[Gridflow-cvs] [svn] commit: r4383 - in /trunk/doc/flow_classes: #border-help.pd #camera-help.pd #clip-help.pd #draw_image-help.pd #draw_polygon-help.pd #draw_slider-help.pd #from_pix-help.pd #import-help.pd

gridflow-cvs at artengine.ca gridflow-cvs at artengine.ca
Sun Oct 25 02:38:25 EDT 2009


Author: matju
Date: Sun Oct 25 02:38:23 2009
New Revision: 4383

Log:
use [doc_m]

Modified:
    trunk/doc/flow_classes/#border-help.pd
    trunk/doc/flow_classes/#camera-help.pd
    trunk/doc/flow_classes/#clip-help.pd
    trunk/doc/flow_classes/#draw_image-help.pd
    trunk/doc/flow_classes/#draw_polygon-help.pd
    trunk/doc/flow_classes/#draw_slider-help.pd
    trunk/doc/flow_classes/#from_pix-help.pd
    trunk/doc/flow_classes/#import-help.pd

Modified: trunk/doc/flow_classes/#border-help.pd
==============================================================================
--- trunk/doc/flow_classes/#border-help.pd (original)
+++ trunk/doc/flow_classes/#border-help.pd Sun Oct 25 02:38:23 2009
@@ -1,30 +1,19 @@
 #N canvas 597 51 559 644 10;
 #X obj 20 84 #in;
 #X obj 20 127 #out window;
-#X text 18 361 GRID;
 #X text 15 28 Creates a black border around an image.;
-#X text 19 417 LIST;
-#X text 21 473 LIST;
-#X text 65 416 A list of three values in parentheses overides the argument.
+#X msg 20 62 load working.jpg;
+#X text 207 213 top padding and left padding. defaults to (1 1 0).
 ;
-#X text 65 472 A list of three values in parentheses overides the argument.
-;
-#X text 65 364 Receives an image.;
-#X msg 20 62 load working.jpg;
-#X text 116 213 GRID(3);
-#X text 116 233 GRID(3);
-#X text 177 213 top padding and left padding. defaults to (1 1 0).
-;
-#X text 177 233 bottom and right padding. defaults to (1 1 0).;
+#X text 207 233 bottom and right padding. defaults to (1 1 0).;
 #X obj 20 105 #border (5 10 0) (15 20 0);
 #X text 209 98 5 at the top;
 #X text 208 112 10 at the left;
 #X text 208 126 15 at the bottom;
 #X text 208 139 20 at the right;
-#X text 175 254 both arguments must have 3 elements. The third element
+#X text 205 254 both arguments must have 3 elements. The third element
 is reserved for future use.;
-#X text 16 548 GRID;
-#X text 67 548 The original image surrounded by zero padding \, which
+#X text 205 524 The original image surrounded by zero padding \, which
 usually means black pixels.;
 #X obj 0 0 doc_h;
 #X obj 3 304 doc_i 3;
@@ -36,6 +25,14 @@
 #X obj 14 443 doc_ii 2;
 #X obj 14 213 doc_cc 0;
 #X obj 14 237 doc_cc 1;
-#X connect 0 0 14 0;
-#X connect 9 0 0 0;
-#X connect 14 0 1 0;
+#X obj 100 213 doc_m c0 grid[3];
+#X obj 100 237 doc_m c1 grid[3];
+#X obj 100 339 doc_m i0 grid;
+#X obj 100 390 doc_m i1 list;
+#X obj 100 443 doc_m i2 list;
+#X text 186 389 same as arg 0;
+#X text 186 443 same as arg 1;
+#X obj 100 522 doc_m o0 grid;
+#X connect 0 0 6 0;
+#X connect 3 0 0 0;
+#X connect 6 0 1 0;

