[Gridflow-cvs] [svn] commit: r4340 - /trunk/doc/index.pd

gridflow-cvs at artengine.ca gridflow-cvs at artengine.ca
Sat Oct 24 14:31:09 EDT 2009


Author: matju
Date: Sat Oct 24 14:31:09 2009
New Revision: 4340

Log:
[@join] becomes [#join]

Modified:
    trunk/doc/index.pd

Modified: trunk/doc/index.pd
==============================================================================
--- trunk/doc/index.pd (original)
+++ trunk/doc/index.pd Sat Oct 24 14:31:09 2009
@@ -97,120 +97,120 @@
 #X text 180 1594 open a V4L1 device (Linux interface for video cameras and video digitisers);
 #X obj 116 1626 #io.x11;
 #X text 180 1626 open a X11 window;
-#X obj 98 1658 #labelling;
-#X text 180 1658 tag connected pixels with region numbers in a two-tone single-channel image;
-#X obj 122 1690 #layer;
-#X text 180 1690 layer two same-sized images;
-#X obj 62 1722 #line_to_polygon;
-#X text 180 1722 convert line (as point pair) to polygon (rotated rectangle);
-#X obj 92 1754 #make_cross;
-#X text 180 1754 make cross-shaped polygon;
-#X obj 116 1786 #moment;
-#X text 180 1786 find 1st or 2nd order moment (weighted average or variance) of the coordinates of a grid;
-#X obj 80 1818 #moment_polar;
-#X text 180 1818 convert covariance matrix to the longest and shortest radius of an ellipse and a rotation angle;
-#X obj 56 1850 #motion_detection;
-#X text 180 1850 frame difference with some options;
-#X obj 122 1882 #mouse;
-#X text 180 1882 converts mouse events to reports of clicks \,  drags, unclicks, motions, and separate buttons and wheel;
-#X obj 62 1914 #noise_gate_yuvs;
-#X text 180 1914 replaces dark pixels by black pixels in signed YUV images;
-#X obj 134 1946 #out;
-#X text 180 1946 open file or device for writing or upload;
-#X obj 110 1978 #outer +;
-#X text 180 1978 apply numeric operator on all possible combinations of elements of one grid with elements of another;
-#X obj 128 2010 #pack;
-#X text 180 2010 combine floats on separate inlets to make a grid;
-#X obj 86 2042 #perspective;
-#X text 180 2042 divide each point by its depth;
-#X obj 80 2074 #polygon_area;
-#X text 180 2074 find area of a polygon in square pixels;
-#X obj 44 2106 #polygon_comparator;
-#X text 180 2106 find similarity between two polygons independently of rotation \,  by radial maps and FFT;
-#X obj 50 2138 #polygon_each_edge;
-#X text 180 2138 convert a polygon to a sequence of overlapping 2-sided polygons representing edges;
-#X obj 68 2170 #polygon_moment;
-#X text 180 2170 find average of all points inside of a polygon;
-#X obj 50 2202 #polygon_perimetre;
-#X text 180 2202 find perimetre of a polygon in pixels (euclidian);
-#X obj 44 2234 #polygon_radial_map;
-#X text 180 2234 find radius of a polygon from a given origin \,  sampled at equally spaced angles;
-#X obj 92 2266 #polygonize;
-#X text 180 2266 (future use);
-#X obj 98 2298 #posterize;
-#X text 180 2298 quantise pixel values;
-#X obj 122 2330 #print;
-#X text 180 2330 print to console;
-#X obj 122 2362 #ravel;
-#X text 180 2362 do #redim so that a grid keeps same number of elements but just one dimension;
-#X obj 116 2394 #record;
-#X text 180 2394 wrapper around [#in quicktime];
-#X obj 104 2426 #redim ();
-#X text 180 2426 change the size of a grid by restreaming contents into a new shape;
-#X obj 86 2458 #remap_image;
-#X text 180 2458 apply object chain on pixel positions to make new image from chosen pixels of the input image;
-#X obj 110 2490 #reverse;
-#X text 180 2490 mirror image of a grid along a dimension;
-#X obj 56 2522 #rgb_to_greyscale;
-#X text 180 2522 convert RGB to greyscale;
-#X obj 86 2554 #rgb_to_rgba;
-#X text 180 2554 convert RGB to RGBA (but setting alpha to 0);
-#X obj 92 2586 #rgb_to_yuv;
-#X text 180 2586 convert RGB to unsigned YUV;
-#X obj 86 2618 #rgba_to_rgb;
-#X text 180 2618 convert RGBA to RGB;
-#X obj 116 2650 #rotate;
-#X text 180 2650 rotate points through two axes (or rotate pixels as points in a colorspace);
-#X obj 74 2682 #rotatificator;
-#X text 180 2682 make rotation matrix for any two dimensions chosen from manyou;
-#X obj 92 2714 #saturation;
