Playstation VR should optically track both rotation and orientation of your head; as well as two move controllers. It is basically a lower resolution but more comfortable Oculus experience that will focus on forward seating and standing experiences (in contrast to the Vive's focus on "room-scale" out of the box<span></span>). <div><br></div><div>The reviews sound promising though so I'll definitely try to check it out - thanks for the heads up!</div><div><br></div><div>AS</div><div><br></div><div><br>On Tuesday, 4 October 2016, Jason Cobill <<a href="mailto:jason.cobill@gmail.com">jason.cobill@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div><div><br></div><div> It's apparently VR week. ;)<br><br></div><div> Just a head's up that there's a Playstation VR demo going on at the Rideau Centre by the food court - they'll be there all week.<br></div><div> I don't know much about the system, but I suspect from the way they set up the demo that it's just tracking orientation and <i>not</i> the position of your head. Guests who were trying out the games were all seated, as they would be on a couch at home.<br></div></div><div> I think this makes sense - I could see a situation where in an intense game one might run face-first into a wall or pitch themselves over sideways.<br></div><div><br></div><div> I wonder if the Playstation VR shares any lineage with the HMZ-TV headset they've been selling in very low numbers since the early 2000s.<br></div><div><br></div> -Jason Cobill<br></div>
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