Modified: trunk/doc/flow_classes/#camera-help.pd
==============================================================================
--- trunk/doc/flow_classes/#camera-help.pd (original)
+++ trunk/doc/flow_classes/#camera-help.pd Sun Oct 25 02:38:23 2009
@@ -8,10 +8,8 @@
 #X obj 50 105 metro 20;
 #X text 14 27 Is an abstraction that provides a preset for bttv cards
 as well as discrete controls of other cameras.;
-#X text 13 464 BANG;
-#X text 73 543 Returns a grid from the video capture device for every
+#X text 190 513 Returns a grid from the video capture device for every
 bang.;
-#X text 13 543 GRID;
 #X obj 50 189 #scale_by;
 #X text 20 300 * for webcams \, please note that you need to have the
 pwc module loaded. The driver from http://www.saillard.org worked for
@@ -19,8 +17,7 @@
 #X text 115 145 <-- open the abstraction and configure for your camera
 before sending it a bang.;
 #X obj 50 146 #camera;
-#X text 113 373 INT;
-#X text 173 372 Corresponds to the video for linux device on you system
+#X text 212 374 Corresponds to the video for linux device on you system
 (0-8);
 #X obj 0 0 doc_h;
 #X obj 3 490 doc_o 1;
@@ -29,10 +26,13 @@
 #X obj 14 514 doc_oo 0;
 #X obj 14 438 doc_ii 0;
 #X obj 14 377 doc_cc 0;
+#X obj 100 377 doc_m c0 float/int;
+#X obj 100 438 doc_m i0 bang;
+#X obj 100 514 doc_m o0 grid;
 #X connect 0 0 3 0;
-#X connect 1 0 13 0;
+#X connect 1 0 11 0;
 #X connect 2 0 5 0;
 #X connect 3 0 4 0;
-#X connect 5 0 13 0;
-#X connect 10 0 0 0;
-#X connect 13 0 10 0;
+#X connect 5 0 11 0;
+#X connect 8 0 0 0;
+#X connect 11 0 8 0;

Modified: trunk/doc/flow_classes/#clip-help.pd
==============================================================================
--- trunk/doc/flow_classes/#clip-help.pd (original)
+++ trunk/doc/flow_classes/#clip-help.pd Sun Oct 25 02:38:23 2009
@@ -13,16 +13,12 @@
 saturating the colours of your grid.;
 #X text 133 165 <-- vary this number;
 #X msg 81 138 open working.jpg;
-#X text 64 429 Grid values are clipped to the high and low values stored
-in the object;
-#X text 2 489 INTEGER;
-#X text 3 549 INTEGER;
+#X text 197 403 Grid values are clipped to the high and low values
+stored in the object;
 #X text 169 315 [#clip] accepts two integers as creation arguments
 that initialize the first values to be stored in the object. The first
 integer corresponds to the inlet 1 \, the second to inlet 2;
-#X text 3 430 GRID;
-#X text 4 623 GRID;
-#X text 63 623 Outputs the modified grid;
+#X text 213 561 Outputs the modified grid;
 #X obj 102 655 # min;
 #X obj 149 655 # max;
 #X obj 197 655 clip;
@@ -31,29 +27,31 @@
 #X obj 51 240 #clip 0 255;
 #X text 139 231 <--if no creation argument is given the default range
 is 0-255.;
-#X text 69 488 An integer can be used to vary the minimum value of
-the range.;
-#X text 67 546 An integer can be used to vary the maximum value of
-the range.;
 #X obj 0 0 doc_h;
 #X obj 3 382 doc_i 3;
-#X obj 3 580 doc_o 1;
+#X obj 3 540 doc_o 1;
 #X obj 3 296 doc_c 2;
 #X obj 3 655 doc_also;
 #X obj 14 406 doc_ii 0;
 #X obj 14 467 doc_ii 1;
-#X obj 14 520 doc_ii 2;
-#X obj 14 604 doc_oo 0;
+#X obj 14 500 doc_ii 2;
+#X obj 14 564 doc_oo 0;
 #X obj 14 320 doc_cc 0;
 #X obj 14 344 doc_cc 1;
+#X obj 100 406 doc_m i0 grid;
+#X obj 100 467 doc_m i1 float int;
+#X obj 100 500 doc_m i2 float int;
+#X text 220 465 same as arg 0;
+#X text 222 497 same as arg 1;
+#X obj 100 564 doc_m o0 grid;
 #X connect 0 0 1 0;
-#X connect 1 0 24 0;
+#X connect 1 0 20 0;
 #X connect 2 0 1 1;
 #X connect 4 0 0 0;
 #X connect 4 1 11 0;
 #X connect 5 0 4 0;
 #X connect 6 0 5 0;
-#X connect 7 0 24 2;
-#X connect 8 0 24 1;
+#X connect 7 0 20 2;
+#X connect 8 0 20 1;
 #X connect 11 0 0 0;
-#X connect 24 0 3 0;
+#X connect 20 0 3 0;

