<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Re. the slicing, you're probably thinking of the Processing "SuperSkein" slicer I helped code:<div><br></div><div><a href="https://github.com/MaskedRetriever/SuperSkein">https://github.com/MaskedRetriever/SuperSkein</a></div><div><br></div><div>Andrew.</div><div><a href="https://github.com/MaskedRetriever/SuperSkein"></a><br><div><div>On 2011-05-02, at 1:55 PM, Paul & Andrea Mumby wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite">There is an STL importer for sketchup. I have used it to import on several occasions. But it doesn't maintain scale. So you need to re-scale your objects once they are in.<div><br></div><div>Beyond that, they are not normally as "clean" as a conventional sketchup model (because it contains all the triangles, as it's tessellated as an STL) but still perfectly workable.</div>
<div><br></div><div>- Paul</div><div><br><div class="gmail_quote">On Mon, May 2, 2011 at 1:08 PM, <span dir="ltr"><<a href="mailto:bentfork@gmail.com">bentfork@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Greetings 3D experts!<br><br>I've access to a 3D scanner that produces very nice STL files. I've been trying to convert this data into a format that I can easily manipulate in sketchup or solid works.<br><br>I was given some hints at a recent meeting including some cool scripts but I didn't write them down and all I could remember was Meshlab which was good but not good enough.<br>
<br>The solution we seemed to come up with was slicing the model into smaller parts, then exporting it slice by slice. Beyond that I cant remember.<br><br>Hope everyone had a nice sunny weekend!<br><br><br>
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