[Lab] 3d scanning anyone?

Jean-Claude Batista jeanclaudebatista at gmail.com
Tue Nov 6 18:06:16 EST 2012


Great idea!!

--Jc

On Sun, Nov 4, 2012 at 6:17 PM, James Allanson
<james.d.allanson at gmail.com>wrote:

> I will bring my scanning rig Nov 7th.  I will be a bit early so I can
> unpack/setup.  Bringing my desktop, Kinect and tripod.
>
> If anyone is handy with fixing 3D models (making it watertight/printable),
> please bring your skills, software and computer.  I can do some fixing
> using Meshmixer and Meshlab but my skills are quite amateur :D .
>
> For those wanting their likeness in 3D, either bring something in to copy
> the files to (USB stick) or we can upload them to a website (ie
> Thingiverse) so you can grab them at a later date.
>
> Technically the scan area is anywhere from a person's face, to an entire
> room.  Some objects need to have multiple passes.  These limits can be
> pushed further if you have the right lenses in front of a Kinect (which I
> don't have... yet :D ).
>
> Reconstructme outputs to STL, OBJ, 3DS and PLY.  In my experience STL is
> the one you want if you want it printed on a 3D printer later.
>
> It would probably be a lot to do if we scanned and printed the same night.
>  Maybe at a future modlab we can bring in a few 3D printers, and print out
> people's heads?
>
>
>
> On Fri, Nov 2, 2012 at 10:39 PM, Henri Kuschkowitz <
> henri.kuschkowitz at gmail.com> wrote:
>
>> i am interested, too. i would offer my head, too. lol
>>
>>
>> On 2012-11-02, at 6:16 PM, Kirk Sutherland wrote:
>>
>> That sounds really cool, could we say scan someones head? Are there size
>> limits or material limits? What is the output file type? Sorry for all the
>> questions!!
>> Kirk!
>> On Nov 1, 2012 12:06 PM, "Britta Evans-Fenton" <technical at artengine.ca>
>> wrote:
>>
>>> YES!
>>>
>>> On Wed, Oct 31, 2012 at 12:05 AM, James Allanson <
>>> james.d.allanson at gmail.com> wrote:
>>>
>>>> Anyone up for some 3D scanning next Modlab (Nov 7th)?  I was thinking
>>>> of dragging my desktop & Kinect out for it.  Probably going to use
>>>> Reconstructme as I've gotten it working at a decent resolution.
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>
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