Modified: trunk/doc/flow_classes/#draw_image-help.pd
==============================================================================
--- trunk/doc/flow_classes/#draw_image-help.pd (original)
+++ trunk/doc/flow_classes/#draw_image-help.pd Sun Oct 25 02:38:23 2009
@@ -1,4 +1,4 @@
-#N canvas 9 21 617 701 10;
+#N canvas 295 10 617 701 10;
 #X obj 172 147 #in;
 #X obj 135 181 #store;
 #X obj 135 46 tgl 15 0 empty empty empty 0 -6 0 8 -233017 -1 -1 0 1
@@ -27,29 +27,21 @@
 #X text 135 331 Move mouse cursor to change layer position;
 #X obj 0 0 doc_h;
 #X obj 3 450 doc_i 3;
-#X obj 3 745 doc_o 1;
-#X obj 14 770 doc_oo 0;
+#X obj 3 695 doc_o 1;
+#X obj 14 720 doc_oo 0;
 #X obj 14 474 doc_ii 0;
 #X obj 14 617 doc_ii 1;
 #X obj 14 647 doc_ii 2;
-#X text 105 397 NUMOP;
-#X text 165 397 Normally \, you would use the "put" operator \; but
+#X text 209 396 Normally \, you would use the "put" operator \; but
 others (like + and ^) can be interesting for color effects.;
 #X obj 135 258 #draw_image *>>8;
 #X obj 3 367 doc_c 1;
 #X obj 14 398 doc_cc 0;
-#X text 105 473 GRID;
-#X text 165 473 Background image.;
+#X text 195 473 Background image.;
 #X msg 321 197 tile;
-#X text 105 616 GRID;
-#X text 165 616 Foreground image.;
-#X text 105 645 LIST;
-#X text 105 496 MESSAGE;
-#X text 165 496 "tile flag";
+#X text 225 616 Foreground image.;
 #X text 245 496 If 1 \, foreground image will be repeated to cover
 the background image.;
-#X text 105 527 MESSAGE;
-#X text 165 527 "alpha flag";
 #X text 245 527 If 1 \, foreground image (inlet 1) will be combined
 with background image (inlet 0) \, and then blended with background
 image according to transparency of foreground image \, and then inserted
@@ -57,18 +49,26 @@
 level is considered "opaque". Note that with alpha enabled \, the last
 channel of foreground image is cnsidered to represent transparency.
 ;
-#X text 165 645 Initial foreground image position (y x) \, corresponding
+#X text 225 645 Initial foreground image position (y x) \, corresponding
 to top-left corner of foreground picture.;
-#X text 105 770 GRID;
-#X text 165 770 Resulting image.;
+#X text 225 720 Resulting image.;
+#X obj 100 398 doc_m c0 numop;
+#X obj 100 474 doc_m i0 grid;
+#X obj 100 494 doc_m i0 tile;
+#X obj 100 514 doc_m i0 alpha;
+#X text 194 513 \$1=flag;
+#X text 190 496 \$1=flag;
+#X obj 100 617 doc_m i1 grid;
+#X obj 100 647 doc_m i2 (y x);
+#X obj 100 720 doc_m o0 grid;
 #X connect 0 0 1 1;
-#X connect 1 0 32 0;
+#X connect 1 0 31 0;
 #X connect 2 0 3 0;
 #X connect 3 0 1 0;
 #X connect 4 0 16 0;
 #X connect 5 0 19 0;
 #X connect 6 0 10 0;
-#X connect 6 0 32 1;
+#X connect 6 0 31 1;
 #X connect 7 0 18 0;
 #X connect 10 0 11 0;
 #X connect 11 0 12 0;
@@ -76,14 +76,14 @@
 #X connect 12 1 13 1;
 #X connect 13 0 14 0;
 #X connect 14 0 15 1;
-#X connect 15 0 32 2;
+#X connect 15 0 31 2;
 #X connect 16 0 15 0;
 #X connect 16 1 15 0;
 #X connect 16 2 15 0;
 #X connect 16 3 15 0;
 #X connect 18 0 6 0;
 #X connect 19 0 0 0;
-#X connect 20 0 32 2;
+#X connect 20 0 31 2;
 #X connect 21 0 20 0;
-#X connect 32 0 4 0;
-#X connect 37 0 32 0;
+#X connect 31 0 4 0;
+#X connect 35 0 31 0;

