apr 5 20:03:47 EDT 2010


Author: matju
Date: Mon Apr  5 20:03:46 2010
New Revision: 5325

Log:
test alpha

Modified:
    trunk/doc/flow_classes/#from_pix-help.pd

Modified: trunk/doc/flow_classes/#from_pix-help.pd
==============================================================================
--- trunk/doc/flow_classes/#from_pix-help.pd (original)
+++ trunk/doc/flow_classes/#from_pix-help.pd Mon Apr  5 20:03:46 2010
@@ -1,48 +1,46 @@
-#N canvas 0 0 632 715 10;
-#X text 232 607 Grid with 4 channels;
+#N canvas 613 0 632 685 10;
+#X text 232 637 Grid with 4 channels;
 #X obj 37 128 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1
 ;
 #X msg 54 127 yflip \$1;
 #X obj 22 39 gemhead;
 #X obj 22 107 pix_image;
-#X msg 391 55 create \, 1;
 #X obj 391 36 loadbang;
-#X msg 455 56 destroy;
-#X text 36 257 Note : The fps is dependent on the gemwin framerate
+#X msg 453 74 destroy;
+#X text 240 234 Note : The fps is dependent on the gemwin framerate
 ;
-#X text 232 510 Has to be a 'pix' gemlist;
-#X text 232 629 Passthrough outlet for gem chain;
+#X text 232 540 Has to be a 'pix' gemlist;
+#X text 232 659 Passthrough outlet for gem chain;
 #X obj 0 0 doc_h;
-#X obj 3 352 doc_c 0;
-#X obj 3 577 doc_o 2;
-#X obj 3 661 doc_also;
-#X obj 14 607 doc_oo 0;
-#X obj 14 629 doc_oo 1;
-#X obj 14 422 doc_ii 0;
-#X obj 97 532 doc_m i0 yflip;
-#X obj 97 607 doc_m o0 grid;
-#X obj 0 681 doc_f;
-#X msg 186 90 open \$1;
-#X obj 186 71 openpanel;
-#X obj 186 54 bng 15 250 50 0 empty empty empty 17 7 0 10 -4034 -1
+#X obj 3 382 doc_c 0;
+#X obj 3 607 doc_o 2;
+#X obj 3 691 doc_also;
+#X obj 14 637 doc_oo 0;
+#X obj 14 659 doc_oo 1;
+#X obj 14 452 doc_ii 0;
+#X obj 97 562 doc_m i0 yflip;
+#X obj 97 637 doc_m o0 grid;
+#X obj 0 711 doc_f;
+#X msg 216 90 open \$1;
+#X obj 216 71 openpanel;
+#X obj 216 54 bng 15 250 50 0 empty empty empty 17 7 0 10 -4034 -1
 -1;
 #X obj 30 62 loadbang;
-#X obj 22 298 fps;
-#X floatatom 22 317 5 0 0 0 - - -;
-#X obj 22 279 #out window \, title imported_pix;
+#X obj 22 318 fps;
+#X floatatom 22 337 5 0 0 0 - - -;
+#X obj 22 299 #out window \, title imported_pix;
 #X msg 159 109 cast b;
 #X msg 159 147 cast i;
-#X obj 97 422 doc_m i0 cast;
-#X text 232 422 numbertype of grid to be output;
+#X obj 97 452 doc_m i0 cast;
+#X text 232 452 numbertype of grid to be output;
 #X msg 159 128 cast s;
-#X obj 97 444 doc_m i0 colorspace;
-#X text 232 466 colorspace rgb: output 3 channels;
-#X text 232 444 colorspace rgba: output 4 channels;
-#X msg 158 213 colorspace rgba;
-#X obj 390 85 gemwin 20;
-#X text 232 488 (default: rgba);
-#X obj 97 510 doc_m i0 gem_state;
-#X obj 97 629 doc_m o1 gem_state;
+#X obj 97 474 doc_m i0 colorspace;
+#X text 232 496 colorspace rgb: output 3 channels;
+#X text 232 474 colorspace rgba: output 4 channels;
+#X msg 158 193 colorspace rgba;
+#X text 232 518 (default: rgba);
+#X obj 97 540 doc_m i0 gem_state;
+#X obj 97 659 doc_m o1 gem_state;
 #X msg 30 82 open ../../images/babbage.jpg;
 #X text 259 108 NOTE: you don't actually need to do anything else with
 the pix on the GEM-side (like [pix_texture] or other) \, but you do
