[Lab] Playstation VR Demo at Rideau Centre

Henri Kuschkowitz henri.kuschkowitz at gmail.com
Tue Oct 4 21:07:18 EDT 2016

I guess we should have mentioned that Anthony and I both have vives, too. :D 


On Tue, Oct 4, 2016 at 9:02 PM -0400, "Amos Hayes" <amos at polkaroo.net> wrote:

At the risk of sounding like a fan (I am), if you haven't tried a Vive yet, I recommend it before investing in a different system. The room scale takes it to a whole new level beyond sit/stand VR like Rift and PS4. And the tracked controllers are amazing. So precise compared to Wii, for example.

For projects, better accommodation for glasses, the OpenVR development environment, open hardware specs (lighthouse chips are available to buy for making tracked  VR accessories), and cool tools from Valve (like Destinations) make it more attractive too.

I am setting one up in a travel kit for work, so maybe a demo day somewhere sometime would be in order.



amos at polkaroo.net

On 4 Oct 2016 5:15 pm, "Henri Kuschkowitz" <henri.kuschkowitz at gmail.com> wrote:
Curious how well it performs. coming from sony and it’s rich game integration it’s expected to have many more game titles under the hood on release than other platforms.
Did anyone go to test it out yet?


On October 4, 2016 at 5:09:24 PM, Anthony Scavarelli (anthony.scavarelli at gmail.com) wrote: 

Playstation VR should optically track both rotation and orientation
of your head; as well as two move controllers. It is basically a
lower resolution but more comfortable Oculus experience that will
focus on forward seating and standing experiences (in contrast
to the Vive's focus on "room-scale" out of the

The reviews sound promising though so I'll definitely try to
check it out - thanks for the heads up!


On Tuesday, 4 October 2016, Jason Cobill <jason.cobill at gmail.com>

   It's apparently VR week. ;)

   Just a head's up that there's a Playstation VR
demo going on at the Rideau Centre by the food court - they'll be
there all week.

   I don't know much about the system, but I suspect
from the way they set up the demo that it's just tracking
orientation and not the position of your head. Guests who
were trying out the games were all seated, as they would be on a
couch at home.

   I think this makes sense - I could see a
situation where in an intense game one might run face-first into a
wall or pitch themselves over sideways.

   I wonder if the Playstation VR shares any lineage
with the HMZ-TV headset they've been selling in very low numbers
since the early 2000s.

   -Jason Cobill



Interactive Designer/Programmer/Artist



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