Modified: trunk/doc/flow_classes/#draw_polygon-help.pd
==============================================================================
--- trunk/doc/flow_classes/#draw_polygon-help.pd (original)
+++ trunk/doc/flow_classes/#draw_polygon-help.pd Sun Oct 25 02:38:23 2009
@@ -53,31 +53,31 @@
 #X obj 14 412 doc_cc 0;
 #X obj 14 441 doc_cc 1;
 #X obj 14 470 doc_cc 2;
-#X text 106 410 NUMOP;
-#X text 106 439 GRID;
-#X text 106 469 GRID;
 #X obj 20 237 #draw_polygon ^ 1;
-#X text 166 410 Normally \, you would use the "put" operator \; but
+#X text 236 410 Normally \, you would use the "put" operator \; but
 the + and ^ can be interesting for color effects.;
-#X text 106 530 GRID;
-#X text 106 552 GRID;
-#X text 106 576 GRID;
-#X text 166 530 Picture on which the polygon will be superimposed.
+#X text 246 530 Picture on which the polygon will be superimposed.
 ;
-#X text 166 552 Color. (see argument 1);
-#X text 166 576 Verticles. (see argument 2);
-#X text 106 631 GRID;
-#X text 166 469 Verticles of the polygon.;
-#X text 166 439 Color of the polygon.;
-#X text 166 631 Resulting picture.;
-#X connect 1 0 52 1;
+#X text 246 552 Color. (see argument 1);
+#X text 236 439 Color of the polygon.;
+#X text 246 631 Resulting picture.;
+#X text 236 469 Vertices of the polygon.;
+#X text 246 576 Vertices. (see argument 2);
+#X obj 100 412 doc_m c0 symbol/numop;
+#X obj 100 441 doc_m c1 grid;
+#X obj 100 470 doc_m c2 grid;
+#X obj 100 530 doc_m i0 grid;
+#X obj 100 554 doc_m i1 grid;
+#X obj 100 578 doc_m i2 grid;
+#X obj 100 632 doc_m o0 grid;
+#X connect 1 0 49 1;
 #X connect 2 0 31 0;
 #X connect 3 0 20 1;
 #X connect 4 0 35 0;
 #X connect 5 0 27 0;
-#X connect 7 0 52 0;
+#X connect 7 0 49 0;
 #X connect 8 0 13 0;
-#X connect 10 0 52 0;
+#X connect 10 0 49 0;
 #X connect 13 0 10 0;
 #X connect 14 0 26 0;
 #X connect 15 0 33 1;
@@ -93,16 +93,16 @@
 #X connect 22 0 1 0;
 #X connect 23 0 32 0;
 #X connect 24 0 17 1;
-#X connect 25 0 52 2;
+#X connect 25 0 49 2;
 #X connect 26 0 21 0;
 #X connect 27 0 7 0;
 #X connect 30 0 3 0;
 #X connect 31 0 1 0;
 #X connect 32 0 33 1;
-#X connect 33 0 52 0;
+#X connect 33 0 49 0;
 #X connect 34 0 16 0;
 #X connect 35 0 0 0;
 #X connect 35 1 37 0;
 #X connect 36 0 35 1;
 #X connect 37 0 0 0;
-#X connect 52 0 4 0;
+#X connect 49 0 4 0;