-#X text 180 2714 multiply chroma by some value;
-#X obj 104 2746 #scale_by;
-#X text 180 2746 reduce the size of an image by a whole factor;
-#X obj 104 2778 #scale_to;
-#X text 180 2778 scale an image from one size to any other size by deleting or duplicating rows and columns;
-#X obj 116 2810 #scan +;
-#X text 180 2810 compute the cumulative sums of each row \,  and other similar operations;
-#X obj 104 2842 #seq_fold;
-#X text 180 2842 cascade the use of an object on all elements of an incoming grid message sequence;
-#X obj 122 2874 #slice;
-#X text 180 2874 crop an image using a start point (top left) and end point (bottom right);
-#X obj 104 2906 #solarize;
-#X text 180 2906 like pingpong but on all pixel values of a grid;
-#X obj 128 2938 #sort;
-#X text 180 2938 sort each row of a grid;
-#X obj 116 2970 #spread;
-#X text 180 2970 add noise to each vector (point or pixel);
-#X obj 122 3002 #store;
-#X text 180 3002 store image in RAM \,  in-place picture-in-picture, and make lookups in various ways;
-#X obj 128 3034 #swap;
-#X text 180 3034 like [swap] for grids;
-#X obj 140 3066 #t;
-#X text 180 3066 like [t a a] for grids;
-#X obj 74 3098 #text_to_image;
-#X text 180 3098 use a fixed-width font grid to make a tiling of characters as specified by a text string;
-#X obj 104 3130 #to_float;
-#X text 180 3130 convert grid to sequence of floats;
-#X obj 110 3162 #to_list;
-#X text 180 3162 convert grid to list;
-#X obj 92 3194 #to_literal;
-#X text 180 3194 convert grid to grid-literal (list with a # sign);
-#X obj 116 3226 #to_pix;
-#X text 180 3226 convert grid to pix (GEM);
-#X obj 98 3258 #to_symbol;
-#X text 180 3258 convert grid of ASCII codes to symbol;
-#X obj 98 3290 #transpose;
-#X text 180 3290 swap two dimensions out of any \,  in a grid;
-#X obj 128 3322 #type;
-#X text 180 3322 get a symbol representing the number type of a grid;
-#X obj 116 3354 #unpack;
-#X text 180 3354 split a grid into floats on separate outlets;
-#X obj 116 3386 #window;
-#X text 180 3386 a [#out window] that can be toggled to appear and disappear;
-#X obj 92 3418 #yuv_to_rgb;
-#X text 180 3418 convert unsigned YUV to RGB;
-#X obj 128 3450 @join;
-#X text 180 3450 join two grids together along any dimension;
+#X obj 128 1658 #join;
+#X text 180 1658 join two grids together along any dimension;
+#X obj 98 1690 #labelling;
+#X text 180 1690 tag connected pixels with region numbers in a two-tone single-channel image;
+#X obj 122 1722 #layer;
+#X text 180 1722 layer two same-sized images;
+#X obj 62 1754 #line_to_polygon;
+#X text 180 1754 convert line (as point pair) to polygon (rotated rectangle);
+#X obj 92 1786 #make_cross;
+#X text 180 1786 make cross-shaped polygon;
+#X obj 116 1818 #moment;
+#X text 180 1818 find 1st or 2nd order moment (weighted average or variance) of the coordinates of a grid;
+#X obj 80 1850 #moment_polar;
+#X text 180 1850 convert covariance matrix to the longest and shortest radius of an ellipse and a rotation angle;
+#X obj 56 1882 #motion_detection;
+#X text 180 1882 frame difference with some options;
+#X obj 122 1914 #mouse;
+#X text 180 1914 converts mouse events to reports of clicks \,  drags, unclicks, motions, and separate buttons and wheel;
+#X obj 62 1946 #noise_gate_yuvs;
+#X text 180 1946 replaces dark pixels by black pixels in signed YUV images;
+#X obj 134 1978 #out;
+#X text 180 1978 open file or device for writing or upload;
+#X obj 110 2010 #outer +;
+#X text 180 2010 apply numeric operator on all possible combinations of elements of one grid with elements of another;
+#X obj 128 2042 #pack;
+#X text 180 2042 combine floats on separate inlets to make a grid;
+#X obj 86 2074 #perspective;
+#X text 180 2074 divide each point by its depth;
+#X obj 80 2106 #polygon_area;
+#X text 180 2106 find area of a polygon in square pixels;
+#X obj 44 2138 #polygon_comparator;
+#X text 180 2138 find similarity between two polygons independently of rotation \,  by radial maps and FFT;
+#X obj 50 2170 #polygon_each_edge;
