[Lab] [lab] STL conversion. Going backwards
laxmanpradhan at gmail.com
Mon May 2 15:59:01 EDT 2011
If you want to make a very good base mesh, you need to do something called
retopology. As you probably discovered, there are some software packages
that do this automatically, but they will never be as good as manually doing
it. If you want to do it for free, I would suggest blender:
Its free and has good retopo tools. This will of course take a long time to
do, especially if you have to learn the software from scratch. I don't know
of any automated tools that are free, so I can't help you there.
On Mon, May 2, 2011 at 3:50 PM, <bentfork at gmail.com> wrote:
> The scans I have a too high resolution to be able to work easily with. I'd
> like to be able to convert the object into more simple primitives.
> I've been looking at software that bills itself as 'reverse engineering'
> tools. One cheaper example is VISI Reverse<http://www.vero-software.com/products.php?page_id=1&sub_id=26%20>
> A crazy expensive version is Rapidform.
> I'm looking for a opensource alternative, or a recommendation on any of the
> paid version.
> Andrew, I think SuperSkein was one of the things I was looking for. I may
> look into that if I've the time.
> I'll try and get some scan data to share for the next meet up. Anyone have
> any requests?
> On 2 May 2011 13:55, Paul & Andrea Mumby <themumbys at gmail.com> wrote:
>> There is an STL importer for sketchup. I have used it to import on several
>> occasions. But it doesn't maintain scale. So you need to re-scale your
>> objects once they are in.
>> Beyond that, they are not normally as "clean" as a conventional sketchup
>> model (because it contains all the triangles, as it's tessellated as an STL)
>> but still perfectly workable.
>> - Paul
>> On Mon, May 2, 2011 at 1:08 PM, <bentfork at gmail.com> wrote:
>>> Greetings 3D experts!
>>> I've access to a 3D scanner that produces very nice STL files. I've been
>>> trying to convert this data into a format that I can easily manipulate in
>>> sketchup or solid works.
>>> I was given some hints at a recent meeting including some cool scripts
>>> but I didn't write them down and all I could remember was Meshlab which was
>>> good but not good enough.
>>> The solution we seemed to come up with was slicing the model into smaller
>>> parts, then exporting it slice by slice. Beyond that I cant remember.
>>> Hope everyone had a nice sunny weekend!
>>> Lab mailing list
>>> Lab at artengine.ca
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