[Gridflow-cvs] [svn] commit: r3613 - /trunk/examples/game_of_life.pd

gridflow-cvs at artengine.ca gridflow-cvs at artengine.ca
Fri Apr 18 19:00:19 EDT 2008


Author: matju
Date: Fri Apr 18 19:00:18 2008
New Revision: 3613

Log:
negative bytes in grid literals is an error since yesterday or so...

Modified:
    trunk/examples/game_of_life.pd

Modified: trunk/examples/game_of_life.pd
==============================================================================
--- trunk/examples/game_of_life.pd (original)
+++ trunk/examples/game_of_life.pd Fri Apr 18 19:00:18 2008
@@ -20,13 +20,13 @@
 is my own rewriting of the rules. it is equivalent to the original
 but faster to compute.);
 #X obj 28 83 # << (b # 1);
-#X obj 28 103 #convolve (3 3 b # 0 0 0 0 1) \, op >> \, seed (b # -5)
+#X obj 28 122 # < (b # 3);
+#X obj 28 103 #convolve (3 3 b # 0 0 0 0 1) \, op >> \, seed (b # 251)
 ;
-#X obj 28 122 # < (b # 3);
 #X connect 0 0 3 0;
-#X connect 3 0 4 0;
-#X connect 4 0 5 0;
-#X connect 5 0 1 0;
+#X connect 3 0 5 0;
+#X connect 4 0 1 0;
+#X connect 5 0 4 0;
 #X restore 31 102 pd game of life;
 #X text 260 60 init with a random map;
 #X text 261 72 10% white dots;



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