Modified: trunk/doc/flow_classes/#draw_slider-help.pd
==============================================================================
--- trunk/doc/flow_classes/#draw_slider-help.pd (original)
+++ trunk/doc/flow_classes/#draw_slider-help.pd Sun Oct 25 02:38:23 2009
@@ -1,15 +1,11 @@
-#N canvas 516 14 624 690 10;
+#N canvas 587 14 624 690 10;
 #X obj 108 87 metro 100;
 #X obj 108 55 tgl 15 0 empty empty empty 17 7 0 10 -24198 -1 -1 0 1
 ;
 #X obj 108 262 #out window;
 #X text 64 549 Grid values are clipped to the high and low values stored
 in the object;
-#X text 2 609 INTEGER;
-#X text 3 669 INTEGER;
-#X text 3 550 GRID;
-#X text 6 753 GRID;
-#X text 65 753 Outputs the modified grid;
+#X text 209 726 Outputs the modified grid;
 #X text 69 608 An integer can be used to vary the minimum value of
 the range.;
 #X text 67 666 An integer can be used to vary the maximum value of
@@ -26,7 +22,6 @@
 #X obj 0 0 doc_h;
 #X obj 3 499 doc_i 3;
 #X obj 3 703 doc_o 1;
-#X obj 3 313 doc_c 5;
 #X obj 14 727 doc_oo 0;
 #X obj 14 523 doc_ii 0;
 #X obj 14 587 doc_ii 1;
@@ -36,9 +31,21 @@
 #X obj 14 385 doc_cc 2;
 #X obj 14 409 doc_cc 3;
 #X obj 14 433 doc_cc 4;
-#X connect 0 0 11 0;
+#X obj 100 433 doc_m c4;
+#X obj 100 337 doc_m c0 symbol/numop;
+#X obj 100 361 doc_m c1 grid[3];
+#X obj 100 385 doc_m c2 grid[3];
+#X obj 100 409 doc_m c3 grid;
+#X obj 3 301 doc_c 6;
+#X obj 14 457 doc_cc 5;
+#X obj 100 457 doc_m c5;
+#X obj 100 523 doc_m i0 grid;
+#X obj 100 587 doc_m i1 float int;
+#X obj 100 644 doc_m i2 float int;
+#X obj 100 727 doc_m o0 grid;
+#X connect 0 0 7 0;
 #X connect 1 0 0 0;
-#X connect 11 0 16 0;
-#X connect 12 0 16 2;
-#X connect 14 0 16 1;
-#X connect 16 0 2 0;
+#X connect 7 0 12 0;
+#X connect 8 0 12 2;
+#X connect 10 0 12 1;
+#X connect 12 0 2 0;

