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open source, its importance for art |
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ethical considerations For Marshall McLuhan, the role of the artist was to be at the avant-garde
of the exploration of the new mediums, revealing by their actions what
the mediums were actually meant to become. But today, the artists are
left far behind as end users of commercial software packages. That creates
the tendancy towards standardization of the 'look' of artworks produced
that way. how many artists can afford not to break the law? Are proprietary software makers tolerating piracy? the artist as user can play a participatory role (code, document, act as catalyst for development of new software) A lot of art produced today using digital tools make critical references to 'dehumanizing software' or to the commercial aspects of imagery or software. But in working with proprietary software, these artists occupy an unstable critical ground. This also applies to artists creating software and critisizing large companies, but who adopt the same commercial modes of distributing their own work Another disadvantage for artists-coders in not releasing their code is that being the only developpers, their often brilliant software will fall in dissuse over time since a lot of energies are required to update code to new users' requests and new hardware capabilities. most importantly:Proprietary software does not give the opportunity to its users to educate themselves about the underlying code and the lanuages shaping the applications. They have an interest in keeping knowledge and information away from their users. On the contrary, open source software means anyone interested in consulting the source code can. from a conversation with etienne deleflie: Open Source is a revolutionary way to produce software, perhaps the manner in which artist software is developed will have an influence on how the art is produced, like more collaborations, less emphasis on the finished art object.
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