+#X text 180 2170 convert a polygon to a sequence of overlapping 2-sided polygons representing edges;
+#X obj 68 2202 #polygon_moment;
+#X text 180 2202 find average of all points inside of a polygon;
+#X obj 50 2234 #polygon_perimetre;
+#X text 180 2234 find perimetre of a polygon in pixels (euclidian);
+#X obj 44 2266 #polygon_radial_map;
+#X text 180 2266 find radius of a polygon from a given origin \,  sampled at equally spaced angles;
+#X obj 92 2298 #polygonize;
+#X text 180 2298 (future use);
+#X obj 98 2330 #posterize;
+#X text 180 2330 quantise pixel values;
+#X obj 122 2362 #print;
+#X text 180 2362 print to console;
+#X obj 122 2394 #ravel;
+#X text 180 2394 do #redim so that a grid keeps same number of elements but just one dimension;
+#X obj 116 2426 #record;
+#X text 180 2426 wrapper around [#in quicktime];
+#X obj 104 2458 #redim ();
+#X text 180 2458 change the size of a grid by restreaming contents into a new shape;
+#X obj 86 2490 #remap_image;
+#X text 180 2490 apply object chain on pixel positions to make new image from chosen pixels of the input image;
+#X obj 110 2522 #reverse;
+#X text 180 2522 mirror image of a grid along a dimension;
+#X obj 56 2554 #rgb_to_greyscale;
+#X text 180 2554 convert RGB to greyscale;
+#X obj 86 2586 #rgb_to_rgba;
+#X text 180 2586 convert RGB to RGBA (but setting alpha to 0);
+#X obj 92 2618 #rgb_to_yuv;
+#X text 180 2618 convert RGB to unsigned YUV;
+#X obj 86 2650 #rgba_to_rgb;
+#X text 180 2650 convert RGBA to RGB;
+#X obj 116 2682 #rotate;
+#X text 180 2682 rotate points through two axes (or rotate pixels as points in a colorspace);
+#X obj 74 2714 #rotatificator;
+#X text 180 2714 make rotation matrix for any two dimensions chosen from manyou;
+#X obj 92 2746 #saturation;
+#X text 180 2746 multiply chroma by some value;
+#X obj 104 2778 #scale_by;
+#X text 180 2778 reduce the size of an image by a whole factor;
+#X obj 104 2810 #scale_to;
+#X text 180 2810 scale an image from one size to any other size by deleting or duplicating rows and columns;
+#X obj 116 2842 #scan +;
+#X text 180 2842 compute the cumulative sums of each row \,  and other similar operations;
+#X obj 104 2874 #seq_fold;
+#X text 180 2874 cascade the use of an object on all elements of an incoming grid message sequence;
+#X obj 122 2906 #slice;
+#X text 180 2906 crop an image using a start point (top left) and end point (bottom right);
+#X obj 104 2938 #solarize;
+#X text 180 2938 like pingpong but on all pixel values of a grid;
+#X obj 128 2970 #sort;
+#X text 180 2970 sort each row of a grid;
+#X obj 116 3002 #spread;
+#X text 180 3002 add noise to each vector (point or pixel);
+#X obj 122 3034 #store;
+#X text 180 3034 store image in RAM \,  in-place picture-in-picture, and make lookups in various ways;
+#X obj 128 3066 #swap;
+#X text 180 3066 like [swap] for grids;
+#X obj 140 3098 #t;
+#X text 180 3098 like [t a a] for grids;
+#X obj 74 3130 #text_to_image;
+#X text 180 3130 use a fixed-width font grid to make a tiling of characters as specified by a text string;
+#X obj 104 3162 #to_float;
+#X text 180 3162 convert grid to sequence of floats;
+#X obj 110 3194 #to_list;
+#X text 180 3194 convert grid to list;
+#X obj 92 3226 #to_literal;
+#X text 180 3226 convert grid to grid-literal (list with a # sign);
+#X obj 116 3258 #to_pix;
+#X text 180 3258 convert grid to pix (GEM);
+#X obj 98 3290 #to_symbol;
+#X text 180 3290 convert grid of ASCII codes to symbol;
+#X obj 98 3322 #transpose;
+#X text 180 3322 swap two dimensions out of any \,  in a grid;
+#X obj 128 3354 #type;
+#X text 180 3354 get a symbol representing the number type of a grid;
+#X obj 116 3386 #unpack;
+#X text 180 3386 split a grid into floats on separate outlets;
+#X obj 116 3418 #window;
+#X text 180 3418 a [#out window] that can be toggled to appear and disappear;
+#X obj 92 3450 #yuv_to_rgb;
+#X text 180 3450 convert unsigned YUV to RGB;
 #X obj 134 3482 args;
 #X text 180 3482 pick up the arguments of an abstraction instance \,  including nested lists and init-messages;
 #X obj 128 3514 ascii;



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