Modified: trunk/doc/flow_classes/#from_pix-help.pd
==============================================================================
--- trunk/doc/flow_classes/#from_pix-help.pd (original)
+++ trunk/doc/flow_classes/#from_pix-help.pd Sun Oct 25 02:38:23 2009
@@ -1,12 +1,9 @@
 #N canvas 679 0 568 717 10;
-#X text 152 687 \, game_of_life_gem.pd in the examples folder;
-#X text 17 614 GRID;
-#X text 14 659 gemlist;
-#X text 97 614 Grid with 4 channels;
-#X text 13 484 yflip;
-#X text 91 485 With one boolean argument that selects the order in
+#X text 152 667 \, game_of_life_gem.pd in the examples folder;
+#X text 213 589 Grid with 4 channels;
+#X text 197 456 With one boolean argument that selects the order in
 which the y dimension of the Grid will be read \, defaults to '1';
-#X text 98 687 [#to_pix];
+#X text 98 667 [#to_pix];
 #X obj 22 301 #import_pix;
 #X obj 37 226 tgl 15 0 empty empty empty 0 -6 0 8 -241291 -1 -1 0 1
 ;
@@ -38,30 +35,34 @@
 #X text 37 361 Note : The fps is dependent on the gemwin framerate
 ;
 #X obj 391 84 gemwin 30;
-#X text 12 454 gemlist;
 #X text 100 301 <-- imports gemlist into Grids;
-#X text 90 454 Has to be a 'pix' gemlist;
-#X text 93 659 Passthrough outlet for gem chain;
+#X text 211 434 Has to be a 'pix' gemlist;
+#X text 209 634 Passthrough outlet for gem chain;
 #X obj 0 0 doc_h;
 #X obj 3 383 doc_c 0;
 #X obj 3 566 doc_o 2;
-#X obj 3 689 doc_also;
+#X obj 3 669 doc_also;
 #X obj 14 590 doc_oo 0;
 #X obj 14 635 doc_oo 1;
 #X obj 3 412 doc_i 2;
 #X obj 14 436 doc_ii 0;
-#X obj 14 523 doc_ii 1;
-#X text 96 536 dummy inlet existing only for weird reasons \, please
+#X obj 14 517 doc_ii 1;
+#X text 196 516 dummy inlet existing only for weird reasons \, please
 ignore.;
-#X connect 7 0 20 0;
+#X obj 100 436 doc_m i0 gemlist;
+#X text 87 514 .................;
+#X obj 100 456 doc_m i0 yflip;
+#X obj 100 590 doc_m o0 grid;
+#X obj 100 635 doc_m o1 gemlist;
+#X connect 4 0 17 0;
+#X connect 5 0 6 0;
+#X connect 6 0 4 0;
+#X connect 7 0 4 0;
 #X connect 8 0 9 0;
-#X connect 9 0 7 0;
-#X connect 10 0 7 0;
-#X connect 11 0 12 0;
-#X connect 12 0 7 0;
-#X connect 13 0 14 0;
-#X connect 14 0 12 0;
-#X connect 15 0 13 0;
-#X connect 16 0 22 0;
-#X connect 17 0 16 0;
-#X connect 18 0 22 0;
+#X connect 9 0 4 0;
+#X connect 10 0 11 0;
+#X connect 11 0 9 0;
+#X connect 12 0 10 0;
+#X connect 13 0 19 0;
+#X connect 14 0 13 0;
+#X connect 15 0 19 0;