@@ -50,42 +48,65 @@
 you don't display anything in it. (or you could figure out to do a
 dummy off-screen rendering to get rid of the window \, and send it
 on gridflow-dev \, at artengine.ca);
-#X text 232 532 With one boolean argument that selects the order in
+#X text 232 562 With one boolean argument that selects the order in
 which the y dimension of the Grid will be read \, defaults to '0';
-#X text 256 212 if you use win32 with sdl \, DON'T click this;
-#X text 183 237 <-- extracts pix from gemlist and produces grid;
-#X obj 22 238 #from_pix \, colorspace rgb;
-#X msg 158 192 colorspace rgb;
-#X obj 3 392 doc_i 1;
-#X obj 283 661 #to_pix;
-#X text 103 661 examples/game_of_life_gem.pd;
+#X text 256 192 if you use win32 with sdl \, DON'T click this;
+#X text 183 217 <-- extracts pix from gemlist and produces grid;
+#X obj 22 218 #from_pix \, colorspace rgb;
+#X msg 158 172 colorspace rgb;
+#X obj 3 422 doc_i 1;
+#X obj 283 691 #to_pix;
+#X text 103 691 examples/game_of_life_gem.pd;
+#X obj 390 91 gemwin 20;
+#X obj 82 239 #dim;
+#X obj 82 258 display;
+#X obj 49 279 #reverse -1;
+#X obj 22 260 shunt;
+#X obj 59 261 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1
+;
+#X obj 22 166 pix_rgba;
+#X text 263 266 you can use this with [pix_image] \, [pix_video] \,
+[pix_film] \, etc \, as long as the pix format is RGBA. You can enforce
+that using [pix_rgba].;
+#X obj 337 691 pix_rgba;
+#X obj 397 691 gemhead;
+#X msg 391 55 dimen 160 120 \, create \, 1;
 #X connect 1 0 2 0;
-#X connect 2 0 46 0;
+#X connect 2 0 44 0;
 #X connect 3 0 4 0;
-#X connect 4 0 46 0;
-#X connect 5 0 37 0;
-#X connect 6 0 5 0;
-#X connect 7 0 37 0;
-#X connect 14 1 50 0;
-#X connect 14 1 49 0;
-#X connect 18 1 43 0;
-#X connect 19 1 0 0;
-#X connect 21 0 4 0;
+#X connect 4 0 55 0;
+#X connect 5 0 59 0;
+#X connect 6 0 49 0;
+#X connect 13 1 48 0;
+#X connect 13 1 47 0;
+#X connect 13 1 57 0;
+#X connect 13 1 58 0;
+#X connect 17 1 41 0;
+#X connect 18 1 0 0;
+#X connect 20 0 4 0;
+#X connect 21 0 20 0;
 #X connect 22 0 21 0;
-#X connect 23 0 22 0;
-#X connect 24 0 41 0;
-#X connect 25 0 26 0;
-#X connect 27 0 25 0;
-#X connect 28 0 46 0;
-#X connect 29 0 46 0;
-#X connect 30 1 31 0;
-#X connect 32 0 46 0;
-#X connect 33 1 34 0;
-#X connect 33 1 35 0;
-#X connect 33 1 38 0;
-#X connect 36 0 46 0;
-#X connect 39 1 9 0;
-#X connect 40 1 10 0;
-#X connect 41 0 4 0;
-#X connect 46 0 27 0;
-#X connect 47 0 46 0;
+#X connect 23 0 39 0;
+#X connect 24 0 25 0;
+#X connect 26 0 24 0;
+#X connect 27 0 44 0;
+#X connect 28 0 44 0;
+#X connect 29 1 30 0;
+#X connect 31 0 44 0;
+#X connect 32 1 33 0;
+#X connect 32 1 34 0;
+#X connect 32 1 36 0;
+#X connect 35 0 44 0;
+#X connect 37 1 8 0;
+#X connect 38 1 9 0;
+#X connect 39 0 4 0;
+#X connect 44 0 53 0;
+#X connect 44 0 50 0;
+#X connect 45 0 44 0;
+#X connect 50 0 51 0;
+#X connect 52 0 26 0;
+#X connect 53 0 26 0;
+#X connect 53 1 52 0;
+#X connect 54 0 53 1;
+#X connect 55 0 44 0;
+#X connect 59 0 49 0;



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