Nice, real nice!<br><br>The PIC with USB stack, is that open source software? I'd like to see that if it were.<br><br>Cheers,<br>Tom<br><br><br><div class="gmail_quote">On Tue, Sep 14, 2010 at 11:41 AM, Jean-Marc LeBlanc <span dir="ltr"><<a href="mailto:jeanmarc.leblanc@gmail.com">jeanmarc.leblanc@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I was going to use these inexpensive wireless transmitters from<br>
sparkfun and send it over with an asynchronous serial transition. I<br>
have plans I drew up for it and I have been working for a while to get<br>
it to work. The wireless controller would actually connect to the<br>
SNES console (I still play mario). The receiver would also work in the<br>
NES too. As for the PC, I have done this with the stamp and the<br>
arduino. I simply read the serial port and emulate a key press<br>
accordingly. I also have a PIC with a usb stack that can connect as a<br>
HID.<br>
<br>
I was also planning on converting the protocol to the game cube<br>
controller protocol eventually to use it to play virtual console games<br>
too. I also have linux on my game cube and I have emulators on that.<br>
<div class="im"><br>
Jean-Marc Le Blanc<br>
---<br>
<br>
"Do you pine for the nice days of Minix-1.1, when men were men and<br>
wrote their own device drivers?" Linus Torvalds<br>
<br>
<br>
<br>
<br>
</div><div><div></div><div class="h5">On Tue, Sep 14, 2010 at 11:30 AM, Tom Burns <<a href="mailto:tom.i.burns@gmail.com">tom.i.burns@gmail.com</a>> wrote:<br>
> The easiest way to make it wireless would probably be to convert the<br>
> NES/SNES input to i2c and pass it to a wiimote's expansion port. The nice<br>
> thing about that route would be the code's already written for the host PC<br>
> via GlovePIE. Otherwise you'll need to write the launchpad windows<br>
> USB->joystick API code yourself as I'm pretty sure the launchpad USB<br>
> backchannel shows up just as a UART.<br>
><br>
> You could also make the snes controller emulate a wii classic controller<br>
> (sans the analog sticks) and be able to play snes virtual console games with<br>
> a snes controller.. sort of neat. Of course this also implies the added<br>
> cost of a wiimote + bluetooth adapter for your laptop.<br>
><br>
> Tom<br>
><br>
><br>
> On Tue, Sep 14, 2010 at 11:26 AM, Jean-Marc LeBlanc<br>
> <<a href="mailto:jeanmarc.leblanc@gmail.com">jeanmarc.leblanc@gmail.com</a>> wrote:<br>
>><br>
>> That would be great. Ill let you know the chip numbers i got after my<br>
>> meeting lol. I also sample a couple of them.<br>
>><br>
>> I was planning on doing exactly that lol. I want to make a wireless<br>
>> snes controller. but first I think I will try just to use it as a usb<br>
>> game pad for my first test with launch pad then follow with the<br>
>> wireless part.<br>
>><br>
>> Jean-Marc Le Blanc<br>
>> ---<br>
>><br>
>> "Do you pine for the nice days of Minix-1.1, when men were men and<br>
>> wrote their own device drivers?" Linus Torvalds<br>
>><br>
>><br>
>><br>
>><br>
>> On Tue, Sep 14, 2010 at 10:22 AM, Tom Burns <<a href="mailto:tom.i.burns@gmail.com">tom.i.burns@gmail.com</a>> wrote:<br>
>> > Hi Jean-Marc,<br>
>> ><br>
>> > I've had a bit of time to play with it actually, I got mine a week ago<br>
>> > or<br>
>> > so.<br>
>> ><br>
>> > A couple tips:<br>
>> > - the eclipse IDE was much easier to get working with a tutorial than<br>
>> > the<br>
>> > other IDE. It does install a lot of debuggers that are useless to a<br>
>> > launchpad user though.<br>
>> > - write down the exact model numbers of the 2 chips you have. I think<br>
>> > the<br>
>> > one in the board already is the MSP430g220x or something like that?<br>
>> > You'll<br>
>> > need this number to get the right set of examples from the website and<br>
>> > when<br>
>> > setting up your eclipse project.<br>
>> ><br>
>> > I wrote a teeny-tiny game for mine... "who can press the button 10 times<br>
>> > faster -> red or blue". The code was a cut and paste hackery I did just<br>
>> > for<br>
>> > kicks but if you want I could share the project when I'm home tonight.<br>
>> ><br>
>> > My next plan I think is to interface it with an original NES controller<br>
>> > I<br>
>> > have laying around. I never knew the NES controllers were just a shift<br>
>> > register and that's it, very simple!<br>
>> ><br>
>> > Tom<br>
>> ><br>
>> > On Tue, Sep 14, 2010 at 10:17 AM, Jean-Marc LeBlanc<br>
>> > <<a href="mailto:jeanmarc.leblanc@gmail.com">jeanmarc.leblanc@gmail.com</a>> wrote:<br>
>> >><br>
>> >> Hi,<br>
>> >> I just received my launch pad from mouser after waiting like 3 months<br>
>> >> lol. I was wondering if some one had ordered it from TI and had a<br>
>> >> chance to play with it?<br>
>> >> I will be looking a trying it out in the next couple days if any one<br>
>> >> is interested I can take notes on my experience to share with you too.<br>
>> >><br>
>> >> Jean-Marc Le Blanc<br>
>> >> ---<br>
>> >><br>
>> >> "Do you pine for the nice days of Minix-1.1, when men were men and<br>
>> >> wrote their own device drivers?" Linus Torvalds<br>
>> >><br>
>> >> _______________________________________________<br>
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>> >> <a href="mailto:Lab@artengine.ca">Lab@artengine.ca</a><br>
>> >> <a href="http://artengine.ca/mailman/listinfo/lab" target="_blank">http://artengine.ca/mailman/listinfo/lab</a><br>
>> ><br>
>> ><br>
><br>
><br>
</div></div></blockquote></div><br>