The scans I have a too high resolution to be able to work easily with. I'd like to be able to convert the object into more simple primitives.<br><br>I've been looking at software that bills itself as 'reverse engineering' tools. One cheaper example is <a href="http://www.vero-software.com/products.php?page_id=1&sub_id=26%20">VISI Reverse</a><br>
A crazy expensive version is Rapidform.<br><br>I'm looking for a opensource alternative, or a recommendation on any of the paid version.<br><br>Andrew, I think SuperSkein was one of the things I was looking for. I may look into that if I've the time.<br>
<br><br>I'll try and get some scan data to share for the next meet up. Anyone have any requests?<br><br><div class="gmail_quote">On 2 May 2011 13:55, Paul & Andrea Mumby <span dir="ltr"><<a href="mailto:themumbys@gmail.com">themumbys@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">There is an STL importer for sketchup. I have used it to import on several occasions. But it doesn't maintain scale. So you need to re-scale your objects once they are in.<div>
<br></div><div>Beyond that, they are not normally as "clean" as a conventional sketchup model (because it contains all the triangles, as it's tessellated as an STL) but still perfectly workable.</div>
<div><br></div><div>- Paul</div><div><br><div class="gmail_quote"><div><div></div><div class="h5">On Mon, May 2, 2011 at 1:08 PM, <span dir="ltr"><<a href="mailto:bentfork@gmail.com" target="_blank">bentfork@gmail.com</a>></span> wrote:<br>
</div></div><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;"><div><div></div><div class="h5">
Greetings 3D experts!<br><br>I've access to a 3D scanner that produces very nice STL files. I've been trying to convert this data into a format that I can easily manipulate in sketchup or solid works.<br><br>I was given some hints at a recent meeting including some cool scripts but I didn't write them down and all I could remember was Meshlab which was good but not good enough.<br>
<br>The solution we seemed to come up with was slicing the model into smaller parts, then exporting it slice by slice. Beyond that I cant remember.<br><br>Hope everyone had a nice sunny weekend!<br><br><br>
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