Modified: trunk/doc/flow_classes/#import-help.pd
==============================================================================
--- trunk/doc/flow_classes/#import-help.pd (original)
+++ trunk/doc/flow_classes/#import-help.pd Sun Oct 25 02:38:23 2009
@@ -1,4 +1,4 @@
-#N canvas 683 0 551 717 10;
+#N canvas 674 0 560 717 10;
 #X msg 55 123 reset;
 #X obj 13 59 bng 15 250 50 0 empty empty empty 0 -6 0 8 -24198 -1 -1
 ;
@@ -6,21 +6,13 @@
 #X obj 13 100 until;
 #X msg 13 79 230400;
 #X obj 13 177 #out window;
-#X text 97 248 GRID;
-#X text 164 247 The argument establishes grid dimensions in parentheses
+#X text 204 247 The argument establishes grid dimensions in parentheses
 in the order of columns \, rows and grid dimensions.;
-#X text 4 374 INTEGER;
-#X text 5 438 SYMBOL;
-#X text 76 437 Symbols are considered as a list of ascii characters.
+#X text 186 407 Symbols are considered as a list of ascii characters.
 ;
-#X text 7 464 LIST;
-#X text 76 463 Like a sequence of ints sent one after another \, except
+#X text 186 433 Like a sequence of ints sent one after another \, except
 in a single message.;
-#X text 7 499 MESSAGE;
-#X text 76 496 "reset" aborts the current grid if there is one.;
-#X text 6 551 GRID;
-#X text 8 751 GRID;
-#X text 80 751 The grid resulting from the incoming integers and/or
+#X text 186 674 The grid resulting from the incoming integers and/or
 grids is output from the outlet.;
 #X text 99 24 This object allows you to produce grids from non-grid
 data \, such as integers and lists of integers. This object also reframes/resyncs
@@ -29,21 +21,19 @@
 many cases (e.g. sending an integer or list to a grid-receiving inlet)
 but using this object you have greater flexibility on the conversion.
 ;
-#X text 77 551 This equivalent to filtering the grid through an [#export]
+#X text 187 521 This equivalent to filtering the grid through an [#export]
 object. It is over ten times faster.;
 #X msg 157 125 per_message;
 #X msg 158 147 240 320 3;
-#X text 75 374 Begins a new grid if there is no current grid. puts
+#X text 185 344 Begins a new grid if there is no current grid. puts
 that integer in the current grid. ends the grid if it is full. the
 constructed grid is not stored: it is streamed. the stream is buffered
 \, so the output is in packets of about a thousand numbers.;
-#X text 7 640 MESSAGE;
-#X text 81 639 "per message" : the grid will shape itself according
+#X text 188 553 "per message" : the grid will shape itself according
 to the incoming data. Almost obsolete as sending a list to any grid
 inlet will result in the same except the latter can not be cast to
 other than int32.;
-#X text 7 523 MESSAGE;
-#X text 74 522 "to_ascii \$1" converts ints as decimal in ascii codes
+#X text 213 491 "to_ascii \$1" converts ints as decimal in ascii codes
 ;
 #X obj 294 166 #import;
 #X msg 294 144 to_ascii \$1;
@@ -52,23 +42,34 @@
 #X obj 0 0 doc_h;
 #X obj 3 319 doc_i 2;
 #X obj 13 149 #import (240 320 3);
-#X obj 3 699 doc_o 1;
+#X obj 3 649 doc_o 1;
 #X obj 3 220 doc_c 2;
-#X text 100 285 NUMTYPE;
-#X text 164 283 default: i;
+#X text 204 283 default: i;
 #X obj 14 339 doc_ii 0;
-#X obj 14 602 doc_ii 1;
-#X obj 14 727 doc_oo 0;
+#X obj 14 562 doc_ii 1;
 #X obj 14 249 doc_cc 0;
 #X obj 14 287 doc_cc 1;
-#X connect 0 0 33 0;
+#X obj 100 249 doc_m c0 grid;
+#X obj 100 288 doc_m c1 numtype;
+#X obj 100 339 doc_m i0 float;
+#X obj 100 410 doc_m i0 symbol;
+#X obj 100 440 doc_m i0 list;
+#X obj 100 470 doc_m i0 reset;
+#X text 195 466 aborts the current grid if there is one.;
+#X obj 100 493 doc_m i0 to_ascii;
+#X obj 100 523 doc_m i0 grid;
+#X obj 100 558 doc_m i1 per_message;
+#X obj 100 618 doc_m i1 grid;
+#X obj 14 677 doc_oo 0;
+#X obj 100 677 doc_m o0 grid;
+#X connect 0 0 23 0;
 #X connect 1 0 4 0;
-#X connect 2 0 33 0;
+#X connect 2 0 23 0;
 #X connect 3 0 2 0;
 #X connect 4 0 3 0;
-#X connect 20 0 33 1;
-#X connect 21 0 33 1;
-#X connect 27 0 30 0;
-#X connect 28 0 27 0;
-#X connect 29 0 28 0;
-#X connect 33 0 5 0;
+#X connect 12 0 23 1;
+#X connect 13 0 23 1;
+#X connect 17 0 20 0;
+#X connect 18 0 17 0;
+#X connect 19 0 18 0;
+#X connect 23 0 5 0;



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