The easiest way to make it wireless would probably be to convert the NES/SNES input to i2c and pass it to a wiimote's expansion port. The nice thing about that route would be the code's already written for the host PC via GlovePIE. Otherwise you'll need to write the launchpad windows USB->joystick API code yourself as I'm pretty sure the launchpad USB backchannel shows up just as a UART.<br>
<br>You could also make the snes controller emulate a wii classic controller (sans the analog sticks) and be able to play snes virtual console games with a snes controller.. sort of neat. Of course this also implies the added cost of a wiimote + bluetooth adapter for your laptop.<br>
<br>Tom<br><br><br><div class="gmail_quote">On Tue, Sep 14, 2010 at 11:26 AM, Jean-Marc LeBlanc <span dir="ltr"><<a href="mailto:jeanmarc.leblanc@gmail.com">jeanmarc.leblanc@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
That would be great. Ill let you know the chip numbers i got after my<br>
meeting lol. I also sample a couple of them.<br>
<br>
I was planning on doing exactly that lol. I want to make a wireless<br>
snes controller. but first I think I will try just to use it as a usb<br>
game pad for my first test with launch pad then follow with the<br>
wireless part.<br>
<div class="im"><br>
Jean-Marc Le Blanc<br>
---<br>
<br>
"Do you pine for the nice days of Minix-1.1, when men were men and<br>
wrote their own device drivers?" Linus Torvalds<br>
<br>
<br>
<br>
<br>
</div><div><div></div><div class="h5">On Tue, Sep 14, 2010 at 10:22 AM, Tom Burns <<a href="mailto:tom.i.burns@gmail.com">tom.i.burns@gmail.com</a>> wrote:<br>
> Hi Jean-Marc,<br>
><br>
> I've had a bit of time to play with it actually, I got mine a week ago or<br>
> so.<br>
><br>
> A couple tips:<br>
> - the eclipse IDE was much easier to get working with a tutorial than the<br>
> other IDE. It does install a lot of debuggers that are useless to a<br>
> launchpad user though.<br>
> - write down the exact model numbers of the 2 chips you have. I think the<br>
> one in the board already is the MSP430g220x or something like that? You'll<br>
> need this number to get the right set of examples from the website and when<br>
> setting up your eclipse project.<br>
><br>
> I wrote a teeny-tiny game for mine... "who can press the button 10 times<br>
> faster -> red or blue". The code was a cut and paste hackery I did just for<br>
> kicks but if you want I could share the project when I'm home tonight.<br>
><br>
> My next plan I think is to interface it with an original NES controller I<br>
> have laying around. I never knew the NES controllers were just a shift<br>
> register and that's it, very simple!<br>
><br>
> Tom<br>
><br>
> On Tue, Sep 14, 2010 at 10:17 AM, Jean-Marc LeBlanc<br>
> <<a href="mailto:jeanmarc.leblanc@gmail.com">jeanmarc.leblanc@gmail.com</a>> wrote:<br>
>><br>
>> Hi,<br>
>> I just received my launch pad from mouser after waiting like 3 months<br>
>> lol. I was wondering if some one had ordered it from TI and had a<br>
>> chance to play with it?<br>
>> I will be looking a trying it out in the next couple days if any one<br>
>> is interested I can take notes on my experience to share with you too.<br>
>><br>
>> Jean-Marc Le Blanc<br>
>> ---<br>
>><br>
>> "Do you pine for the nice days of Minix-1.1, when men were men and<br>
>> wrote their own device drivers?" Linus Torvalds<br>
>><br>
>> _______________________________________________<br>
>> Lab mailing list<br>
>> <a href="mailto:Lab@artengine.ca">Lab@artengine.ca</a><br>
>> <a href="http://artengine.ca/mailman/listinfo/lab" target="_blank">http://artengine.ca/mailman/listinfo/lab</a><br>
><br>
><br>
</div></div></blockquote></div><br>