Transmediale – Days 5 + 6

February 7th, 2011

Self-Projector One of the pieces that I had missed earlier on in the festival that I was really glad I finally got around to seeing was a self-reflexive projector – sitting on a tripod and surrounded by mirrors, it reprojected a grid of its own dimensions back onto its own body. Unfortunately, I forgot the […]

Transmediale – Days 3 + 4

February 5th, 2011

The daytime schedule has really ramped up at the festival, thanks in part to Open Design City’s insistence on putting the open back into the open zone, filling up all the empty space and slots by turning the festival into a large barcamp. To the festival’s credit, they have seemed to embrace this. Their’s been […]

Transmediale – Days 1 + 2

February 3rd, 2011

OK, get ready for the daily rushes! Apologies in advance, still no pictures 🙂 … im writing this from my phone … maybe i’ll  save the pictures until the post-festival-post. Some quick notes: Much of the talk the last few days has been the general agreement on the underwhelming aspect of the opening remarks, as […]

Agent Scott at Transmediale

February 2nd, 2011

Jesse Scott here. As some of you know, I’ve recently relocated to Berlin, and I’m fortunate enough to have two pieces in Transmediale this year, so it was with pleasure when Ryan asked if I can give some news and reviews from the front lines (*ahem*) of the genre formerly known as New Media…

Percussion Afternoon

February 1st, 2011

It was an intimate setting for Jesse Stewart’s solo percussion performance at CUAG last Saturday afternoon. A hushed crowd gathered in the gallery space where David Rokeby’s interactive sound installation Very Nervous System is currently set up and Stewart, a local percussionist, curator, visual artist, and professor at Carleton University, entranced us with his improvised beats for the better part of an hour.

Mod Lab’s January 19th Recap

January 26th, 2011

Last Wednesday’s meetup was a busy one- Andrew Plumb brought in the Lego-compatible disc buttons he created for wearable circuits along with skeletal Lego cages, one of which is designed to be printed out with working hinges! The disc buttons snap together and have small holes thoughtfully placed with which one can put conductive thread […]

The Philosopher Cube – a post-mortem

January 21st, 2011

The Philosopher Cube is , conceptually, an alien cube that has landed beside Rideau Centre, a shopping mall in Ottawa, looking for answers to some typically philosophical questions in an attempt to better understand the human race. Using a combination of C++, OpenGL, and 3D projection mapping techniques an illusion of this strange cube floating in front of Rideau Centre at the corner of Nicholas and Daly avenue, and manipulating the wall behind it to form its questions, is created.

Mod Lab’s December 15th Meetup

January 4th, 2011

A bit late in reporting but our last Mod Lab meetup in December was a fun one- Derek Ledoux and Justin Dempsey from the Dirty Rectangles, an indie gamer group in Ottawa,  demoed an awesome mermaid dream game they had made as a get well soon gift for a sick friend, Andrew Plumb brought in […]

Tides that crash to land

January 4th, 2011

An ocean of sounds. The audio output marries the tilt of metal structures and simulates what we imagine could be a digital wave. Open Tuning (WaveUp) is an audio kinetic installation by Halifax-based artist Stephen Kelly presented at the Art Gallery of Nova Scotia (AGNS) and curated by AGNS Chief Curator Sarah Fillmore.

Of Holiday Lighting

December 16th, 2010

I’ve long understood that holiday lighting is a way of pushing back the night at the darkest time of the year, a tradition that stems from the earliest of winter solstice celebrations. Today, artificial night lighting is year round and defines our very existence. Without it our streets would not be safe and our factories […]