[Gridflow-cvs] [svn] commit: r4244 - /trunk/doc/numtype.pd

gridflow-cvs at artengine.ca gridflow-cvs at artengine.ca
Sun Oct 18 15:33:07 EDT 2009


Author: matju
Date: Sun Oct 18 15:33:07 2009
New Revision: 4244

Log:
forgot to commit this at the same time as numop.pd and moulinette.tcl

Modified:
    trunk/doc/numtype.pd

Modified: trunk/doc/numtype.pd
==============================================================================
--- trunk/doc/numtype.pd (original)
+++ trunk/doc/numtype.pd Sun Oct 18 15:33:07 2009
@@ -1,68 +1,56 @@
-#N canvas 0 0 1024 689 10;
-#X obj 0 0 cnv 15 1024 30 empty empty empty 20 12 0 14 -195568 -66577
-0;
+#N canvas 0 0 1024 768 10;
+#X obj 0 0 cnv 15 1024 30 empty empty empty 20 12 0 14 20 -66577 0;
 #X text 10 0 op names;
 #X text 192 0 range;
 #X text 384 0 precision;
 #X text 608 0 description;
-#X obj 0 32 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577
-0;
-#X msg 10 32 op b u8 uint8;
+#X obj 0 32 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577 0;
+#X msg 10 32 op b  u8   uint8;
 #X text 192 32 0 to 255;
 #X text 384 32 1;
-#X text 608 32 unsigned 8-bit integer. this is the usual size of numbers
-taken from files and cameras \, and written to files and to windows.
-(however #in converts to int32 unless otherwise specified.);
-#X obj 0 96 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577
-0;
-#X msg 10 96 op s i16 int16;
+#X text 608 32 
+	unsigned 8-bit integer. this is the usual size of numbers taken from files and cameras \,  and
+	written to files and to windows. (however #in converts to int32 unless otherwise specified.);
+#X obj 0 96 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577 0;
+#X msg 10 96 op s i16   int16;
 #X text 192 96 -32768 to 32767;
 #X text 384 96 1;
-#X obj 0 160 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577
-0;
-#X msg 10 160 op i i32 int32;
+#X obj 0 160 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577 0;
+#X msg 10 160 op i i32   int32;
 #X text 192 160 -(1<<31) to (1<<31)-1;
 #X text 384 160 1;
-#X text 608 160 signed 32-bit integer. this is used by default throughout
-GridFlow.;
-#X obj 0 224 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577
-0;
-#X msg 10 224 op l i64 int64;
+#X text 608 160 
+	signed 32-bit integer. this is used by default throughout GridFlow.
+;
+#X obj 0 224 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577 0;
+#X msg 10 224 op l i64   int64;
 #X text 192 224 -(1<<63) to (1<<63)-1;
 #X text 384 224 1;
-#X obj 0 288 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577
-0;
+#X obj 0 288 cnv 15 1024 62 empty empty empty 20 12 0 14 -249792 -66577 0;
 #X msg 10 288 op f f32 float32;
 #X text 192 288 -(1<<128) to (1<<128);
 #X text 384 288 23 bits or 0.000012%;
-#X obj 0 352 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577
-0;
+#X obj 0 352 cnv 15 1024 62 empty empty empty 20 12 0 14 -233280 -66577 0;
 #X msg 10 352 op d f64 float64;
 #X text 192 352 -(1<<2048) to (1<<2048);
 #X text 384 352 52 bits or 0.000000000000022%;
-#X obj 191 0 cnv 1 1 416 empty empty empty -1 12 0 14 -262144 -66577
-0;
-#X obj 383 0 cnv 1 1 416 empty empty empty -1 12 0 14 -262144 -66577
-0;
-#X obj 607 0 cnv 1 1 416 empty empty empty -1 12 0 14 -262144 -66577
-0;
-#X text 10 436 High-performance computation requires precise and quite
-peculiar definitions of numbers and their representation.;
-#X text 10 486 Inside most programs \, numbers are written down as
-strings of bits. A bit is either zero or one. Just like the decimal
-system uses units \, tens \, hundreds \, the binary system uses units
-\, twos \, fours \, eights \, sixteens \, and so on \, doubling every
-time.;
-#X text 540 436 One notation \, called integer allows for only integer
-values to be written (no fractions). when it is unsigned \, no negative
-values may be written. when it is signed \, one bit indicates whether
-the number is positive or negative. Integer storage is usually fixed-size
-\, so you have bounds on the size of numbers \, and if a result is
-too big it "wraps around" \, truncating the biggest bits.;
-#X text 540 546 Another notation \, called floating point (or float)
-stores numbers using a fixed number of significant digits \, and a
-scale factor that allows for huge numbers and tiny fractions at once.
-Note that 1/3 has periodic digits \, but even 0.1 has periodic digits
-\, in binary coding \; so expect some slight roundings \; the precision
-offered should be sufficient for most purposes. Make sure the errors
-of rounding don't accumulate \, though.;
+#X obj 191 0 cnv 0 0 416 empty empty empty -1 12 0 14 0 -66577 0;
+#X obj 383 0 cnv 0 0 416 empty empty empty -1 12 0 14 0 -66577 0;
+#X obj 607 0 cnv 0 0 416 empty empty empty -1 12 0 14 0 -66577 0;
+#X text 10 416 High-performance computation requires precise and quite peculiar
+	definitions of numbers and their representation.;
+#X text 10 476 Inside most programs \,  numbers are written down as strings of 
+	bits. A bit is either zero or one. Just like the decimal system 
+	uses units \,  tens \,  hundreds \,  the binary system uses units \,  twos \,  
+	fours \,  eights \,  sixteens \,  and so on \,  doubling every time.;
+#X text 10 536 One notation \,  called integer allows for only integer values to be 
+	written (no fractions). when it is unsigned \,  no negative values may 
+	be written. when it is signed \,  one bit indicates whether the number 
+	is positive or negative. Integer storage is usually fixed-size \,  so you have 
+	bounds on the size of numbers \,  and if a result is too big it "wraps around" \,  truncating the biggest 
+	bits.;
+#X text 10 596 Another notation \,  called floating point (or float) stores numbers using 
+	a fixed number of significant digits \,  and a scale factor that allows for huge numbers 
+	and tiny fractions at once. Note that 1/3 has periodic digits \,  but even 0.1 has periodic digits \,  
+	in binary coding \;  so expect some slight roundings \;  the precision offered should be 
+	sufficient for most purposes. Make sure the errors of rounding don't accumulate \,  though.;



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